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CCP Fozzie
C C P C C P Alliance
14016

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Posted - 2016.03.20 19:30:20 -
[1] - Quote
Hey everyone. We're planning on making a targeted tweak to Black Ops battleships in the Citadel expansion and wanted to start gathering your feedback.
This change would improve the Black Ops jump fatigue reduction role bonus to 75%, from the current 50%. This effectively doubles the strength of the bonus.
This is obviously not the only change that we could make to Black Ops, and we obviously aren't treating it as a complete re-balance of the class. This is a tweak to one specific bonus that will hopefully improve the strength of Black Ops in a jumping/bridging role and allow us to observe the behavior changes that result.
Shout out to the representatives on CSM X, especially Sort Dragon, who brought up this as a topic of discussion at the recent summit. The CSM 11 election is ongoing right now, and if you haven't voted yet I strongly encourage you to go ahead and do so right here.
Let us know what you think about this Black Ops change in this thread. Thanks!
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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Linus Gorp
Ministry of Propaganda and Morale Black Marker
161
|
Posted - 2016.03.20 19:37:50 -
[2] - Quote
FIRST!
CCP Fozzie wrote:This change would improve the Black Ops jump fatigue reduction role bonus to 75%, from the current 50%. This effectively doubles the strength of the bonus.
I ******* love you, man! GÖÑ
When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.
|

Xoyh
Bugger Off
0
|
Posted - 2016.03.20 19:39:44 -
[3] - Quote
THIS MAKES ME HAPPY |

Judas II
Dark-Rising
36
|
Posted - 2016.03.20 19:41:30 -
[4] - Quote
Thank you Fozzie!
Watch my videos at https://www.youtube.com/user/JudasIIEVEOnline
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Speer
Nagas gave me Harpies Mafia Horde
1
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Posted - 2016.03.20 19:46:06 -
[5] - Quote
This sounds like an excellent change. Very eager for it.  |

bigbillthaboss3
Amok. Goonswarm Federation
106
|
Posted - 2016.03.20 19:46:16 -
[6] - Quote
That's good to hear.
Another recommendation is Blops battleships need to get those t2 resists at the penalty of have +50% cycle time for MJDs or something... just an idea. |

Bull Frog
Dirt Nap Squad Dirt Nap Squad.
1
|
Posted - 2016.03.20 19:50:07 -
[7] - Quote
I would have your babies if I could! |

Vic Jefferson
Stimulus Rote Kapelle
955
|
Posted - 2016.03.20 19:50:21 -
[8] - Quote
This is a good step in the right direction.
Vote Vic Jefferson for CSM XI
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Donald J Drumpf
Capital Warfare The Blacklist.
1
|
Posted - 2016.03.20 19:50:57 -
[9] - Quote
was about time |

Kinera Anurin
Brave Pos Boys Brave Collective
6
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Posted - 2016.03.20 19:51:37 -
[10] - Quote
Will this apply only to the battleship itself, or also to other ships taking covert bridges?
I would worry that without it applying to ships being bridged, blopsing will remain a fatigue-juggling annoyance for most groups, beyond those able to form a fleet of solely Blops BSes. |

ISpydeRI
SUPERFLUOUS WANDERLUST The-Culture
0
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Posted - 2016.03.20 19:51:57 -
[11] - Quote
I dislike you and Sort slightly less now. +1 |
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CCP Fozzie
C C P C C P Alliance
14025

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Posted - 2016.03.20 19:55:41 -
[12] - Quote
Kinera Anurin wrote:Will this apply only to the battleship itself, or also to other ships taking covert bridges?
I would worry that without it applying to ships being bridged, blopsing will remain a fatigue-juggling annoyance for most groups, beyond those able to form a fleet of solely Blops BSes.
It applies to both.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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IkVerkoop MeMoederNog
Republic University Minmatar Republic
0
|
Posted - 2016.03.20 19:56:08 -
[13] - Quote
Only 2 years late. But I guess it is a start.
Could you now also start making fatigue mass based? So that a titan jumping gets a full day and a simple frigate an hour? I mean I know you guys don't play the game but travelling through a region is a pain in the ass now. Why can't we get the advantage of being a sov holder and using our own JB network? Why the hell are there JBs then? Can we then have a JB that spans en entire region and you can simply pick to what end-point cyno exit in a system it goes? Can we like literally have anything, at all, that makes like a tiny bit of sense for a sov holder/defender?
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Fifth Blade
Jump Drive Appreciation Society
70
|
Posted - 2016.03.20 19:56:19 -
[14] - Quote
CCP Fozzie wrote:Hey everyone. We're planning on making a targeted tweak to Black Ops battleships in the Citadel expansion and wanted to start gathering your feedback.
This change would improve the Black Ops jump fatigue reduction role bonus to 75%, from the current 50%. This effectively doubles the strength of the bonus.
Thank god, finally.
I'm still going to finish training the 30 spare blops/capital alts, though. Because the mechanic is dumb and only works through making it so miserable to actively use them frequently that people simply do something else, instead.
What a well thought-out mechanic. |

Gleb Koskov
Hedion University Amarr Empire
15
|
Posted - 2016.03.20 19:57:51 -
[15] - Quote
I've never flown a Black Ops. |

Sered Woollahra
No Fixed Abode Solyaris Chtonium
32
|
Posted - 2016.03.20 20:02:10 -
[16] - Quote
Good change, +1 |

Melon
Center for Advanced Studies Gallente Federation
0
|
Posted - 2016.03.20 20:02:31 -
[17] - Quote
Gleb Koskov wrote:I've never flown a Black Ops.
You'd be a perfect candidate for a blops focus group. |

