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1. Sticky:[Odyssey 1.1] Tech 1 Industrials, Round 2 - in Player Features and Ideas Discussion [original thread]
DetKhord Saisio wrote: Sevena Black wrote: I would prefer to see each race's industrial category have 3 ships i.e. Gallente loses 2; Amarr and Caldari gain 1. I think cargo size and mobility need to separate the 3 industrial ships within eac...
- by Psycros - at 2013.09.02 05:05:00
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2. Putting ship cosmetic changes to a referendum - in Player Features and Ideas Discussion [original thread]
Color is the least of the issues with ship aesthetics. Let's have a referendum on making these ships look like something that could actually fly through space! Half of them look like busted pieces of bigger ships that should fly apart when making ...
- by Psycros - at 2013.09.02 04:20:00
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3. Ship Bonuses, Good or Bad? - in Player Features and Ideas Discussion [original thread]
That's an interesting concept to say the least. If you think about it, a ship should be really defined by how big its hull is and, more importantly, how its divided up. How much room does it have for engines and so on? How much cargo space? How mu...
- by Psycros - at 2013.08.09 08:10:00
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4. Sticky:[Odyssey 1.1] Dominix bonus change - in Player Features and Ideas Discussion [original thread]
The fix to 90% of drone issues is simple, obvious and probably pure demonic heresy to some: allow drones to slowly repair their armor while in the bay. You can still lose them if you're not playing with both halves of your brain but this would all...
- by Psycros - at 2013.08.08 18:17:00
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5. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
Talk about adding insult to injury. For years we begged the devs to slightly nerf Caldari and boost the other races to make something besides a Drake or Raven hull worth using in most L3/L4 missions (and in many cases the only ships capable of...
- by Psycros - at 2012.10.04 04:37:00
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6. High Sec Griefing - in Player Features and Ideas Discussion [original thread]
Agree 1000%, as do many, many others. Bad enough that your salvage isn't really yours in CONCORD's eyes - how in God's holy name is it fair that someone can come into your mission space without having that mission themselves??? . And then rob you...
- by Psycros - at 2010.05.23 23:34:00
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7. Balancing - Identifying problems - in Player Features and Ideas Discussion [original thread]
In order of importance/desirability: 1) Make the game more friendly towards non-PvP and casual players . Add a pvp flag system, eliminate any highsec missions sending players to lowsec, make theft in highsec a crime, etc. However, rewards should...
- by Psycros - at 2010.05.04 09:04:00
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8. New Frontiers part 2 of 7, L3 mission TOO HARD. - in Player Features and Ideas Discussion [original thread]
New Frontiers is a crap mission that needs to be overhauled. The first part is pretty cool, but the rest of it is garbage. No bounties, nothing but drone scrap which is about worthless if you're not a serious industrialist. As for the difficulty a...
- by Psycros - at 2010.05.04 05:54:00
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9. Save the drones !!! - in Player Features and Ideas Discussion [original thread]
There's no question that drones are the least effective weapon in the game due to the ridiculous micromanagement required. I think this is main reason that Gallente is the least popular race. Unfortunately CCP shows virtually no interest in improv...
- by Psycros - at 2010.04.19 05:34:00
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