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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Aliventi
Adversity. Psychotic Tendencies.
924
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Posted - 2016.03.21 01:21:58 -
[61] - Quote
We have been over this many, many times: BlOps BS do NOT need Covert Ops cloaks. If a BlOps BS gets a Covert Ops cloak then it will be nerfed in some other way. BlOps don't need unnecessary nerfs. I am all for y'all getting a cloaking warping hunting BS. If you want that then get CCP to give the Nestor a Covert Ops cloak.
Here is what BlOps BS really need: Fitting rebalance. It would be great to get a not terrible fit without fitting faction and deadspace mods. Ship bonus rebalance. Get rid of the agility and velocity bonuses. Widow needs to not be an ECM ship. Instead make it a missile DPS ship. Sin needs to become either a drone or a blaster boat. |
Mario Putzo
1564
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Posted - 2016.03.21 01:25:16 -
[62] - Quote
Cool deal now give them Dscan Immunity. So they can do work with both Force Recons and Combat Recons. |
Miranda Hanomaa
New Kamio Mining Authority
0
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Posted - 2016.03.21 02:38:49 -
[63] - Quote
Would it be too much to ask for capsules to get some degree of fatigue reduction? I't's rather silly to be hopping in empty industrial ships just to use jumo bridges. |
Aiwha
Infinite Point Violence of Action.
1004
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Posted - 2016.03.21 02:39:57 -
[64] - Quote
Sort I lub u.
Sanity is fun leaving the body.
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Whisperen
Delta vane Corp. Mordus Angels
53
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Posted - 2016.03.21 03:29:43 -
[65] - Quote
Fix blops. 1.Add covert cloak and remove speed and mobility bonus. 2.Convert sin, redeemer and panther to ewar battleships like the widow. 3.Remove all Jump fatigue reductions. |
Corvald Tyrska
Valknetra
91
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Posted - 2016.03.21 04:04:24 -
[66] - Quote
Aliventi wrote:We have been over this many, many times: BlOps BS do NOT need Covert Ops cloaks. If a BlOps BS gets a Covert Ops cloak then it will be nerfed in some other way. BlOps don't need unnecessary nerfs. I am all for y'all getting a cloaking warping hunting BS. If you want that then get CCP to give the Nestor a Covert Ops cloak.
Here is what BlOps BS really need: Fitting rebalance. It would be great to get a not terrible fit without fitting faction and deadspace mods. Ship bonus rebalance. Get rid of the agility and velocity bonuses. Widow needs to not be an ECM ship. Instead make it a missile DPS ship. Sin needs to become either a drone or a blaster boat.
Good points. I would kinda prefer the Panther to be a missile/torp boat myself. Partly because it is based off the Typhoon hull and that is what its bonuses were shifted too and partly for the fun of the whole cloaky uboat torpedo vibe. |
Ruby Gnollo
1
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Posted - 2016.03.21 04:13:50 -
[67] - Quote
I'm still amazed to see how much time the CSM elected members spend arguing to weight on NS politics petitionning for rules change to CCP.
CCP, please, why do you spend time & money listening to the whining NS landlords minions of the CSM ? Do you really believe the game future is in that very small oligarchy's hands ? |
Nat Silverguard
Aideron Robotics
386
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Posted - 2016.03.21 04:28:15 -
[68] - Quote
SilentAsTheGrave wrote: Unless you are telling me it is just a gank ship only?
yes, that's what ninjas do.