Kinera Anurin
Brave Pos Boys Brave Collective
6
|
Posted - 2016.03.20 20:06:14 -
[18] - Quote
CCP Fozzie wrote:Kinera Anurin wrote:Will this apply only to the battleship itself, or also to other ships taking covert bridges?
I would worry that without it applying to ships being bridged, blopsing will remain a fatigue-juggling annoyance for most groups, beyond those able to form a fleet of solely Blops BSes. It applies to both.
Awesome, this a great QoL change and really brings blops back towards what it should be. |

Windsigh
Ravenors copenhell Suddenly Spaceships.
3
|
Posted - 2016.03.20 20:06:33 -
[19] - Quote
Linus Gorp wrote:FIRST! CCP Fozzie wrote:This change would improve the Black Ops jump fatigue reduction role bonus to 75%, from the current 50%. This effectively doubles the strength of the bonus. I ******* love you, man! GÖÑ
I am so NOT surprised you have got here first Linus :p |

Zetadelta333
High Flyers Northern Coalition.
0
|
Posted - 2016.03.20 20:10:35 -
[20] - Quote
What about the rest of ships effected by jump fatigue? |

Patrick von Matterhorn
Jump Drive Appreciation Society
0
|
Posted - 2016.03.20 20:11:26 -
[21] - Quote
Less fatigue, thats good! |

Reagalan
Amok. Goonswarm Federation
275
|
Posted - 2016.03.20 20:11:39 -
[22] - Quote
Jump Fatigue is dumb.
Blops already have a range bonus that defenders cannot realistically counter against.
Do you really hate us that much to consider buffing Mordus Angles' bomber gangs when they already kill more ratting carriers than Pandemic Legion? |

Linus Gorp
Ministry of Propaganda and Morale Black Marker
162
|
Posted - 2016.03.20 20:12:35 -
[23] - Quote
Windsigh wrote:Linus Gorp wrote:FIRST! CCP Fozzie wrote:This change would improve the Black Ops jump fatigue reduction role bonus to 75%, from the current 50%. This effectively doubles the strength of the bonus. I ******* love you, man! GÖÑ I am so NOT surprised you have got here first Linus :p What's that supposed to mean?
When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.
|

Aliventi
Adversity. Psychotic Tendencies.
924
|
Posted - 2016.03.20 20:13:05 -
[24] - Quote
Looks great. Any idea when the BlOps rebalance will happen? |

vikari
Association of Commonwealth Enterprises Get Off My Lawn
140
|
Posted - 2016.03.20 20:14:16 -
[25] - Quote
+1 support this, the current fatigue greatly limits their use in fleets due to the very limit number of jumps you can perform while hunting. Any benefit that would bring more fleet use (though not make them long range travel ships) would be greatly supported of this already heavily under used ship class. |

BoomBoss
Mindstar Technology Get Off My Lawn
21
|
Posted - 2016.03.20 20:18:02 -
[26] - Quote
+1
However, I am still a bigger fan of removing this fatigue nonsense all together. |

5pitf1re
Black Omega Security The OSS
94
|
Posted - 2016.03.20 20:18:50 -
[27] - Quote
REEEEEEEEEEEEEEEE |

Always Shi
t Posting
34
|
Posted - 2016.03.20 20:24:40 -
[28] - Quote
Are you going to unfuck fatigue for other ships too? |

Panther X
High Flyers Northern Coalition.
109
|
Posted - 2016.03.20 20:31:55 -
[29] - Quote
IkVerkoop MeMoederNog wrote:Only 2 years late. But I guess it is a start.
Could you now also start making fatigue mass based? So that a titan jumping gets a full day and a simple frigate an hour? I mean I know you guys don't play the game but travelling through a region is a pain in the ass now. Why can't we get the advantage of being a sov holder and using our own JB network? Why the hell are there JBs then? Can we then have a JB that spans en entire region and you can simply pick to what end-point cyno exit in a system it goes? Can we like literally have anything, at all, that makes like a tiny bit of sense for a sov holder/defender?
No. But thanks for playing.
My super smells of rich Corinthian Leather
|

Capqu
Sniggerdly Pandemic Legion
1192
|
Posted - 2016.03.20 20:33:32 -
[30] - Quote
good stuff
https://www.youtube.com/watch?v=QPntjTPWgKE
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Panther X
High Flyers Northern Coalition.
109
|
Posted - 2016.03.20 20:33:48 -
[31] - Quote
Reagalan wrote:
Do you really hate us that much to consider buffing Mordus Angles' bomber gangs when they already kill more ratting carriers than Pandemic Legion?
Is the Pope Catholic?
Does Howdy Doody have wooden balls?
Answer these questions and you will have answered yours.
My super smells of rich Corinthian Leather
|

Dainael
Sniggerdly Pandemic Legion
5
|
Posted - 2016.03.20 20:37:21 -
[32] - Quote
Reagalan wrote:Jump Fatigue is dumb.
Blops already have a range bonus that defenders cannot realistically counter against.
Do you really hate us that much to consider buffing Mordus Angles' bomber gangs when they already kill more ratting carriers than Pandemic Legion?
LMAO |

socos
Sniggerdly Pandemic Legion
3
|
Posted - 2016.03.20 20:42:11 -
[33] - Quote
A good change Hopping for more in the future |

