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161. A Look at the Forum Warrior - in EVE General Discussion [original thread]
i dunno...people dont seem to realize that theyre arguing...with people they dont know...about a bloody game. EVE is fun. a fun game that i play to have fun not to argue over, not to discuss its politics and not to roleplay, cuz that's for losers...
- by Prodigious - at 2004.03.03 06:53:00
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162. Curse Pay Up or Die. - in Corporation, Alliance and Organization Discussions [original thread]
Edited by: Prodigious on 03/03/2004 06:38:22 this'll b cool and extremely laggy.. but i dont think moo stands a chance against CA...believe me when i say that CA's fleet is surprisingly ******* huge and mooers will get raped. cant wait for the...
- by Prodigious - at 2004.03.03 06:36:00
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163. On self destruction, insurance and loot drop off. <Note to Devs> - in EVE General Discussion [original thread]
Quote: Quote: please, stfu there are bigger issues that have to be dealt with, which i wont go into. besides, people get away with insurance fraud in RL; if they didnt, there wouldnt be insurance fraud (like my deductive skillz? knew u...
- by Prodigious - at 2004.02.26 05:05:00
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164. On self destruction, insurance and loot drop off. <Note to Devs> - in EVE General Discussion [original thread]
Quote: Well...this post has been a while coming but here it is. The thing is, EvE is starting to get more and more irrational every day, ppl can at this moment self destruct their ships, claim insurance and walk away from any confrontati...
- by Prodigious - at 2004.02.25 23:40:00
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165. Vote please - in EVE General Discussion [original thread]
wtf?
- by Prodigious - at 2004.02.25 23:28:00
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166. an idea for eve that could change it forever - in EVE General Discussion [original thread]
Quote: im in a 4 person corp in empire space and we can afford to build and replace battleships..... not all of us like mining/manufacturing day and night, mkay?
- by Prodigious - at 2004.02.24 22:37:00
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167. an idea for eve that could change it forever - in EVE General Discussion [original thread]
Edited by: Prodigious on 24/02/2004 22:34:25 Quote: Edited by: Jebidus Skari on 24/02/2004 22:24:53 Quote: to sum it up, CCP should really work on making this game more fun during shorter intervals of play time. Why does ha...
- by Prodigious - at 2004.02.24 22:32:00
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168. an idea for eve that could change it forever - in EVE General Discussion [original thread]
i just dont see myself EVER getting a bs..i mean, i cant play this game 24/7.Additionally there's no other way to get that much cash, except for mining rare ore for a really long time. if there is a quicker way, can someone PLEASE fill me in?? i ...
- by Prodigious - at 2004.02.24 22:20:00
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169. Thinking about going NPC hunting in a Moa. - in Ships and Modules [original thread]
Edited by: Prodigious on 22/02/2004 07:56:39 "LOL what a patronising post, "Well in my uber rupture i can hunt alone in 0.0 against 85k rats" "but in your measly Moa you can maby hunt in 0.1" Dude any experienced pilot would pawn you rupture...
- by Prodigious - at 2004.02.22 07:54:00
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170. Thinking about going NPC hunting in a Moa. - in Ships and Modules [original thread]
Edited by: Prodigious on 22/02/2004 00:42:49 Quote: In a moa you should be able to have some challenging fights in 0,1. Up to 40k rats and some nice loot as reward. i agree w/ your mwd point -- it's essential if u killin 30k+ rats......
- by Prodigious - at 2004.02.22 00:41:00
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171. Thinking about going NPC hunting in a Moa. - in Ships and Modules [original thread]
Gallente space is the best, as someone mentioned above cuz no rats use missiles. if you keep your distance, it's easy money; but be warned, if they gain on u, 40k+ rats will scramble u, and heavy blaster u to hell. i lost a moa like this cuz i did...
- by Prodigious - at 2004.02.22 00:36:00
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172. Load outs for Sansha Juggernauts - in Ships and Modules [original thread]
Edited by: Prodigious on 22/02/2004 00:26:49 u can fit 2 h-50's on a moa, so just use torps, and follow up with some heavies... sure, youre launching the money right out of your wallet, but the net profit definitely pays off a general rule ...
- by Prodigious - at 2004.02.22 00:25:00
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173. What country are you from? - in EVE General Discussion [original thread]
Toronto, Canada. SUP EH
- by Prodigious - at 2004.02.22 00:07:00
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174. cruise Missles - in Ships and Modules [original thread]
Quote: cruise missles and torpedoes should not be able to hit frigates. actualy, battleships shouldnt be able to hit frigates with powerfull weapons at all - that is the only way we are going to have balanced fleets. make sense
- by Prodigious - at 2004.02.21 17:56:00
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175. MOO ALERT - Your chance to destroy them - in EVE General Discussion [original thread]
Quote: Either put out or stfu nub. that's just uncalled for man..
- by Prodigious - at 2004.02.21 17:45:00
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176. using sensor dampers - in Ships and Modules [original thread]
awesome thread. im learnin
- by Prodigious - at 2004.02.19 18:49:00
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177. using sensor dampers - in Ships and Modules [original thread]
Quote: Quote: sensor damps increase lock times they do not jam. So locking someone and turning the module on would increase your attackers lock time on you. But be warned when you lock someone they automaticly begin to lock you and the...
- by Prodigious - at 2004.02.19 04:10:00
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178. using sensor dampers - in Ships and Modules [original thread]
Quote: ...even if they do lock you when dampners go on their lock will drop when they try to use a gun or something. The longer time for them to lock is just a minor bonus not its main purpose. ah ok. thats what i thought. so the target ...
- by Prodigious - at 2004.02.19 04:08:00
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179. using sensor dampers - in Ships and Modules [original thread]
im fairly new to pvp, so could some1 explain when to activate the dampers: before u obtain lock, or after? say hypothetically you lock onto a ship, and then activate the dampers; does the target lose the lock in that case (if youre outside of damp...
- by Prodigious - at 2004.02.19 02:08:00
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180. Cruise missiles & Frigates - in Ships and Modules [original thread]
man once i get cruise (9 days and countin) i'll b doin much more than harassing the enemy w/ my Kestrel. just think...4x350+ dmg...u can take down a cruiser in 2 volleys! sick..
- by Prodigious - at 2004.02.18 00:27:00
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