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121. Eve Data transfer rates over Network - in EVE General Discussion [original thread]
Originally by: Bo'Tox Edited by: Bo''Tox on 12/01/2009 05:53:38 I have noticed that it DOESnt depend on your activities.... Local, Corp and Private chats, Market screens, Journals and char screens, combat with multiple oppenents, flyi...
- by Re'taka - at 2009.01.12 06:11:00
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122. Free-form maneuvering. - in Player Features and Ideas Discussion [original thread]
Originally by: Warpfactor 9 Re'Taka, you are an idiot and a jerk. These forums are here for people to ask questions. The only "bad idea" is that you have to be a member of our community--that is too bad for the rest of us. I was being...
- by Re'taka - at 2009.01.12 04:48:00
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123. Free-form maneuvering. - in Player Features and Ideas Discussion [original thread]
If the game could support it that would be fine but it can't. 1.Network lag, there would simply be to much data to calc if it was twitch movement, keyboard or joystick doesn't matter, the server could never handle it. That is why most MMORPG's th...
- by Re'taka - at 2009.01.11 17:21:00
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124. 0.0 - in EVE General Discussion [original thread]
Originally by: Avernus Originally by: Re'taka Can I get a real reply instead of trolls please? Ah ffs, ok I'll bite. No alliance rents space to individual characters, unless your name is Ends and you run 20 accounts from your b...
- by Re'taka - at 2009.01.07 03:36:00
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125. 0.0 - in EVE General Discussion [original thread]
Can I get a real reply instead of trolls please?
- by Re'taka - at 2009.01.07 02:52:00
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126. 0.0 - in EVE General Discussion [original thread]
Originally by: Jaabaa Originally by: Re'taka Anyone have a list of which 0.0 alliances rent space? --> CAOD for alliance and corp discussions. <--- Noob corp, cant post there...
- by Re'taka - at 2009.01.06 03:49:00
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127. 0.0 - in EVE General Discussion [original thread]
Anyone have a list of which 0.0 alliances rent space?
- by Re'taka - at 2009.01.06 03:35:00
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128. "touchy" and critical options RIGHT NEXT to each other on the menus!!? - in Player Features and Ideas Discussion [original thread]
You guys do know there is this nice little popup that says are you sure you want to offline this pos, mod, etc. Are you sure you want to selfdestruct. Are you sure you want to leave this corp, TBH its your own ****ing fualt you turned the warn...
- by Re'taka - at 2008.12.30 15:53:00
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129. [Issue] POS: Flogging the Dead Horse Be Recommended for Implementation - in Assembly Hall [original thread]
This is what pos's should look like.
- by Re'taka - at 2008.12.25 04:11:00
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130. Snow ball launcher Request - in EVE General Discussion [original thread]
CCP should change the snowball launchers to corpse launchers after the new year. Nothing says take that like your enemys corpse hitting there hull in the middle of the fight.
- by Re'taka - at 2008.12.20 03:12:00
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131. Co.ckpit View? - in Player Features and Ideas Discussion [original thread]
So, you want to see the inside of your pod then? Cool I guess, hope you like Goo.
- by Re'taka - at 2008.12.18 21:30:00
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132. Autopilot Skill - in Player Features and Ideas Discussion [original thread]
In the begining, there was only warp to 15km, and this was good. One day a stupid noob, being very smart for a change, had a great idea, "I think I will make a bookmark 15km on the other side of the gate.", he said. This allowed him to warp to 0...
- by Re'taka - at 2008.12.17 15:32:00
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133. Doomday POS - in Player Features and Ideas Discussion [original thread]
Pos self destruct? 2 mil dmg, takes 10 sec, and costs 1 bil to fit it on the pos, it should fit in a self destruct fuel bay, you dont know if that tower has one or not, but you will find out soon. Large: 2 mil dmg med 1 mil dmg small 500k dmg S...
- by Re'taka - at 2008.12.14 23:33:00
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134. Sentries in belts - in Player Features and Ideas Discussion [original thread]
Originally by: durek magaliese Originally by: Re'taka Hulk, Paper thin ship? [Hulk, New Setup 1 copy 1] Mining Laser Upgrade I Damage Control II Caldari Navy Invulnerability Field Caldari Navy Invulnerability Field Caldari Navy ...
- by Re'taka - at 2008.12.10 13:19:00
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135. tech 2 glue needed - in Player Features and Ideas Discussion [original thread]
OH COOL IDEA JOYSITCKS WOOT!! WHEN!?!?! sorry couldnt help it.
- by Re'taka - at 2008.12.09 01:54:00
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136. Sentries in belts - in Player Features and Ideas Discussion [original thread]
Hulk, Paper thin ship? [Hulk, New Setup 1 copy 1] Mining Laser Upgrade I Damage Control II Caldari Navy Invulnerability Field Caldari Navy Invulnerability Field Caldari Navy Photon Scattering Field Caldari Navy Invulnerability Field Modulated ...
- by Re'taka - at 2008.12.09 01:51:00
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137. 1GN MicroWarpdrive and 1GN Afterburner - in Player Features and Ideas Discussion [original thread]
Originally by: chaotic pandemonium Technically speaking ships should not have a top speed. However the problem is we are based off of planetary physics for playability. Personally I think all ships should be a bit faster and more agile. I ...
- by Re'taka - at 2008.12.05 15:27:00
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138. POS Cloaking Array, or Covert / Black Op's Control Towers - in Player Features and Ideas Discussion [original thread]
Originally by: Morphexxizz I guess they would need to reengineer the way anchored structures behave... Instead of sitting in a fixed location relative to the warp in point, they could be made to orbit the moon or planet they are anchored a...
- by Re'taka - at 2008.12.05 15:13:00
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139. Locks on Jettison Cans? - in Player Features and Ideas Discussion [original thread]
Originally by: Lord Kazuhiro First off I'll say that I completely disagree with Re'taka. To say that getting your can flipped in the miner's fault is one of the top 10 dumbest things I've ever read on these foums. However DevilsCry, this ...
- by Re'taka - at 2008.12.05 15:11:00
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140. wrecks and loot thieves in missions areas - in Player Features and Ideas Discussion [original thread]
Originally by: Daevonar Originally by: Re'taka Edited by: Re''taka on 05/12/2008 00:33:16 Originally by: Lightmans So if i can not make money in the high sec because there are also crime.. for what we have a high sec ...
- by Re'taka - at 2008.12.05 14:58:00
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