Robert Caldera
Caldera Trading and Investment
1119
|
Posted - 2016.03.20 20:42:17 -
[34] - Quote
BoomBoss wrote:+1
However, I am still a bigger fan of removing this fatigue nonsense all together.
y u hate localized conflicts?
Reagalan wrote:Jump Fatigue is dumb. Do you really hate us that much to consider buffing Mordus Angles' bomber gangs when they already kill more ratting carriers than Pandemic Legion?
so, and thats a bad thing exactly why?? Nothing wrong about capital killmails ...
Also, good advertising for MOA too. |

Tipa Riot
Federal Navy Academy Gallente Federation
2308
|
Posted - 2016.03.20 20:43:06 -
[35] - Quote
Fully support this, of course. 
I'm my own NPC alt.
|

Shang Ty
Jones' Barbecue and Foot Massage
3
|
Posted - 2016.03.20 20:49:09 -
[36] - Quote
Good to see. Now if fatigue could just go away totally and give carriers back their 15ly range it would be all better. If you have to move far, sometimes its easier to just sell the silly thing and buy another one. |

CBBOMBERMAN
Dissident Aggressors Mordus Angels
11
|
Posted - 2016.03.20 20:53:36 -
[37] - Quote
gj Fozzie |

Reagalan
Amok. Goonswarm Federation
275
|
Posted - 2016.03.20 20:56:24 -
[38] - Quote
Robert Caldera wrote:BoomBoss wrote:+1
However, I am still a bigger fan of removing this fatigue nonsense all together. y u hate localized conflicts? They're not what a game built on epic struggles should be about.
The only reason I'm even back at the moment is because our epic space empire is experiencing an epic invasion. Reagalan wrote:Jump Fatigue is dumb. Do you really hate us that much to consider buffing Mordus Angles' bomber gangs when they already kill more ratting carriers than Pandemic Legion? so, and thats a bad thing exactly why?? Nothing wrong about capital killmails ... It's bad because we have proof already that blops drops are effective. It's a fix on something that isn't broken.Also, good advertising for MOA too. Don't care. Go ahead and join them all you wan't and deal with massadeath's autism for any more than two minutes. |

Tempelman N
The Bombers Bar
87
|
Posted - 2016.03.20 21:13:44 -
[39] - Quote
CCP Fozzie wrote:Hey everyone. We're planning on making a targeted tweak to Black Ops battleships in the Citadel expansion and wanted to start gathering your feedback. This change would improve the Black Ops jump fatigue reduction role bonus to 75%, from the current 50%. This effectively doubles the strength of the bonus.This is obviously not the only change that we could make to Black Ops, and we obviously aren't treating it as a complete re-balance of the class. This is a tweak to one specific bonus that will hopefully improve the strength of Black Ops in a jumping/bridging role and allow us to observe the behavior changes that result. Shout out to the representatives on CSM X, especially Sort Dragon, who brought up this as a topic of discussion at the recent summit. The CSM 11 election is ongoing right now, and if you haven't voted yet I strongly encourage you to go ahead and do so right here.Let us know what you think about this Black Ops change in this thread. Thanks!
FOZZIE! PLEASE as a Blops pilot and somebody who is extremely passionate about Blops and covert ops in EVE I strongly encourage you to consider the following for Blops
> Covert Ops Cloaks - Any good Blops won't engage so giving them Cov Cloaks would only allow them to attack like proper sneak attack boats - Since Local gives away the entire element of surprise the only viable surprise solution is to give Blops the ability too properly choose its time of attack.
> Jump Fatigue NEEDS to be dropped I can't tell you how many times Iv dropped and then had to walk away from my PC because the fun police timer tells me i'v maxed my fun pew hour limit.
> DPS needs to be higher by a bit like common guys, I can push 900 DPS from a bomber and The widow is getting MABEY 1100 with max skills so lets get some more DPS comming from The Blops. |

Captain H4rlock
Hedion University Amarr Empire
0
|
Posted - 2016.03.20 21:14:36 -
[40] - Quote
if you give them +25% in time cut 25% of their range.. result more often jumps in less space ..more time they get exposed but also more time player can actually play with them and not just w8 the fatique to go away you can also maybe make a module script on the jpg to either gieve bonus to range or time but simply tweaking it to +25% seems like you wana gieve some love ( call me op) to blpos i wander if balance is the goal here |

Perry Swift
SniggWaffe WAFFLES.
7
|
Posted - 2016.03.20 21:16:13 -
[41] - Quote
- reduce jump fatigue on blops - range is ok (- t2 resists for a t2 ship?) - give the nestor a jump drive and blops bonus
fixed. |

Rowells
ANZAC ALLIANCE Fidelas Constans
3000
|
Posted - 2016.03.20 21:16:13 -
[42] - Quote
CCP Fozzie wrote:Kinera Anurin wrote:Will this apply only to the battleship itself, or also to other ships taking covert bridges?
I would worry that without it applying to ships being bridged, blopsing will remain a fatigue-juggling annoyance for most groups, beyond those able to form a fleet of solely Blops BSes. It applies to both. does this mean a covert hauler being bridged is now at like...97.5% reduced fatigue? |

SilentAsTheGrave
Pandemic Horde Inc. Pandemic Horde
376
|
Posted - 2016.03.20 21:20:32 -
[43] - Quote
@CCP Fozzie & Team
While this change increases the ability of Blops and related ships taking bridges; I can't help but wonder about future changes. Travel buffs only do so much and I would like to see other changes not related to this. Being sneaky is one thing, but once you are in the fight, the Blops are not really that interesting. If anything, they are very weak compared to any other battleship class and nothing outside of travel related non-combat bonus and abilities stands out.
What can you tell us about what you and the team does and does not like about non-travel related Blobs ships? I fear that the general player base only things about jump drive capability and buffing that until they are able to just hot drop a dozen Blops on the lone T1 cruiser left and right because taking on a real fight is highly regarded as suicide. Please share the teams thoughts on this. |