Just Add Water
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Oxide Ammar
236
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Posted - 2016.03.21 05:05:28 -
[69] - Quote
Rivr Luzade wrote:SilentAsTheGrave wrote:@CCP Fozzie & Team
While this change increases the ability of Blops and related ships taking bridges; I can't help but wonder about future changes. Travel buffs only do so much and I would like to see other changes not related to this. Being sneaky is one thing, but once you are in the fight, the Blops are not really that interesting. If anything, they are very weak compared to any other battleship class and nothing outside of travel related non-combat bonus and abilities stands out. You are forgiven since you are in PHorde. If you think that BLOPS are weak, I encourage you to check out killboards of pilots like MasL and Gulnar. Their strength are not massive tank (like the Abaddon) or super far projection (like the Dominix or Rail Megathron), their strength is to jump into your face when you least expect it, hug your face and pound you with massive DPS ... and then vanish into the void. BLOPS are not meant to fight like a Maelstrom or Megathron (or Machariel these days), BLOPS are not meant to stay on a field and fight off an equally strong fleet. That is not how BLOPS work or are supposed to work.
You missed the point, BLOPS without neuts is dead BLOPS because their dps can't break the tank of ratting BS or carrier. Neuts are now a must either you are hunting solo or in group.
Lady Areola Fappington: -áSolo PVP isn't dead!-á You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing.
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Crimson Draufgange
Mostly Sober Dead Terrorists
1018
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Posted - 2016.03.21 06:15:09 -
[70] - Quote
Nicely done CCP! I know I'm not the only one in my alliance that approves of these changes.
My Velator is overpowered.
"I use my hairgel to tackle my targets because it has a long lasting firm hold." - Me.
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Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
363
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Posted - 2016.03.21 07:11:57 -
[71] - Quote
Nice buff to the Black Ops Bonus. Thank you.
Running for CSM 11. You should vote for me.
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CthulhusSpaceTrip
Dissident Aggressors Mordus Angels
1
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Posted - 2016.03.21 07:16:36 -
[72] - Quote
Reagalan wrote:Jump Fatigue is dumb.
Blops already have a range bonus that defenders cannot realistically counter against.
Do you really hate us that much to consider buffing Mordus Angles' bomber gangs when they already kill more ratting carriers than Pandemic Legion?
BEST. TEARS. EVER. |
CBBOMBERMAN
Dissident Aggressors Mordus Angels
12
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Posted - 2016.03.21 07:41:08 -
[73] - Quote
Reagalan wrote:Jump Fatigue is dumb.
Blops already have a range bonus that defenders cannot realistically counter against.
Do you really hate us that much to consider buffing Mordus Angles' bomber gangs when they already kill more ratting carriers than Pandemic Legion? LOL Thank you. There is nothing greater than recognition of the hard work you do when a message like this comes fron your enemy. Its a pleasure to do it. Love, MOA |
aussieftw
I'm Fine and You Goonswarm Federation
5
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Posted - 2016.03.21 07:51:32 -
[74] - Quote
Just remove fatigue completely. This isnt silly facebook game. We shouldnt have timers like this in EVE. |
Orca Platypus
Pator Tech School Minmatar Republic
89
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Posted - 2016.03.21 08:17:08 -
[75] - Quote
No. Black Ops are too strong as it is. This will effectively remove one of their 2 remaining limitations (the other is cost, but it seems deflation is working on it). One more and welcome to Blops online.
And no to voting. #boycottCFCSM |
Edriahn
Sniggerdly Pandemic Legion
21
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Posted - 2016.03.21 09:02:10 -
[76] - Quote
Orca Platypus wrote:No. Black Ops are too strong as it is. This will effectively remove one of their 2 remaining limitations (the other is cost, but it seems deflation is working on it). One more and welcome to Blops online.
And no to voting. #boycottCFCSM
That's quite stupid to say, considering T1 battleships have the lead in tank and damage for only a fraction of the price.
But instead of increasing their bonus, you should be reducing fatigue. Not that we're not having fun dropping supers on anything that comes into our area of operations, but I'd rather fight other caps and supers.
tl;dr thanks, but fix caps first, thanks.
