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21. Sticky:[Citadels] Carriers - in Upcoming Feature and Change Feedback Center [original thread]
Combat Wombatz wrote: CCP Larrikin wrote: This is correct, you'll need to train Light Fighters to 1 before you can use Light Fighters. So we're going to need to get back to hisec to purchase the book before being able to use the stuff we ...
- by Rivr Luzade - at 2016.03.31 13:34:30
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22. Sticky:[Citadel] Tweak to Black Ops jump fatigue bonus - in Upcoming Feature and Change Feedback Center [original thread]
SilentAsTheGrave wrote: Rivr Luzade wrote: SilentAsTheGrave wrote: Can you enlighten me on some T1 battleship fits vs. the Blop fits to show where the Blop fits excel at something better in combat than the T1 battleships? A T1 Bs canno...
- by Rivr Luzade - at 2016.03.21 13:05:29
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23. Sticky:[Citadel] Tweak to Black Ops jump fatigue bonus - in Upcoming Feature and Change Feedback Center [original thread]
SilentAsTheGrave wrote: Can you enlighten me on some T1 battleship fits vs. the Blop fits to show where the Blop fits excel at something better in combat than the T1 battleships? A T1 Bs cannot do this. The fact that you try to compare a BL...
- by Rivr Luzade - at 2016.03.20 22:46:44
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24. Sticky:[Citadel] Tweak to Black Ops jump fatigue bonus - in Upcoming Feature and Change Feedback Center [original thread]
SilentAsTheGrave wrote: @CCP Fozzie & Team While this change increases the ability of Blops and related ships taking bridges; I can't help but wonder about future changes. Travel buffs only do so much and I would like to see other changes ...
- by Rivr Luzade - at 2016.03.20 22:34:57
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25. Sticky:[Citadels] Changing NPC taxes - in Upcoming Feature and Change Feedback Center [original thread]
corebloodbrothers wrote: citadels should not be pushed by nerfing npc stations. the current proposal is a overall price rise and risk increase for null in total. a market tax of total 8,5 % !!!!!!! is a huge blow. so you pay basically a secur...
- by Rivr Luzade - at 2016.03.04 14:26:54
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26. Sticky:[March] Speed changes and Orbit paths - in Upcoming Feature and Change Feedback Center [original thread]
A good change to finally make EVE make more sense. You can still do it.
- by Rivr Luzade - at 2016.02.12 10:03:28
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27. Sticky:[March] Cap Batteries - in Upcoming Feature and Change Feedback Center [original thread]
Lauren Vaille wrote: One thing I've always disliked about the smaller batteries is that they're mostly useless compared to cap rechargers. I'm very fond of sticking a large battery on my dual rep VNI or ishtar (ESPECIALLY the ishtar thanks to ...
- by Rivr Luzade - at 2016.02.12 08:16:08
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28. Sticky:[March] Damage Control Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
Jin Kugu wrote: Warr akini used to run 13 ratting carriers to fund miniluv and burned out getting miniluv back in shape after Globby. You're dumb :getout: Maybe, just maybe, we should not care about 1 person burning out on the task to nurture...
- by Rivr Luzade - at 2016.02.12 07:30:34
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29. Sticky:[March] Stasis Webifier Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
No Falloff, I am happy.
- by Rivr Luzade - at 2016.02.12 00:11:02
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30. Sticky:[March] Damage Control Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
baltec1 wrote: bigbud skunkafella wrote: also does it matter whether its profitable or whether uncle jimmy /mittens writes the welfare cheques , barges are still going pop in hisec on a regular basis. Yes, the removal of entire profess...
- by Rivr Luzade - at 2016.02.11 23:44:40
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31. Sticky:[March] Heavy Stasis Grapplers - in Upcoming Feature and Change Feedback Center [original thread]
Longdrinks wrote: CCP Fozzie wrote: So we have confirmed in the code why these modules cause less of a orbit vector disruption than one might expect. It's actually a very unintuitive mechanic behind the scenes, far from ideal. The upshot is ...
- by Rivr Luzade - at 2016.02.08 17:27:25
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32. Sticky:[March] Heavy Stasis Grapplers - in Upcoming Feature and Change Feedback Center [original thread]
CCP Fozzie wrote: So we have confirmed in the code why these modules cause less of a orbit vector disruption than one might expect. It's actually a very unintuitive mechanic behind the scenes, far from ideal. The upshot is that although this is...
- by Rivr Luzade - at 2016.02.08 14:38:50
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33. Sticky:[March] Heavy Stasis Grapplers - in Upcoming Feature and Change Feedback Center [original thread]
ZagaBoom wrote: Webs have no counter and are the single most OP form of E-war in the game hands down barred none. So naturally CCP adds more of them. Technically, the counter to webs are Overdrive Injectors, Nanofibers, Afterburners and Micro...
- by Rivr Luzade - at 2016.02.08 13:00:52
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34. Sticky:[March] Heavy Stasis Grapplers - in Upcoming Feature and Change Feedback Center [original thread]
Mr Spaxi wrote: Rivr Luzade wrote: There's nothing to elaborate. CCP goes from a All or nothing approach to a All or largely useless to nothing approach with their fall-offs implementation. If it was a steadily declining fall-off (eg. like ...
- by Rivr Luzade - at 2016.02.08 11:55:23
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35. Sticky:[March] Heavy Stasis Grapplers - in Upcoming Feature and Change Feedback Center [original thread]
Ncc 1709 wrote: Zhilia Mann wrote: I made a pretty graph on tab 2 . This is definitely interesting. For both heated and unheated there's only a narrow window at the edge of normal web range where a normal web is actually better than these....
- by Rivr Luzade - at 2016.02.08 11:07:32
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36. Sticky:[March] Heavy Stasis Grapplers - in Upcoming Feature and Change Feedback Center [original thread]
Owen Levanth wrote: Rivr Luzade wrote: BS buff with a 200 PG requirement? This is more like a nerf since you have to massively compromise tank or offensive capabilities. I also do not see how that would help against Svipuls. They can just...
- by Rivr Luzade - at 2016.02.07 21:27:35
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37. Sticky:[March] Heavy Stasis Grapplers - in Upcoming Feature and Change Feedback Center [original thread]
BS buff with a 200 PG requirement? This is more like a nerf since you have to massively compromise tank or offensive capabilities. I also do not see how that would help against Svipuls. They can just stay further away than 10 km with their Arti...
- by Rivr Luzade - at 2016.02.07 21:12:45
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