Linus Gorp
Ministry of Propaganda and Morale Black Marker
163
|
Posted - 2016.03.20 21:25:55 -
[44] - Quote
SilentAsTheGrave wrote:until they are able to just hot drop a dozen Blops on the lone T1 cruiser left and right because taking on a real fight is highly regarded as suicide. Or you could try to not be ****?
When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.
|

ZagaBoom
Nocturnal Romance Cynosural Field Theory.
2
|
Posted - 2016.03.20 21:26:33 -
[45] - Quote
Fifth Blade wrote: Fortunately we'll all just work around it by making more alts. What a well thought out mechanic.
Seriously. +1 spot on. Except they want the monies from the people are all spending on extractors. Soooo how to keep up CCP profits AND make gameplay not suck. Ya know I don't think anyone on this forum has any experience with that so SOL.
Fun Fact! The dude who thought up Fatigue left for Riot like two weeks(?) after implementation. Fozzie! Can we get rid of this tools bad idea? Activation timer is an ineloquent solution to an ugly problem. Cool. Fatigue is just a painfully bad mechanic. |

Reagalan
Amok. Goonswarm Federation
275
|
Posted - 2016.03.20 21:36:06 -
[46] - Quote
Yeah these other suggestions make much more sense: T2 resists. Covert ops cloak. If the change is supposed to be a buff to blops BS then it needs to be targeted to blops BS, which could, in fact, use a buff.
Put the Battle back in Black Ops Battleship.
Remove fatigue altogether so blops duders can drop more often and we can counterdrop and better defend our hard-fought homeland tia. |

Rivr Luzade
Kenshin. DARKNESS.
2377
|
Posted - 2016.03.20 22:34:57 -
[47] - Quote
SilentAsTheGrave wrote:@CCP Fozzie & Team
While this change increases the ability of Blops and related ships taking bridges; I can't help but wonder about future changes. Travel buffs only do so much and I would like to see other changes not related to this. Being sneaky is one thing, but once you are in the fight, the Blops are not really that interesting. If anything, they are very weak compared to any other battleship class and nothing outside of travel related non-combat bonus and abilities stands out. You are forgiven since you are in PHorde. If you think that BLOPS are weak, I encourage you to check out killboards of pilots like MasL and Gulnar. Their strength are not massive tank (like the Abaddon) or super far projection (like the Dominix or Rail Megathron), their strength is to jump into your face when you least expect it, hug your face and pound you with massive DPS ... and then vanish into the void. BLOPS are not meant to fight like a Maelstrom or Megathron (or Machariel these days), BLOPS are not meant to stay on a field and fight off an equally strong fleet. That is not how BLOPS work or are supposed to work.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
|

SilentAsTheGrave
Pandemic Horde Inc. Pandemic Horde
376
|
Posted - 2016.03.20 22:42:51 -
[48] - Quote
Rivr Luzade wrote:SilentAsTheGrave wrote:@CCP Fozzie & Team
While this change increases the ability of Blops and related ships taking bridges; I can't help but wonder about future changes. Travel buffs only do so much and I would like to see other changes not related to this. Being sneaky is one thing, but once you are in the fight, the Blops are not really that interesting. If anything, they are very weak compared to any other battleship class and nothing outside of travel related non-combat bonus and abilities stands out. You are forgiven since you are in PHorde. If you think that BLOPS are weak, I encourage you to check out killboards of pilots like MasL and Gulnar. Their strength are not massive tank (like the Abaddon) or super far projection (like the Dominix or Rail Megathron), their strength is to jump into your face when you least expect it, hug your face and pound you with massive DPS ... and then vanish into the void. BLOPS are not meant to fight like a Maelstrom or Megathron (or Machariel these days), BLOPS are not meant to stay on a field and fight off an equally strong fleet. That is not how BLOPS work or are supposed to work.
Can you enlighten me on some T1 battleship fits vs. the Blop fits to show where the Blop fits excel at something better in combat than the T1 battleships?
Unless you are telling me it is just a gank ship only? |

Rivr Luzade
Kenshin. DARKNESS.
2377
|
Posted - 2016.03.20 22:46:44 -
[49] - Quote
SilentAsTheGrave wrote:Can you enlighten me on some T1 battleship fits vs. the Blop fits to show where the Blop fits excel at something better in combat than the T1 battleships? A T1 Bs cannot do this. The fact that you try to compare a BLOPS to a standard T1 BS in terms of capabilities shows that you do not understand how to use BLOPS. You do not use a fleet of BLOPS to roam around space via gates or use them like Machariels or Rattlesnakes in big fleets to chuck it out with another big fleet. This is not the purpose of BLOPS and should never be.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
|

Xackattack Avianson
The Grey Eagles A Few Brave Men
8
|
Posted - 2016.03.20 22:52:28 -
[50] - Quote
Bless you glorious Fozzie and the rest of CCP
Bless you ;)
|

Don Peyote
Leather Club Paisti Syndicate
21
|
Posted - 2016.03.20 22:52:38 -
[51] - Quote
good |

Mar5hy
BLOPSEC Sustainable Whaling Inc.
4
|
Posted - 2016.03.20 23:33:30 -
[52] - Quote
Finally. Who's redeemer do I suck. |