[20:46:05] Komahal > pl is cancer
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CBBOMBERMAN
Dissident Aggressors Mordus Angels
12
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Posted - 2016.03.21 09:56:42 -
[77] - Quote
Oxide Ammar wrote:Rivr Luzade wrote:SilentAsTheGrave wrote:@CCP Fozzie & Team
While this change increases the ability of Blops and related ships taking bridges; I can't help but wonder about future changes. Travel buffs only do so much and I would like to see other changes not related to this. Being sneaky is one thing, but once you are in the fight, the Blops are not really that interesting. If anything, they are very weak compared to any other battleship class and nothing outside of travel related non-combat bonus and abilities stands out. You are forgiven since you are in PHorde. If you think that BLOPS are weak, I encourage you to check out killboards of pilots like MasL and Gulnar. Their strength are not massive tank (like the Abaddon) or super far projection (like the Dominix or Rail Megathron), their strength is to jump into your face when you least expect it, hug your face and pound you with massive DPS ... and then vanish into the void. BLOPS are not meant to fight like a Maelstrom or Megathron (or Machariel these days), BLOPS are not meant to stay on a field and fight off an equally strong fleet. That is not how BLOPS work or are supposed to work. You missed the point, BLOPS without neuts is dead BLOPS because their dps can't break the tank of ratting BS or carrier. Neuts are now a must either you are hunting solo or in group. I do not agree. Yes blops are not for blobs fight but they still have a good punch if used in groups of 10+. Burn Eden 6 years ago used to show blops real power when used in organized manner. They dont really need neuts unless going vs capitals. They can blast most things in seconds and enemy wont even get time to act when in groups of 10+. Its the ideal type of ship for gerrilla warfare. |
Henry Plantgenet
Center for Advanced Studies Gallente Federation
49
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Posted - 2016.03.21 12:56:18 -
[78] - Quote
add bastion module to blopses adjust base range to 12LY remove jump fatigue. add attribute to blopses that if you drop them on someone that they are stunned for a minute and can't fight back. This is what you want is it? Blopses are expensive but people have got to realise their role is not pvp; their role is to bridge stuff around. If CCP wanted them to be effective PVP ships they'd make it so they don't get ROFLstomped by their T1 variant. these changes from 50% to 75% reduction is just to advocate space tourism. and we all know that tourism is important for any sov economy. |
Rivr Luzade
Kenshin. DARKNESS.
2377
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Posted - 2016.03.21 13:05:29 -
[79] - Quote
SilentAsTheGrave wrote:Rivr Luzade wrote:SilentAsTheGrave wrote:Can you enlighten me on some T1 battleship fits vs. the Blop fits to show where the Blop fits excel at something better in combat than the T1 battleships? A T1 Bs cannot do this. The fact that you try to compare a BLOPS to a standard T1 BS in terms of capabilities shows that you do not understand how to use BLOPS. You do not use a fleet of BLOPS to roam around space via gates or use them like Machariels or Rattlesnakes in big fleets to chuck it out with another big fleet. This is not the purpose of BLOPS and should never be. So their role is to gank and that's it? That is exactly it. And with this very narrow role, they are super effective at doing this thing all over the place and with near impunity unless you get baited. A BLOPS can come in via their invisible covert cyno, kill the target and get out again with ease. They can, however, also be used as fleet ships in very specific circumstances as PL has proven numerous times in Querious and Delve where they used massive BLOPS fleets to incapacitate cyno jammers. BLOPS as they are work perfectly and have nearly no flaws.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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Jay Amazingness
Amok. Goonswarm Federation
42
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Posted - 2016.03.21 13:20:53 -
[80] - Quote
Reagalan wrote:Yeah these other suggestions make much more sense: T2 resists. Covert ops cloak. If the change is supposed to be a buff to blops BS then it needs to be targeted to blops BS, which could, in fact, use a buff.
Put the Battle back in Black Ops Battleship.
Remove fatigue altogether so blops duders can drop more often and we can counterdrop and better defend our hard-fought homeland tia. I agree but :ccp: they refuse to listen because you are part of a big org and not a micro gang pvper :V
BUFF BLOPS BS
Jay "Headshot" Amazingness
Headshotting FCs since day one.
