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1. Summit Topic: UI Improvements - in Assembly Hall [original thread]
NO. MODAL. DIALOGS. It was a stupid UI element when MS introduced it, it's even stupider today when we've got twenty plus years of experience with windowed UIs. Unless the choice the dialog offers is so overwhelmingly important that nothing else ...
- by Resivan - at 2011.04.20 16:42:00
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2. Monthly Cost for Corporations (to remove dead corps) - in Assembly Hall [original thread]
If this is an actual problem (and I don't think it is), I'd attack it from the opposite direction. If a corp has no open offices and no members have logged in for over a year, someone who wants to reuse the name or ticker can pay Concord a nomina...
- by Resivan - at 2011.04.06 04:12:00
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3. [PROPOSAL] Remove all modal dialogs - in Assembly Hall [original thread]
Edited by: Resivan on 11/06/2010 11:00:28 Agreed. Modal dialogs are only justified when the application's proper functioning depends on there being user input.
- by Resivan - at 2010.06.11 11:00:00
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4. [Proposal] Dynamic Sec Status - in Assembly Hall [original thread]
Where piracy along a trade route reaches the point where it significantly impacts commerce, the affected states usually respond by trying to do something to deter the pirates. Trade generates tax receipts after all. If anything, I would expect Con...
- by Resivan - at 2010.04.11 18:13:00
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5. [Proposal] The Single Player Corp - in Assembly Hall [original thread]
I'm already in a single player corp. For all that it was filled with spam, silly questions and morons spouting political slogans a lot of the time, I miss the noob corp chat. No where else do you find that mix of total newbies, moderately experie...
- by Resivan - at 2010.04.08 17:30:00
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6. Allow fleet boosts to work when docked for a short period of time - in Assembly Hall [original thread]
Originally by: Spugg Galdon Not supported..... If you want your hauler to apply bonuses... drop some secure cans in a safe spot near the belt and haul all your ore there. My pimped out Iteron V carries 12 GSCs permanently to squeeze o...
- by Resivan - at 2009.11.09 22:11:00
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7. [Proposal] Remove 10/10 skill requirements - in Assembly Hall [original thread]
As a matter of principle I support the right of inadequately trained pilots to get blown up by npcs.
- by Resivan - at 2009.11.09 21:55:00
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8. [Proposal] Require 24 Hour Vote to Disband Alliance - in Assembly Hall [original thread]
It was lame when a disgruntled director disbanded BoB. It was lamer when a hacker disbanded CVA. The game mechanic needs fixing.
- by Resivan - at 2009.10.29 13:30:00
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9. Timecard preferred over creditcards?? - in Assembly Hall [original thread]
MMOs are the subject of a lot of credit card fraud, so the credit card companies get paranoid about them. I've mine freeze my account twice over Eve. The second time I had to call to get it unfrozen I got through to a human and had her put a note ...
- by Resivan - at 2009.08.16 19:25:00
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10. [Proposal] The new COSMOS should use pre-existing, open protocols - in Assembly Hall [original thread]
Originally by: LaVista Vista 1. It breaks immersion 2. Email clients are stupidly over-complex for this purpose 3. They would have to implement the SMTP stack on top of TQ either way. And SMTP isn't a simple protocol. 1. Any OOG clie...
- by Resivan - at 2009.08.09 01:09:00
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11. [Proposal] Drone stance interface - in Assembly Hall [original thread]
Supported, along with the usual request that drones set to aggressive actually attack what's shooting at me (or them), and that when told to focus fire they focus fire.
- by Resivan - at 2009.07.22 16:57:00
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12. [Great Idea] - in Assembly Hall [original thread]
If tractoring someone else's wreck flags me as a thief (in cases where taking loot would), if there's vector addition and if I can use multiple tractor beams on the same object. Yes. Do it for cans too.
- by Resivan - at 2009.07.18 11:30:00
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13. Put faction items on the market. - in Assembly Hall [original thread]
Originally by: Terra Mikael Originally by: Dave Meltdown i totaly disagree, it would destroy a hugh trade market Care to explain how putting items on the market actually destroys them? You can search contracts for the who...
- by Resivan - at 2009.07.18 11:24:00
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14. Replace CONCORD In Conjunction With Insurance Change - in Assembly Hall [original thread]
Originally by: Malcanis Originally by: Resivan So the proposal is basically to eliminate insurance (no biggie) and also to eliminate high sec. I predict a bit of resistance to the latter. A theoretically defeatable concord woul...
- by Resivan - at 2009.07.14 09:30:00
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15. Replace CONCORD In Conjunction With Insurance Change - in Assembly Hall [original thread]
So the proposal is basically to eliminate insurance (no biggie) and also to eliminate high sec. I predict a bit of resistance to the latter.
- by Resivan - at 2009.07.13 22:56:00
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16. [Proposal] Show warning when warping with drones in space - in Assembly Hall [original thread]
Can't support, both because when you need to warp out you need to warp out now and because it's one of the things that separates good drone users form bad ones.
- by Resivan - at 2009.07.06 05:19:00
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17. [Proposal] Allow "Align To" option on bookmarks of known celestials - in Assembly Hall [original thread]
Yes. For bookmarks not associated with celestials as well. A set of X,Y,Z coordinates is a set of X,Y,Z coordinates.
- by Resivan - at 2009.07.03 13:34:00
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18. [Proposal] Requirements adjustments for Mining Barges and Exhumers - in Assembly Hall [original thread]
Originally by: Kaylan Jahlar According to EVEMon, on my miner (which has learning skills and attributes optimized for Industry skills with +3 implants), it would take around 4 days to get from Science IV to Science V, while it would take...
- by Resivan - at 2009.07.02 20:27:00
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19. [Proposal] Requirements adjustments for Mining Barges and Exhumers - in Assembly Hall [original thread]
No problems I see with the addition of Spaceship Command III for T1 barges and Mining V for Covetor and above. I do find the idea of requiring Science V for the Hulk odd given that of the mining related science skills only Hydromagnetic Physics ha...
- by Resivan - at 2009.07.02 17:51:00
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20. [Proposal] Lower 'Mining Barge' skill requirement for Covetor to IV - in Assembly Hall [original thread]
Leave the Astrogeology requirements as is, make Covetors require Mining Barge IV and Hulks require Exhumer IV. Consistent and provides a good time gap to use the Covetor.
- by Resivan - at 2009.07.02 06:13:00
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