SilentAsTheGrave
Pandemic Horde Inc. Pandemic Horde
376
|
Posted - 2016.03.20 23:33:58 -
[53] - Quote
Rivr Luzade wrote:SilentAsTheGrave wrote:Can you enlighten me on some T1 battleship fits vs. the Blop fits to show where the Blop fits excel at something better in combat than the T1 battleships? A T1 Bs cannot do this. The fact that you try to compare a BLOPS to a standard T1 BS in terms of capabilities shows that you do not understand how to use BLOPS. You do not use a fleet of BLOPS to roam around space via gates or use them like Machariels or Rattlesnakes in big fleets to chuck it out with another big fleet. This is not the purpose of BLOPS and should never be.
So their role is to gank and that's it?  |

Buhhdust Princess
Mind Games. Suddenly Spaceships.
9410
|
Posted - 2016.03.20 23:35:32 -
[54] - Quote
YES! NOW to remove fatigue from Blops ENTIRELY. Wooo go team! :D |

Chance Ravinne
WiNGSPAN Delivery Services The WINGSPAN Logo Alliance
659
|
Posted - 2016.03.20 23:42:22 -
[55] - Quote
I'm sure this will make a lot of Black Ops pilots happy even if they're among the least impeded jump capable ships as-is.
Not sure why so many want covops on a black ops ship. I mean it would be cool, but also potentially ridiculously broken. If you really must feel sneaky in a blops, why not ask for d-scan immunity?
You've just read another awesome post by Chance Ravinne, CEO of EVE's #1 torpedo delivery service. Watch our misadventures on my YouTube channel: WINGSPANTT
|

Lykouleon
Noble Sentiments Second Empire.
1744
|
Posted - 2016.03.20 23:45:33 -
[56] - Quote
My body is ready.
Lykouleon > CYNO ME CLOSER so I can hit them with my sword
|

Khandara Seraphim
StarHunt Mordus Angels
0
|
Posted - 2016.03.20 23:57:39 -
[57] - Quote
Reagalan wrote:Jump Fatigue is dumb.
Blops already have a range bonus that defenders cannot realistically counter against.
Do you really hate us that much to consider buffing Mordus Angles' bomber gangs when they already kill more ratting carriers than Pandemic Legion?
Best thing I've read on here in years <3 |

412nv Yaken
Snuff Box Snuffed Out
357
|
Posted - 2016.03.20 23:59:26 -
[58] - Quote
Tempelman N wrote: FOZZIE! PLEASE as a Blops pilot and somebody who is extremely passionate about Blops and covert ops in EVE I strongly encourage you to consider the following for Blops
> Covert Ops Cloaks - Any good Blops won't engage so giving them Cov Cloaks would only allow them to attack like proper sneak attack boats - Since Local gives away the entire element of surprise the only viable surprise solution is to give Blops the ability too properly choose its time of attack.
> Jump Fatigue NEEDS to be dropped I can't tell you how many times Iv dropped and then had to walk away from my PC because the fun police timer tells me i'v maxed my fun pew hour limit.
> DPS needs to be higher by a bit like common guys, I can push 900 DPS from a bomber and The widow is getting MABEY 1100 with max skills so lets get some more DPS comming from The Blops.
m8888888888888888888888888888888
1. Because covert cynos don't allow for "sneak" attacks - and giving them covet ops cloaks wouldn't totally be exploited 2. They are making jump fatigue changes - Its in this thread 3. Widow is to be used for jams. If you want a DPS ship use something else that doesn't have a specific use.
A True Champion of High Security Space
|

SilentAsTheGrave
Pandemic Horde Inc. Pandemic Horde
376
|
Posted - 2016.03.21 00:15:13 -
[59] - Quote
Chance Ravinne wrote:I'm sure this will make a lot of Black Ops pilots happy even if they're among the least impeded jump capable ships as-is.
Not sure why so many want covops on a black ops ship. I mean it would be cool, but also potentially ridiculously broken. If you really must feel sneaky in a blops, why not ask for d-scan immunity?
Why not delayed kill mails that are pulled and linked? What I mean is if you are opperating behind enemy lines how about the intel on Blops operation be on a 24 hour delay for the kill mails? |

MASSADEATH
MASS A DEATH Mordus Angels
106
|
Posted - 2016.03.21 00:15:38 -
[60] - Quote
Reagalan wrote:Jump Fatigue is dumb.
Blops already have a range bonus that defenders cannot realistically counter against.
Do you really hate us that much to consider buffing Mordus Angles' bomber gangs when they already kill more ratting carriers than Pandemic Legion?
How about we let you have that, and you give us back entosis ceptors with no speed cap, and non regen fozzie sov,.. And we will give you Black ops at current Fatigue levels.
I think Its time for you guys to man up, stop whining about how hard eve is, and possibly give up some of the stupid empty systems you guys have instead of whining about how hard it is to keep them safe from from guerrilla tactics. How about use the 30,000 players you have effectively.
all the best from MOA :) (ohh and we killed 2 carrier yesterday and one today)
|

Aliventi
Adversity. Psychotic Tendencies.
924
|
Posted - 2016.03.21 01:21:58 -
[61] - Quote
We have been over this many, many times: BlOps BS do NOT need Covert Ops cloaks. If a BlOps BS gets a Covert Ops cloak then it will be nerfed in some other way. BlOps don't need unnecessary nerfs. I am all for y'all getting a cloaking warping hunting BS. If you want that then get CCP to give the Nestor a Covert Ops cloak.
Here is what BlOps BS really need: Fitting rebalance. It would be great to get a not terrible fit without fitting faction and deadspace mods. Ship bonus rebalance. Get rid of the agility and velocity bonuses. Widow needs to not be an ECM ship. Instead make it a missile DPS ship. Sin needs to become either a drone or a blaster boat. |

