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101. Should i train for capitals on my main or creat an alt for capitrals... - in Skill Discussions [original thread]
Based on what your limits are. Keep the one account. Make an EVEMON plan that includes capital skills, but IMPROVES your subcap capabilities. Look for skills that overlap the two goals, but train for your subcap effectiveness first and foremost. ...
- by RavenPaine - at 2016.08.30 16:50:53
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102. low sp 7-10 player doctrine ? - in Ships and Modules [original thread]
All kitchen sinks don't die repeatedly. That's a load of crap. A competent group of pilots, in ships they fly well, can be just as effective as a doctrine fleet. You can still bring Logi, E-war, recons and what have you to do those jobs, but it's...
- by RavenPaine - at 2016.08.24 05:31:19
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103. low sp 7-10 player doctrine ? - in Ships and Modules [original thread]
The best way to learn is just get out there. Your 7 to 10 guys may not all be able to fly the same ships, so ask them to take the ship they are best in. These are known as 'kitchen sink fleets' and sometimes they work quite well. When you find a...
- by RavenPaine - at 2016.08.20 05:52:18
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104. Not able to open training queue or see trained skills - in Skill Discussions [original thread]
Is it possible that your training queue window is trapped off to the side? Or behind another window?
- by RavenPaine - at 2016.08.14 22:50:45
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105. CNR with cruise missiles - advice for lvl 4 mission - in Ships and Modules [original thread]
Ion Kirst wrote: I have been playing around with a fit similar to Gorr's, in a Raven, using the ancillary shield booster. I've run a few missions with it and it does seem to work very well. With have only 3 800 charges, and then having to wait...
- by RavenPaine - at 2016.08.14 15:55:37
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106. CNR with cruise missiles - advice for lvl 4 mission - in Ships and Modules [original thread]
Run the 8th launcher, and drop a mobile tractor unit instead.
- by RavenPaine - at 2016.08.07 01:52:31
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107. Damage per hit vs Rate of fire - in Skill Discussions [original thread]
Ju Keng-Ho wrote: I am a newb player and have several questions to ask. I've got a feeling that in the DPS equation for Turrets, rate of fire skills, modules, rigs et.c. contribute way more than their damage per shot equivalents. The damage per...
- by RavenPaine - at 2016.08.06 16:06:38
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108. [eb] - eveboard.com - in Skill Discussions [original thread]
Whatcha doin' ?
- by RavenPaine - at 2016.07.31 04:28:31
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109. Save unallocated skill points for Level V skills to avoid long train... - in Skill Discussions [original thread]
Tau Cabalander wrote: I recently spent a 2.4 million SP refund (FAX) on a variety of mostly charisma skills I couldn't be bothered to remap and train, but that I wanted to train eventually. I also trained a few off-map skills to level 3 and 4. ...
- by RavenPaine - at 2016.07.21 03:44:12
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110. Tengu Fit help - in Ships and Modules [original thread]
For the Tengu. I use a Tengu a lot for null sec sites. not so much WH though. For my taste, I like Caldari Power Diagnostics a lot better than flux coils. If you're not familiar with them, read the stats on all the improvements they make. I also...
- by RavenPaine - at 2016.07.19 05:25:08
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111. Save unallocated skill points for Level V skills to avoid long train... - in Skill Discussions [original thread]
Sheeth Athonille wrote: Why does it matter using them for lvl's 1-4? You save the same amount of time/sp regardless of what level the skill is. You're right about that, and in general, if it helps a player get into something he needs now, it...
- by RavenPaine - at 2016.07.18 16:10:27
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112. Save unallocated skill points for Level V skills to avoid long train... - in Skill Discussions [original thread]
The best use of the 'time saved' is to apply the SP{ to skills you are not mapped for. So rather than training something at 1890 for 30 days, you could be training something else at 2700 or 2610 for less days. And yes, training long skills sucks,...
- by RavenPaine - at 2016.07.17 16:01:58
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113. Implant Question - in Skill Discussions [original thread]
Buy JUST the ones that you are currently mapped for. The cost won't feel like such a big deal, if you lose them. Make a clone to jump into, if you go somewhere a little more risky. The clone could have +3's or +4's, or whatever you like, dependin...
- by RavenPaine - at 2016.07.17 05:40:44
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114. Tengu Support Skills - in Skill Discussions [original thread]
All the subsystem skills at V Shield skills at V, excepting the comp skills. A PvE Tengu will use an active tank, so everything related to that. The PvE Tengu is the one ship where Tactical Shield Manipulation is better at V. There has been years ...
- by RavenPaine - at 2016.07.15 17:03:10
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115. Command ships - in Ships and Modules [original thread]
Astarte
- by RavenPaine - at 2016.07.13 16:07:12
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116. 200 skills at level V club - in Skill Discussions [original thread]
There is another thread regarding this, but it has been locked. I sent a request in to unlock it, but no response. The original poster has been sold long ago, so he cannot make the request. I would rather see that thread re- opened, to save all th...
- by RavenPaine - at 2016.07.01 15:12:57
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117. Blockade runner fitting: 3-sec align vs signature radius? - in Ships and Modules [original thread]
Low and hi-sec gates are generally a breeze to pass. It would be rare to get caught there. I have never been caught, no matter what the fit. Null sec bubbles take a bit more experience/skill, but they can be done. Limit your cargo value so the lo...
- by RavenPaine - at 2016.06.25 03:40:21
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118. New player, need advice about mission runs. - in Missions & Complexes [original thread]
Arhad Zakur wrote: Hi guys, I am having some trouble with level 2 security mission runs- they jam my warp drive so I can't escape to repair. Thank you all very much in advance I did not know that level 2 rats did this. Are you sure abo...
- by RavenPaine - at 2016.06.23 16:00:33
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119. Moros or Naglfar? - in Ships and Modules [original thread]
Serendipity Lost wrote: RavenPaine wrote: I don't even know how dreads work any more. I haven't undocked one in 3 years or something... But when I DID know, Nag was king in my opinion. Sometimes opening with 'I don't know what I'm talki...
- by RavenPaine - at 2016.06.12 16:47:16
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120. Cap 3200 vs 800 - in Ships and Modules [original thread]
I haven't been in game for awhile. 3200's are a new thing to me. This is the first I heard of them. I would think, anything that saves reload time is a good thing. In the old days, the biggest booster that would fit was always the way to go. Navy...
- by RavenPaine - at 2016.06.11 03:16:38
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