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241. Damage dampener device to counter focus fire - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Xiles Eilop wrote: Has anyone ever considered the use of squads or wings that engage enemy squads and wings as a means to limit focus fire? I also had the idea that squads should have designed roles and ships within tha...
- by PopeUrban - at 2016.11.07 20:20:32
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242. This might change game mechanics a bit: - in Player Features and Ideas Discussion [original thread]
Sounds like a less ****** version of incursions or a more pve-centric version of FW. No need to nuke everything. Just having the ai fleet take over the assets in system would work. Say they impound the stuff in stations to extort money out of cap...
- by PopeUrban - at 2016.11.07 09:18:27
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243. LEGION and Incursions - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: Commander A9 wrote: Yeah, but that was cross-platforming. Legion/Nova is going to be on PC. It should be easier on all of us now. would much rather a strong independent game be made rather than a messy gimmick ...
- by PopeUrban - at 2016.11.06 11:52:38
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244. CCP, Why no drone implants? - in Player Features and Ideas Discussion [original thread]
Damage would be broken, but drone tracking, drone speed, drone durability. Drone control range might be OK too, as long as you can't stack it with speed, since the benefit to projection is offset by the drone travel time and fact you can blow up t...
- by PopeUrban - at 2016.11.04 22:02:10
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245. Replace defender missiles with close-in weapon system - in Player Features and Ideas Discussion [original thread]
So, like Defender missiles as a form of longer range targeted smartbombs. I kinda like that. Require the defender launcher to have a lock on target, activate module, and have it work as a shittier long range smartbomb sort of. Only its not AOE, b...
- by PopeUrban - at 2016.11.04 21:48:17
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246. Combining BPCS with identical me/te - in Player Features and Ideas Discussion [original thread]
Echo Mande wrote: As a manufacturer this is something I can certainly use. The ability to combine BPCs with identical ME/TE into a single new BPC with runs equal to the sum of the combined BPCs has any number of advantages. The ability to insta...
- by PopeUrban - at 2016.11.04 21:38:27
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247. Whatever happened to 1) generics, and 2) battleships? - in EVE General Discussion [original thread]
Steffles wrote: PopeUrban wrote: Well, this thread took a weird turn. Some Dscan tips for you asmo: If you're in a deadspace complex or safe, people can't warp straight to you without probing you down first. Be looking for probes on dsca...
- by PopeUrban - at 2016.11.04 21:28:56
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248. How can I get a - in EVE General Discussion [original thread]
Sonya Corvinus wrote: Captain Absolon Tardbar wrote: PopeUrban wrote: People are attempting to teach you to fish, rather than giving you a fish. because playing EVE requires a lot of fishing and very few instances of being given fish. ...
- by PopeUrban - at 2016.11.04 21:14:27
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249. Sticky:Under the skin of the 'Comet' class frigate - in EVE General Discussion [original thread]
MOAR I would like a package in book form (bonus points if the books are lore-titled I.E. "roden shipyards general systems guide") and also individual posters of various ship models. Come on CCP, posters of these are way cheaper than actual ship ...
- by PopeUrban - at 2016.11.04 21:07:06
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250. Exporting/ripping player models. - in EVE Technology Lab [original thread]
So I did a fair amount of research on this, but it seems like most of the info I could find was several years old. For some background, I work as a freelance artist/animator/troubleshooter for small businesses and inie gaming things. I'm consista...
- by PopeUrban - at 2016.11.03 00:21:05
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251. Does This Sound Crazy? - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: PopeUrban wrote: Stuff. Read it above. Sounds like an idea for an EvE themed mobile app. Please keep it out of New Eden, though. Edit: No, seriously CCP, this sounds like great fun on a tablet, not to mention a potenti...
- by PopeUrban - at 2016.11.02 23:48:58
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252. New standing color tag - in Player Features and Ideas Discussion [original thread]
+1 More ways to visually tag people would be nice, even if it had nothing to do with standings.
- by PopeUrban - at 2016.11.02 23:40:38
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253. Auto Pause of Training other account - in Player Features and Ideas Discussion [original thread]
This is one of a range of small QOL annoyances. Manually pausing/resuming training and manually exiting ships to jump clone come to mind along the same line of thought of "this thing doesn't have meaningful choices or gameplay, it just takes more ...
- by PopeUrban - at 2016.11.02 22:06:24
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254. Citadel Festival Launchers - in Player Features and Ideas Discussion [original thread]
Yes please. In certain areas of space, just getting your structure anchored in the first place can be an occasion worth celebrating. Not only that, the wat vuln windows work there are certainly times where you want to celebrating successfully mak...
- by PopeUrban - at 2016.11.02 22:00:12
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255. Whatever happened to 1) generics, and 2) battleships? - in EVE General Discussion [original thread]
Well, this thread took a weird turn. Some Dscan tips for you asmo: If you're in a deadspace complex or safe, people can't warp straight to you without probing you down first. Be looking for probes on dscan. Generally, no matter what ship you'r...
- by PopeUrban - at 2016.11.02 21:49:11
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256. Annual Purge - in Player Features and Ideas Discussion [original thread]
So I guess I'll do this in the least snarky way possible: Why? You're under the mistaken idea that it would be some glorious day of chaos or something. In reality it would be the most boring day in EVE ever in hisec, and ******* tuesday everywh...
- by PopeUrban - at 2016.11.01 23:23:54
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257. Does This Sound Crazy? - in Player Features and Ideas Discussion [original thread]
I think this sort of thing would work better as structure residents. Take a look at STO's Duty Officer system. It's basically a completely separate system that is used as a content creation/alternate industry method. Essentially, workers that li...
- by PopeUrban - at 2016.11.01 22:03:01
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258. Future ship ideas - in Player Features and Ideas Discussion [original thread]
Sleeper/Jove link ships. Imagine a line of ships similar to the t3c, only the catch is that it actively integrates with your capsule and has a far smaller range of subsystems. In stead of losing SP, the catch is that you can not deactivate the sh...
- by PopeUrban - at 2016.11.01 21:39:58
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259. Citadel information page - in Player Features and Ideas Discussion [original thread]
Gadget is correct. However I like the idea of structure bio pages, skins, and other ways for people to customize these structures in non-functional ways.
- by PopeUrban - at 2016.11.01 21:28:11
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260. Goggles on Forehead - in Player Features and Ideas Discussion [original thread]
Gadget Helmsdottir wrote: Elenahina wrote: Also< I want a pet fedo for my CQ. I might actually visit them if there was someone there to pay attention to me and listen to me as I rant about all the kids on my lawn. You'd have to clean u...
- by PopeUrban - at 2016.11.01 21:26:22
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