Pages: [1] |
1. what should i use - in Ships and Modules [original thread]
1st: thanks for all the replies now im even more sure that minmatar isnt the race for me at least now, shame because some ships look awesome and seem designed to have good damage like the tempest with a double damage bonus. 2nd: yes i do have so...
- by Resalan - at 2009.06.01 18:13:00
|
2. what should i use - in Ships and Modules [original thread]
Originally by: Artemis Rose If you already are working on skills for the Minmatar ships, I've assumed you have flown them. Do you like them? If you answer yes, train them some more. Don't ever listen to idiots going "OMFG train Amarr" jus...
- by Resalan - at 2009.06.01 15:20:00
|
3. what should i use - in Ships and Modules [original thread]
Originally by: Anddeh McNab Originally by: Resalan i said im not interested in small ships If you're planning to go guns blazing into PvP straight away with BS's then be prepared to lose ALOT of money. And train what you like ...
- by Resalan - at 2009.06.01 15:18:00
|
4. what should i use - in Ships and Modules [original thread]
i said im not interested in small ships
- by Resalan - at 2009.06.01 11:07:00
|
5. what should i use - in Ships and Modules [original thread]
what about cldari/gallente?
- by Resalan - at 2009.05.31 22:07:00
|
6. what should i use - in Ships and Modules [original thread]
hello everyone. im still pretty new to the game and cant decide to what skills for. i want to do pvp mainly and pve to support my loss in pvp so lv4 mission. i want to fly big ships, battleships, i'm minmatar and i already have minmatar BS 4, larg...
- by Resalan - at 2009.05.31 16:53:00
|
7. Boost the Eagle! - in Ships and Modules [original thread]
my stabber with 4x220 AC T2 and 2 assault missile launcher do 240 dps at 3km. i think 188dps at 14km its pretty fair. eagle its fine and if it get a boost many other cruiser should get some love too.
- by Resalan - at 2009.05.20 17:53:00
|
8. Help with a sniper BS - in Ships and Modules [original thread]
[Mega sniper shield] Damage Control II Tracking Enhancer II Co-Processor II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Signal Amplifier II Signal Amplifier II 100MN MicroWarpdrive II Large Shield Extender II Invulnerability Field II...
- by Resalan - at 2009.05.10 13:13:00
|
9. How far can you throw 900 dps? - in Ships and Modules [original thread]
Edited by: Resalan on 09/05/2009 11:15:58 Armageddon 1600mm Reinforced Rolled Tungsten Plates I Tracking Enhancer II Tracking Enhancer II Tracking Enhancer II Internal Force Field Array I Heat Sink II Heat Sink II Heat Sink II 100MN MicroWar...
- by Resalan - at 2009.05.09 11:13:00
|
10. Blob Hate? - in Ships and Modules [original thread]
blob are fine, they sux when they become too big and you spend 20-30 min to activate a module
- by Resalan - at 2009.05.07 12:11:00
|
11. Tempest Ultimate Sniper - in Ships and Modules [original thread]
why share that uber fit? go use it in pvp!
- by Resalan - at 2009.04.28 15:44:00
|
12. PvE Thrasher - in Ships and Modules [original thread]
why no 7th gun?
- by Resalan - at 2009.04.27 20:47:00
|
13. CCP should reissue some bonuses - in Ships and Modules [original thread]
plates, trimark, shield extender and shield rig should be affected by stacking penality (DDD should be tweaked if this happen).
- by Resalan - at 2009.04.27 11:25:00
|
14. Stabber drone bay - in Ships and Modules [original thread]
can the stabber have 25m or at least 20m of dronebay & band?
- by Resalan - at 2009.04.23 17:14:00
|
15. Which Weapon Type As the Potential to do the Most Damage In Theory? - in Ships and Modules [original thread]
weapon related torps have more dps than neutron blaster
- by Resalan - at 2009.04.20 11:34:00
|
16. Arbitrator Questions - in Ships and Modules [original thread]
what's your fit for pvp? usually arbitrators are fitted with mwd and 1600 plate and when u fitted those 2 item you will realize you have no more fitting for medium neuts. 4 small neuts are awesome vs scrambling frigate and can give some problem t...
- by Resalan - at 2009.04.20 11:16:00
|
17. Artillery - in Ships and Modules [original thread]
Originally by: Frater Sen A little bit more Rate of Fire, bigger clip size, more optimal range, but lower alpha strike would fix art.. seriously, go away.
- by Resalan - at 2009.04.17 16:25:00
|
Pages: [1] |
First page | Previous page | Next page | Last page |