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161. [Proposal] Re-indentifying Battlecruisers as ... - in Assembly Hall [original thread]
Eidric wrote: What about missile battlecruisers? They aren't "gun"boats. Handheld guns shoot projectiles projected from the barrel. Turrets shoot projectiles & lasers projected from the barrel. Launchers shoot missiles projected from the b...
- by Rimase - at 2012.03.18 17:24:00
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162. [Proposal] Titan Balance - in Assembly Hall [original thread]
Suggestions: Deny Titans of Capital Weaponry. Keep them on Dreadnoughts & Carriers please.
A new Super-Support device as a defensive option
TECH 1 - STANDARDIZED Titan
- Foundations to specialized roles & Economical flagshi...
- by Rimase - at 2012.03.18 15:33:00
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163. Connection Failed - Handshake Failed - Server Failure - in Issues, Workarounds & Localization [original thread]
Brego Tralowski wrote: Marv Caldarion wrote: Tranquility will go down for a reboot at 15:10 UTC to resolve issues with a large number of players being unable to log in. We expect to return to service no later than 15:10 UTC BOOYAH! lol
- by Rimase - at 2012.03.18 15:09:00
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164. [Proposal] Re-indentifying Battlecruisers as ... - in Assembly Hall [original thread]
Explained why. If it were Gunboat [Gb] already and this thread existed to change it to "Battlecruiser", you'd likely say the same thing of it confusing players and new players and it'd probably be more believable. e.g. 'Battlecruiser sounds li...
- by Rimase - at 2012.03.18 15:00:00
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165. Sticky:New dev blog: Rebalancing EVE, one ship at a time - in EVE Information Portal [original thread]
Seems ok to me.
- by Rimase - at 2012.03.18 14:41:00
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166. [Proposal] Re-indentifying Battlecruisers as ... - in Assembly Hall [original thread]
Inherently, quite possibly, a low priority update though with recent blog of Rebalancing EVE, One Ship At A Time I think this can correlate quite well together. The proposal is to better-define the differentiation of the Battlecruiser from th...
- by Rimase - at 2012.03.18 14:35:00
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167. "Handshake failed, Server Failure" when logging in. - in Issues, Workarounds & Localization [original thread]
Same problem.
- by Rimase - at 2012.03.18 14:18:00
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168. So which of you has decided to buy all the trit in the game? - in Market Discussions [original thread]
lol
- by Rimase - at 2012.03.13 12:11:00
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169. Reinventing Miner-Roles, One Ship At A Time - in Player Features and Ideas Discussion [original thread]
Velicitia wrote: ore:gravel That's awesome!! Yield Ratio (Useful : Not Useful) Strip-miner (lasers) - 70:30, medium-worker.
Drone-miner (drones) - 90:10, slow-worker.
new Melee-miner (-0.001 Km chompers) - 50:50, fast-worke...
- by Rimase - at 2012.03.08 16:56:00
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170. Reinventing Miner-Roles, One Ship At A Time - in Player Features and Ideas Discussion [original thread]
Zombo Brian wrote: sorry, but what exactly do you want? Some continuation to what I think is quite ******* boring at this moment. Some revitalization in corporation activity, in the field of trade and fleeting as a miner of sorts. It's just ...
- by Rimase - at 2012.03.08 15:51:00
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171. Reinventing Miner-Roles, One Ship At A Time - in Player Features and Ideas Discussion [original thread]
One asteroid. Fast 'melee-miner' eats that asteroid faster. Eats alllll faster, all comets and clouds faster. Melee-miner can yield greater than the other three, but is least efficient per asteroid. e.g. Ranged Strip-miners take longer to eat tha...
- by Rimase - at 2012.03.08 15:35:00
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172. Reinventing Miner-Roles, One Ship At A Time - in Player Features and Ideas Discussion [original thread]
This idea caters to the idea of where a combat fleet has different role-based players. Basically differentiation where Mining can have varying optimizations that correlate (skill-wise) to the playstyle you may already know e.g. a gun-shooter of so...
- by Rimase - at 2012.03.08 13:49:00
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173. Reinventing Miner-Roles, One Ship At A Time - in Player Features and Ideas Discussion [original thread]
------------------------------------------------------------------------------ What happens to Capital Industrials? They may stay the same if not revised Gang Link modules to cater the different miner-types of their fleet. What happens to re...
- by Rimase - at 2012.03.08 13:49:00
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174. North West UK Meet - in Events and Gatherings Archive [original thread]
I'll give it a go. No promises. I go in The Moon Under Water most times or, if not, the Wellington near the wheel. ____________________ ## 010101000110100101101011011101010111010001101111
- by Rimase - at 2011.01.21 23:11:00
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175. Come forth, my children. - in Intergalactic Summit [original thread]
Go to hell you freak!
- by Rimase - at 2011.01.21 21:32:00
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176. EVE Online: Incursion 1.1.0 deployment update - in EVE General Discussion [original thread]
The mood has to eb settled with at least 2 immediate Incursions. ____________________ ## 010101000110100101101011011101010111010001101111
- by Rimase - at 2011.01.18 13:38:00
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177. EVE Online: Incursion 1.1.0 deployment update - in EVE General Discussion [original thread]
Sansha took my face? wtf? ____________________ ## 010101000110100101101011011101010111010001101111
- by Rimase - at 2011.01.18 13:01:00
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178. Entrepreneur - searching corporation - in Alliance and Corporation Recruitment Center [original thread]
Edited by: Rimase on 26/07/2007 11:52:47 I'm a 3 year and 4 month old character. I was in beta for less than a week just before retail launched. 3 years and 4 months with only 2.5million SP. However, I have the Black Market Trading skill, ...
- by Rimase - at 2007.07.26 11:51:00
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179. Crazy ecoterrorists - in Out of Pod Experience [original thread]
l m A o ... ____________________ ## 010101000110100101101011011101010111010001101111
- by Rimase - at 2007.07.19 09:58:00
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180. My band (emo warning) - in Out of Pod Experience [original thread]
Do a song about the reasons for emo! ____________________ ## 010101000110100101101011011101010111010001101111
- by Rimase - at 2007.07.09 18:36:00
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