Mario Putzo
1564
|
Posted - 2016.03.21 01:25:16 -
[62] - Quote
Cool deal now give them Dscan Immunity. So they can do work with both Force Recons and Combat Recons. |

Miranda Hanomaa
New Kamio Mining Authority
0
|
Posted - 2016.03.21 02:38:49 -
[63] - Quote
Would it be too much to ask for capsules to get some degree of fatigue reduction? I't's rather silly to be hopping in empty industrial ships just to use jumo bridges. |

Aiwha
Infinite Point Violence of Action.
1004
|
Posted - 2016.03.21 02:39:57 -
[64] - Quote
Sort I lub u.
Sanity is fun leaving the body.
|

Whisperen
Delta vane Corp. Mordus Angels
53
|
Posted - 2016.03.21 03:29:43 -
[65] - Quote
Fix blops. 1.Add covert cloak and remove speed and mobility bonus. 2.Convert sin, redeemer and panther to ewar battleships like the widow. 3.Remove all Jump fatigue reductions. |

Corvald Tyrska
Valknetra
91
|
Posted - 2016.03.21 04:04:24 -
[66] - Quote
Aliventi wrote:We have been over this many, many times: BlOps BS do NOT need Covert Ops cloaks. If a BlOps BS gets a Covert Ops cloak then it will be nerfed in some other way. BlOps don't need unnecessary nerfs. I am all for y'all getting a cloaking warping hunting BS. If you want that then get CCP to give the Nestor a Covert Ops cloak.
Here is what BlOps BS really need: Fitting rebalance. It would be great to get a not terrible fit without fitting faction and deadspace mods. Ship bonus rebalance. Get rid of the agility and velocity bonuses. Widow needs to not be an ECM ship. Instead make it a missile DPS ship. Sin needs to become either a drone or a blaster boat.
Good points. I would kinda prefer the Panther to be a missile/torp boat myself. Partly because it is based off the Typhoon hull and that is what its bonuses were shifted too and partly for the fun of the whole cloaky uboat torpedo vibe. |

Ruby Gnollo
1
|
Posted - 2016.03.21 04:13:50 -
[67] - Quote
I'm still amazed to see how much time the CSM elected members spend arguing to weight on NS politics petitionning for rules change to CCP.
CCP, please, why do you spend time & money listening to the whining NS landlords minions of the CSM ? Do you really believe the game future is in that very small oligarchy's hands ? |

Nat Silverguard
Aideron Robotics
386
|
Posted - 2016.03.21 04:28:15 -
[68] - Quote
SilentAsTheGrave wrote: Unless you are telling me it is just a gank ship only?
yes, that's what ninjas do.
Just Add Water
|

Oxide Ammar
236
|
Posted - 2016.03.21 05:05:28 -
[69] - Quote
Rivr Luzade wrote:SilentAsTheGrave wrote:@CCP Fozzie & Team
While this change increases the ability of Blops and related ships taking bridges; I can't help but wonder about future changes. Travel buffs only do so much and I would like to see other changes not related to this. Being sneaky is one thing, but once you are in the fight, the Blops are not really that interesting. If anything, they are very weak compared to any other battleship class and nothing outside of travel related non-combat bonus and abilities stands out. You are forgiven since you are in PHorde. If you think that BLOPS are weak, I encourage you to check out killboards of pilots like MasL and Gulnar. Their strength are not massive tank (like the Abaddon) or super far projection (like the Dominix or Rail Megathron), their strength is to jump into your face when you least expect it, hug your face and pound you with massive DPS ... and then vanish into the void. BLOPS are not meant to fight like a Maelstrom or Megathron (or Machariel these days), BLOPS are not meant to stay on a field and fight off an equally strong fleet. That is not how BLOPS work or are supposed to work.
You missed the point, BLOPS without neuts is dead BLOPS because their dps can't break the tank of ratting BS or carrier. Neuts are now a must either you are hunting solo or in group.
Lady Areola Fappington: -áSolo PVP isn't dead!-á You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing.
|

Crimson Draufgange
Mostly Sober Dead Terrorists
1018
|
Posted - 2016.03.21 06:15:09 -
[70] - Quote
Nicely done CCP! I know I'm not the only one in my alliance that approves of these changes. 
My Velator is overpowered.
"I use my hairgel to tackle my targets because it has a long lasting firm hold." - Me.
|

Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
363
|
Posted - 2016.03.21 07:11:57 -
[71] - Quote
Nice buff to the Black Ops Bonus. Thank you.
Running for CSM 11. You should vote for me.
|

CthulhusSpaceTrip
Dissident Aggressors Mordus Angels
1
|
Posted - 2016.03.21 07:16:36 -
[72] - Quote
Reagalan wrote:Jump Fatigue is dumb.
Blops already have a range bonus that defenders cannot realistically counter against.
Do you really hate us that much to consider buffing Mordus Angles' bomber gangs when they already kill more ratting carriers than Pandemic Legion?
BEST. TEARS. EVER. |

