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141. I can't fly any of my ships, not even my frigates. - in EVE General Discussion [original thread]
1: Sell the ships you can't use. 2: Buy skill extractors 3: Extract the locked skills 4: Inject the SP 5: Spend it on **** you can use Alternately, just pay your sub so you can use the same **** you could use when you were paying your sub before...
- by PopeUrban - at 2016.12.02 22:48:43
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142. Rare Monster - in Player Features and Ideas Discussion [original thread]
People resistant to a little UI improvement for the sake of what exactly? I wouldn't be opposed to having some rarity name color or symbol something for the overseers or burners or whatever other special dudes, like the new NPCs have diamonds in ...
- by PopeUrban - at 2016.12.02 22:36:19
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143. Apparel, Cybernetics, & Other relate stuff. - in Player Features and Ideas Discussion [original thread]
Gadget Helmsdottir wrote: Add my yes to this. Especially if they add the basic clothing that the new character has access to as BPO's available from the correct Empire. Maybe my Gallente pilot wants to wear a hood. Have other BPC's for ra...
- by PopeUrban - at 2016.12.02 22:27:56
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144. Command Burst Specialist change suggestion - in Player Features and Ideas Discussion [original thread]
Siigari Kitawa wrote: Right now it grants a charge reload speed increase. Can that be changed to a duration increase? Reason is because if a charge lasts over 120 seconds, but they refresh every 60, there is wasted potential there. And if any...
- by PopeUrban - at 2016.12.02 22:22:47
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145. Strategic Cruiser 'Active Augmentation Module' - in Player Features and Ideas Discussion [original thread]
You want to put a siege module on an arguably already broken tank/ship size ratio platform? Stop this madness. T3s don't need any help. They're fine exactly where they are.
- by PopeUrban - at 2016.12.02 22:16:07
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146. Corp logos - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: i would like them to add way more symbols/colors every corp looks the same :/ This. More art and colors in corp logo thingy ccpls
- by PopeUrban - at 2016.12.02 07:32:03
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147. Self Destruct POS - in EVE General Discussion [original thread]
For the record: Any suggestions about POS mechanics are wastes of time at this point. POS mechanics are not being changed again in any way because they're being phased out of the game completely and replaced by upwell structures. That said, I th...
- by PopeUrban - at 2016.12.02 00:04:10
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148. T3/ Tactical/ Modular Hauler - in Player Features and Ideas Discussion [original thread]
Explain to me why a ship class with more specializaed variants than any other ship class needs a more expensive, harder to fit way to do all the **** you can already literally choose at least two good ship options for in every case already.
- by PopeUrban - at 2016.12.01 23:41:58
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149. BLOPs ore hauler? - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: except as i have explained we already do these fleets every tool you need is there except a ship that can bridge with a hold big enough to keep up with the prospect. you have miners you have a bridge and you have boosts ...
- by PopeUrban - at 2016.12.01 05:13:07
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150. Most fun/profitable career path. - in EVE General Discussion [original thread]
Mefju Andedare wrote: Was trying a little bit of exploration for past 2 days, but got nothing exept wormholes. Not a single data site/relic site. Really like it, but it seems I'm unlycky (or doing sth wrong). It was my first choice plan for my ...
- by PopeUrban - at 2016.12.01 00:31:16
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151. What would you do in this situation? - in EVE General Discussion [original thread]
If I were you: Dock at the NPC station. Jumpclone to a null clone stored on the other side of the cluster and explore in that for a day. Play that clone for 24 hours. Jump back to the original clone next day and look for another wormhole out. ...
- by PopeUrban - at 2016.12.01 00:22:07
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152. Porpoise 2 - in EVE General Discussion [original thread]
elitatwo wrote: The mining links are for ore, ice and gas equally. Maybe your gas miners will notice the cycle time reduction when links are applied. As been for ages, so no need for gas-links. But gas-drones maybe. Nowadays we get ... for eve...
- by PopeUrban - at 2016.12.01 00:13:30
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153. A new titan-based ship with moon-related weapon or something like th... - in Player Features and Ideas Discussion [original thread]
I was coming in to this hoping for a suggestion that would turn good moons in to fuel for stationary weapons plaforms. I am disappointed, so I offer a counter suggestion. A structure that anchors on moons capable of targeting other structures in...
- by PopeUrban - at 2016.12.01 00:02:42
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154. Porpoise 2 - in EVE General Discussion [original thread]
I hate most of this but I like the idea of the porpoise having special gas mining boost modules/drones so it has a niche other than "cheaper and smaller orca" and in stead becomes, like the gas frigs "the gas mining booster that is also kinda OK a...
- by PopeUrban - at 2016.11.30 23:57:39
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155. esport suggestion - in Player Features and Ideas Discussion [original thread]
The real problem here: Every video game does not need to be an esports platform. Especially a game like EVE that has as its central design component a living permanent economy and social simulation. This is like SOE's ridiculous experiment to ad...
- by PopeUrban - at 2016.11.30 23:52:10
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156. BLOPs ore hauler? - in Player Features and Ideas Discussion [original thread]
The problem with a blops mining fleet and hauling is very much that a blops fleet, even a combat one, doesn't work like a normal fleet. Blops fleets are all about targets of opportunity and expanded mobility. The ability to move more efficiently t...
- by PopeUrban - at 2016.11.30 23:23:57
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157. BLOPs ore hauler? - in Player Features and Ideas Discussion [original thread]
Covops Porpoise then. Strip the tank down, rip off a high slot, remove the logi bonus and one boost, and take away the drone damage, and cut down the drone mining bonus a little so it doesn't show up the frigs. At that point it is to mining boost...
- by PopeUrban - at 2016.11.30 10:58:00
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158. BLOPs ore hauler? - in Player Features and Ideas Discussion [original thread]
Just let the porpoise use a blops cyno and make it cloaky. Give it a special "Expedition fleet bridge" module that works like a blops cyno but only for mining ships (kinda like how the PANIC only works for mining ships) It already: Fits shat...
- by PopeUrban - at 2016.11.29 22:52:57
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159. BOWHEAD Tier 2 - The 'Baleen' - in Player Features and Ideas Discussion [original thread]
Not to be totally negative though: I DO like the idea of a dedicated "fleet anchor" covops ship that isn't a battleship. I just don't think a hauler is the way to go. Covops carriers with the covops portal get would be more appropriate. Just glas...
- by PopeUrban - at 2016.11.29 22:39:45
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160. Intergalactic Recognition program GÇô Omega Clones - in Player Features and Ideas Discussion [original thread]
You could just use the Awards system we already have. I'm pretty nuts about creating medals of recognition for certain milestones or actions to hand out to my corp. Wouldn't be hard to repurpose the opportunities system to do this. After all the...
- by PopeUrban - at 2016.11.29 22:30:43
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