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Linus Gorp
Ministry of Propaganda and Morale Black Marker
174
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Posted - 2016.03.21 13:30:51 -
[81] - Quote
Henry Plantgenet wrote:add bastion module to blopses
lol
Henry Plantgenet wrote: adjust base range to 12LY
I wouldn't say no to that, but I can also see how ridiculous that would be. We can't possibly get that many hunters to cover so many systems.
Henry Plantgenet wrote: add attribute to blopses that if you drop them on someone that they are stunned for a minute and can't fight back. This is what you want is it?
No. Where's the fun in that?
Henry Plantgenet wrote: Blopses are expensive but people have got to realise their role is not pvp; their role is to bridge stuff around.
Please biomass.
Henry Plantgenet wrote: If CCP wanted them to be effective PVP ships they'd make it so they don't get ROFLstomped by their T1 variant.
It's not the ship that is ****, it's the pilot. Blops, while needing some adjustments, are mostly fine. The fact that I can count down the number of decent blops pilots using only fingers isn't a problem with the ship class and it's nothing that CCP could ever fix. That's a player problem.
When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.
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Soldarius
O C C U P Y Test Alliance Please Ignore
1485
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Posted - 2016.03.21 14:17:32 -
[82] - Quote
This change should be effective in allowing blops to do their job more than once or twice a day.
http://youtu.be/YVkUvmDQ3HY
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Mai Khumm
Deep Core Mining Inc. Caldari State
826
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Posted - 2016.03.21 15:15:34 -
[83] - Quote
Totally not a targeted endorsement... |
Porucznik Borewicz
Leather Club Paisti Syndicate
59
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Posted - 2016.03.21 17:16:09 -
[84] - Quote
Let's make Blackops great again! |
Oxide Ammar
237
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Posted - 2016.03.21 17:28:26 -
[85] - Quote
CCP needs to choose from this list, since most requests pours into these :
1- add covert ops cloak. 2- T2 resist. 2- more jump range. 3- less consumed fuel. 4- more fire power. 5- D-scan immunity. 6- hull bonus to EWAR.
Mix and match CCP
Lady Areola Fappington: -áSolo PVP isn't dead!-á You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing.
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PotatoOverdose
Royal Black Watch Highlanders Northern Army
2751
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Posted - 2016.03.21 19:02:08 -
[86] - Quote
Excellent change. |
Maraner
The Executioners Shadow Cartel
349
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Posted - 2016.03.21 23:19:23 -
[87] - Quote
whoop de do.
Thanks fer throwing us a fricken bone Fozzie.
I have been waiting for a rebalance on blops for a few years now. After you tieracided half the mods in the game recently fitting one of these billion isk ships has become quite the challenge.
I realize that you guys need content for 'expansions' to the game by moving the slider bars on the ship values but whilst you are at it could you please move the power grid and cpu settings for blops to the right (as in increase it).
Cheers. |
Barrogh Habalu
Imperial Shipment Amarr Empire
1107
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Posted - 2016.03.22 09:42:25 -
[88] - Quote
Oxide Ammar wrote:CCP needs to choose from this list, since most requests pours into these : 1- add covert ops cloak. 2- T2 resist. 2- more jump range. 3- less consumed fuel. 4- more fire power. 5- D-scan immunity. 6- hull bonus to EWAR. Mix and match CCP You have left out "increase fitting space".
Future of T3 cruisers - multi-tool they aspired to be instead of sledgehammer they have become
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ApolloF117 HUN
Angels and Demons Inc. Mordus Angels
29
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Posted - 2016.03.22 16:04:14 -
[89] - Quote
can we has drifter dd on blops? there are soo many great ideas in the topic so i had to share mine |
FT Diomedes
The Graduates
2368
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Posted - 2016.03.22 21:07:37 -
[90] - Quote
ApolloF117 HUN wrote:can we has drifter dd on blops? there are soo many great ideas in the topic so i had to share mine
So, to balance this, the Black Ops would not be able to warp for thirty seconds, cloak or jump for ten minutes, right?
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
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