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1. C++ erros After the patch? - in Issues, Workarounds & Localization [original thread]
Having the same issues as many here C++ errors connection terminates and I am back at the log in screen. Please fix this!!
- by Ragorr - at 2007.11.30 04:28:00
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2. Connection to Server Lost - in Issues, Workarounds & Localization [original thread]
Add me to the list.. Very fustrated as I keep being dropped..can we please fix this some how? I am located in Canada and ever since that last patch its been non playable
- by Ragorr - at 2007.11.30 04:08:00
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3. WTT - in Trades, trades and more trades [original thread]
Sorry posted under an alt this is me:) Take care
- by Ragorr - at 2007.07.17 20:56:00
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4. Problem with Capacitor Readout - in Issues, Workarounds & Localization [original thread]
Capacitor Readout, and possibly shield readouts are not working properly. Example, my display shows I have 2200 capacitor units, and when I try to use a module such as a laser, which only uses a small amount, states, Insufficient Power. This oc...
- by Ragorr - at 2006.03.29 21:31:00
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5. New Post with New Idea but BASED On - in Player Features and Ideas Discussion [original thread]
Edited by: Ragorr on 18/03/2006 16:39:54 I have thought about this long and hard, I understand how the system works, and I enjoy the system, but here is my potential idea. A new skill, one thats attainable through LP, much like the military c...
- by Ragorr - at 2006.03.18 16:38:00
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6. New Post with New Idea but BASED On - in Player Features and Ideas Discussion [original thread]
This game does not have grinding, and this idea is not grinding, I don't know how many times I have to say it lol. Anyway, I'm glad that other folks are interested in this. This is a good idea, maybe not perfect, but it is a good idea. It need...
- by Ragorr - at 2006.03.18 16:09:00
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7. Implement player statistics tracker, Kills, losses etc. - in Test Server Feedback [original thread]
However, make sure killboards do not post deaths from NPC's. Since more often then not, NPC's kill the most people by far.
- by Ragorr - at 2006.03.17 18:54:00
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8. Factional Piracy (Letters of Marque) - in Player Features and Ideas Discussion [original thread]
Yes and No. === NO === People play in Empire space to be Free from other players who wish to cause them harm, destroy their ship, steal their items etc. === Yes == Yes Because it adds to the realism of opposition factions wanting revenge for the...
- by Ragorr - at 2006.03.17 18:50:00
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9. New Post with New Idea but BASED On - in Player Features and Ideas Discussion [original thread]
Edited by: Ragorr on 17/03/2006 16:16:11 lol like I said it has no Grinding element involved. You simply use a skill to increase your proficiency in that area. Grinding is when you kill monsters over and over and over and over forever.. thats...
- by Ragorr - at 2006.03.17 16:12:00
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10. New Post with New Idea but BASED On - in Player Features and Ideas Discussion [original thread]
Edited by: Ragorr on 17/03/2006 12:10:22 Edited by: Ragorr on 17/03/2006 12:08:26 I have an interesting concept behind this idea. Now, I agree that a Veteran should not be penalized, while allowing lesser players to catch up. What I am pro...
- by Ragorr - at 2006.03.17 12:05:00
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11. Question, regarding equations for handling shield hp recharge - in Test Server Feedback [original thread]
No, thats not what I'm looking for. When your shields are at 99% for example, you could be recharging 1hp or less with fast recharge rates. However, when your shields are at 25% you are charging MUCH faster, see for yourself =) Anyway, what I n...
- by Ragorr - at 2006.01.21 19:18:00
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12. Question, regarding equations for handling shield hp recharge - in Test Server Feedback [original thread]
I'm working on a Simple Program that Calculates a Ships "Defensive Ratings" It works by calculating resistances against hp on both armor/shields/structure And also calculates the Average ship hp recharge per second. However... I want to set it...
- by Ragorr - at 2006.01.21 02:29:00
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