CBBOMBERMAN
Dissident Aggressors Mordus Angels
12
|
Posted - 2016.03.21 07:41:08 -
[73] - Quote
Reagalan wrote:Jump Fatigue is dumb.
Blops already have a range bonus that defenders cannot realistically counter against.
Do you really hate us that much to consider buffing Mordus Angles' bomber gangs when they already kill more ratting carriers than Pandemic Legion? LOL Thank you. There is nothing greater than recognition of the hard work you do when a message like this comes fron your enemy. Its a pleasure to do it. Love, MOA |

aussieftw
I'm Fine and You Goonswarm Federation
5
|
Posted - 2016.03.21 07:51:32 -
[74] - Quote
Just remove fatigue completely. This isnt silly facebook game. We shouldnt have timers like this in EVE. |

Orca Platypus
Pator Tech School Minmatar Republic
89
|
Posted - 2016.03.21 08:17:08 -
[75] - Quote
No. Black Ops are too strong as it is. This will effectively remove one of their 2 remaining limitations (the other is cost, but it seems deflation is working on it). One more and welcome to Blops online.
And no to voting. #boycottCFCSM |

Edriahn
Sniggerdly Pandemic Legion
21
|
Posted - 2016.03.21 09:02:10 -
[76] - Quote
Orca Platypus wrote:No. Black Ops are too strong as it is. This will effectively remove one of their 2 remaining limitations (the other is cost, but it seems deflation is working on it). One more and welcome to Blops online.
And no to voting. #boycottCFCSM
That's quite stupid to say, considering T1 battleships have the lead in tank and damage for only a fraction of the price.
But instead of increasing their bonus, you should be reducing fatigue. Not that we're not having fun dropping supers on anything that comes into our area of operations, but I'd rather fight other caps and supers.
tl;dr thanks, but fix caps first, thanks.
[20:46:05] Komahal > pl is cancer
|

CBBOMBERMAN
Dissident Aggressors Mordus Angels
12
|
Posted - 2016.03.21 09:56:42 -
[77] - Quote
Oxide Ammar wrote:Rivr Luzade wrote:SilentAsTheGrave wrote:@CCP Fozzie & Team
While this change increases the ability of Blops and related ships taking bridges; I can't help but wonder about future changes. Travel buffs only do so much and I would like to see other changes not related to this. Being sneaky is one thing, but once you are in the fight, the Blops are not really that interesting. If anything, they are very weak compared to any other battleship class and nothing outside of travel related non-combat bonus and abilities stands out. You are forgiven since you are in PHorde. If you think that BLOPS are weak, I encourage you to check out killboards of pilots like MasL and Gulnar. Their strength are not massive tank (like the Abaddon) or super far projection (like the Dominix or Rail Megathron), their strength is to jump into your face when you least expect it, hug your face and pound you with massive DPS ... and then vanish into the void. BLOPS are not meant to fight like a Maelstrom or Megathron (or Machariel these days), BLOPS are not meant to stay on a field and fight off an equally strong fleet. That is not how BLOPS work or are supposed to work. You missed the point, BLOPS without neuts is dead BLOPS because their dps can't break the tank of ratting BS or carrier. Neuts are now a must either you are hunting solo or in group. I do not agree. Yes blops are not for blobs fight but they still have a good punch if used in groups of 10+. Burn Eden 6 years ago used to show blops real power when used in organized manner. They dont really need neuts unless going vs capitals. They can blast most things in seconds and enemy wont even get time to act when in groups of 10+. Its the ideal type of ship for gerrilla warfare. |

Henry Plantgenet
Center for Advanced Studies Gallente Federation
49
|
Posted - 2016.03.21 12:56:18 -
[78] - Quote
add bastion module to blopses adjust base range to 12LY remove jump fatigue. add attribute to blopses that if you drop them on someone that they are stunned for a minute and can't fight back. This is what you want is it? Blopses are expensive but people have got to realise their role is not pvp; their role is to bridge stuff around. If CCP wanted them to be effective PVP ships they'd make it so they don't get ROFLstomped by their T1 variant. these changes from 50% to 75% reduction is just to advocate space tourism. and we all know that tourism is important for any sov economy. |

Rivr Luzade
Kenshin. DARKNESS.
2377
|
Posted - 2016.03.21 13:05:29 -
[79] - Quote
SilentAsTheGrave wrote:Rivr Luzade wrote:SilentAsTheGrave wrote:Can you enlighten me on some T1 battleship fits vs. the Blop fits to show where the Blop fits excel at something better in combat than the T1 battleships? A T1 Bs cannot do this. The fact that you try to compare a BLOPS to a standard T1 BS in terms of capabilities shows that you do not understand how to use BLOPS. You do not use a fleet of BLOPS to roam around space via gates or use them like Machariels or Rattlesnakes in big fleets to chuck it out with another big fleet. This is not the purpose of BLOPS and should never be. So their role is to gank and that's it?  That is exactly it. And with this very narrow role, they are super effective at doing this thing all over the place and with near impunity unless you get baited. A BLOPS can come in via their invisible covert cyno, kill the target and get out again with ease. They can, however, also be used as fleet ships in very specific circumstances as PL has proven numerous times in Querious and Delve where they used massive BLOPS fleets to incapacitate cyno jammers. BLOPS as they are work perfectly and have nearly no flaws.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
|

Jay Amazingness
Amok. Goonswarm Federation
42
|
Posted - 2016.03.21 13:20:53 -
[80] - Quote
Reagalan wrote:Yeah these other suggestions make much more sense: T2 resists. Covert ops cloak. If the change is supposed to be a buff to blops BS then it needs to be targeted to blops BS, which could, in fact, use a buff.
Put the Battle back in Black Ops Battleship.
Remove fatigue altogether so blops duders can drop more often and we can counterdrop and better defend our hard-fought homeland tia. I agree but :ccp: they refuse to listen because you are part of a big org and not a micro gang pvper :V
BUFF BLOPS BS
Jay "Headshot" Amazingness
Headshotting FCs since day one.
|

