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1. whats the deal on nosferatous? - in Ships and Modules [original thread]
Wow, that is interesting. I thought they did a pretty good job balancing out the pros and cons for usage of everything in this game, but it seems like there is no reason to not spam that nos nonstop forever without any thought or judgment.
- by Reason58 - at 2009.04.02 16:05:00
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2. whats the deal on nosferatous? - in Ships and Modules [original thread]
So if they have less cap than you will the nos simply not activate? Or will it activate, take your cap and do nothing?
- by Reason58 - at 2009.04.02 15:15:00
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3. Traversal/Tracking Question - in Ships and Modules [original thread]
I see, thank you. It is probably easier to do it that way due to programming limitations I would imagine.
- by Reason58 - at 2009.04.01 17:13:00
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4. Traversal/Tracking Question - in Ships and Modules [original thread]
Thank you for the reply. My traversal could be quite high to my target, but the target's should be at or near zero to me. If my guns are pointed at him and I'm orbiting then the guns don't need to move, regardless of my speed. Does the game treat...
- by Reason58 - at 2009.04.01 17:03:00
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5. Traversal/Tracking Question - in Ships and Modules [original thread]
I'm new, so I apologize in advance if I'm asking something stupid or already in a FAQ. If you are orbiting something then your target's traversal velocity should always be 0, thus you should have perfect tracking regardless of weapon type. Is tha...
- by Reason58 - at 2009.04.01 16:44:00
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6. A remembrance (pre-nano nerf) - in Ships and Modules [original thread]
Please excuse my newness, but what were nanos? I mean, what gameplay element did they introduce?
- by Reason58 - at 2009.04.01 15:17:00
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7. amarr ships worth training ? - in Ships and Modules [original thread]
I appreciate you taking the time to type out that response. That cleared things up for me.
- by Reason58 - at 2006.09.04 04:03:00
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8. amarr ships worth training ? - in Ships and Modules [original thread]
Originally by: Sorja Since you seem to be new to the game, go for Amarr. Fantastic ships, lowest training curve in the game. 'nuf said. I'm relatively new as well, and was wondering if you or someone else could elaborate on this. Why...
- by Reason58 - at 2006.09.04 02:38:00
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9. fastest hunk of junk POAST UR fastest speed here - in Ships and Modules [original thread]
Originally by: HappyKitten Edited by: HappyKitten on 04/08/2006 17:54:31 Originally by: Reason58 I'm curious how someone could break 30km/s in the current game. zealot, tobias MWD, gang mods, snakes. Ah... didn't think ab...
- by Reason58 - at 2006.08.04 17:57:00
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10. fastest hunk of junk POAST UR fastest speed here - in Ships and Modules [original thread]
I'm curious how someone could break 30km/s in the current game.
- by Reason58 - at 2006.08.04 17:52:00
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11. A Challenge to the CCP and to us all. - in Ships and Modules [original thread]
In regards to ECM: Upon activation the ECM breaks any lock the target has. The cycle time on the module is 60 seconds. Slightly increase the strength of each jammer type. Provide dedicated ECM ships with a bonus that reduces the cycle time o...
- by Reason58 - at 2006.08.02 16:45:00
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12. a conversation with some useful ideas - in Ships and Modules [original thread]
Originally by: Foulis - DOT Weapon "like acid bombs". Go back to WoW The WoW comment was pretty ignorant, as there have been damage over time spells and abilities in almost every single MMO ever released.
- by Reason58 - at 2006.08.02 06:06:00
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13. Amarr pvp'ers please help - in Ships and Modules [original thread]
I just started playing, but everything I've read thusfar leads me to believe that beam lasers are better for PvE while pulse are more PvP oriented.
- by Reason58 - at 2006.07.24 20:13:00
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14. Tier 3 bs all classes - in Ships and Modules [original thread]
I haven't even been playing a month and I can tell you that is way off. Tons of ships can fit all their highs with their primary.
- by Reason58 - at 2006.07.24 20:11:00
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15. Why not change what EW does? - in Ships and Modules [original thread]
I can't wait for this to go through. Gonna make a full on hacker character. I'll rollerblade to work and brag about how I hacked the Gibson.
- by Reason58 - at 2006.07.24 19:56:00
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16. Tier 3 bs all classes - in Ships and Modules [original thread]
I guess I was just going on all the ship descriptions you read that make reference to missile use as being a very Caldari trait, and how, besides those two ships, it seems like every single Caldari ship has much more launcher slots than turret.
- by Reason58 - at 2006.07.24 19:04:00
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17. Tier 3 bs all classes - in Ships and Modules [original thread]
Originally by: Jim McGregor Originally by: HippoKing No real info as of yet. Its been confirmed that the tier 3 caldari is a railboat. Thats all i know. Aren't Caldari supposed to be the missile users? The reason why so ma...
- by Reason58 - at 2006.07.24 18:51:00
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18. Determing DPS - in Ships and Modules [original thread]
Please note that will give you an extremely rough number, as it won't take into account tracking speed, signature radius, velocity, and the like.
- by Reason58 - at 2006.07.19 23:16:00
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19. Noob ECM Question - in Ships and Modules [original thread]
My question is about the racial jammers. How exactly does everyone know which one to pop? Do you right click and "look at" the target, then just memorize what every ship in the game looks like and what race it belongs to? Or do you "show info" and...
- by Reason58 - at 2006.07.16 20:02:00
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