Linus Gorp
Ministry of Propaganda and Morale Black Marker
174
|
Posted - 2016.03.21 13:30:51 -
[81] - Quote
Henry Plantgenet wrote:add bastion module to blopses
lol
Henry Plantgenet wrote: adjust base range to 12LY
I wouldn't say no to that, but I can also see how ridiculous that would be. We can't possibly get that many hunters to cover so many systems.
Henry Plantgenet wrote: add attribute to blopses that if you drop them on someone that they are stunned for a minute and can't fight back. This is what you want is it?
No. Where's the fun in that?
Henry Plantgenet wrote: Blopses are expensive but people have got to realise their role is not pvp; their role is to bridge stuff around.
Please biomass.
Henry Plantgenet wrote: If CCP wanted them to be effective PVP ships they'd make it so they don't get ROFLstomped by their T1 variant.
It's not the ship that is ****, it's the pilot. Blops, while needing some adjustments, are mostly fine. The fact that I can count down the number of decent blops pilots using only fingers isn't a problem with the ship class and it's nothing that CCP could ever fix. That's a player problem.
When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.
|

Soldarius
O C C U P Y Test Alliance Please Ignore
1485
|
Posted - 2016.03.21 14:17:32 -
[82] - Quote
This change should be effective in allowing blops to do their job more than once or twice a day.
http://youtu.be/YVkUvmDQ3HY
|

Mai Khumm
Deep Core Mining Inc. Caldari State
826
|
Posted - 2016.03.21 15:15:34 -
[83] - Quote
Totally not a targeted endorsement... |

Porucznik Borewicz
Leather Club Paisti Syndicate
59
|
Posted - 2016.03.21 17:16:09 -
[84] - Quote
Let's make Blackops great again! |

Oxide Ammar
237
|
Posted - 2016.03.21 17:28:26 -
[85] - Quote
CCP needs to choose from this list, since most requests pours into these :
1- add covert ops cloak. 2- T2 resist. 2- more jump range. 3- less consumed fuel. 4- more fire power. 5- D-scan immunity. 6- hull bonus to EWAR.
Mix and match CCP 
Lady Areola Fappington: -áSolo PVP isn't dead!-á You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing.
|

PotatoOverdose
Royal Black Watch Highlanders Northern Army
2751
|
Posted - 2016.03.21 19:02:08 -
[86] - Quote
Excellent change. |

Maraner
The Executioners Shadow Cartel
349
|
Posted - 2016.03.21 23:19:23 -
[87] - Quote
whoop de do.
Thanks fer throwing us a fricken bone Fozzie.
I have been waiting for a rebalance on blops for a few years now. After you tieracided half the mods in the game recently fitting one of these billion isk ships has become quite the challenge.
I realize that you guys need content for 'expansions' to the game by moving the slider bars on the ship values but whilst you are at it could you please move the power grid and cpu settings for blops to the right (as in increase it).
Cheers. |

Barrogh Habalu
Imperial Shipment Amarr Empire
1107
|
Posted - 2016.03.22 09:42:25 -
[88] - Quote
Oxide Ammar wrote:CCP needs to choose from this list, since most requests pours into these : 1- add covert ops cloak. 2- T2 resist. 2- more jump range. 3- less consumed fuel. 4- more fire power. 5- D-scan immunity. 6- hull bonus to EWAR. Mix and match CCP  You have left out "increase fitting space".
Future of T3 cruisers - multi-tool they aspired to be instead of sledgehammer they have become
|

ApolloF117 HUN
Angels and Demons Inc. Mordus Angels
29
|
Posted - 2016.03.22 16:04:14 -
[89] - Quote
can we has drifter dd on blops? there are soo many great ideas in the topic so i had to share mine |

FT Diomedes
The Graduates
2368
|
Posted - 2016.03.22 21:07:37 -
[90] - Quote
ApolloF117 HUN wrote:can we has drifter dd on blops? there are soo many great ideas in the topic so i had to share mine
So, to balance this, the Black Ops would not be able to warp for thirty seconds, cloak or jump for ten minutes, right?
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
|

Rek Seven
Art Of Explosions 404 Hole Not Found
2166
|
Posted - 2016.03.23 13:15:55 -
[91] - Quote
I hope Black ops ships get ONE of the following options applied to them:
1. T2 resists 2. Covert ops cloak 3. d-scan and "local" invisibility 4. Can use MJD while cloaked 5. Increase damage and adjust slot layout 6. Cut the mass in half and reduce the fuel consumption for bridging other ships 7. Able to fit a large MJFG that can jump capitals that are not in siege/triage
For point number 5, i feel ships like the Sin should be able to have a good armour tank while still having strong dps. I would reduce the number of med so that high damage shield tank fits were not viable.
The wishlist is pretty much complete...
|

Orca Platypus
Pator Tech School Minmatar Republic
89
|
Posted - 2016.03.23 15:31:02 -
[92] - Quote
Soldarius wrote:This change should be effective in allowing blops to do their job more than once or twice a hour. You had error in units conversion, there, I fixed it for you. Glad to help! |

Alexandros Balfros
Liberty Rogues Aprilon Dynasty
19
|
Posted - 2016.03.24 00:34:17 -
[93] - Quote
Going to make a dumb suggestion for a buff to "some" BLOP's
Currently for bridgers there is no benefit for training BLOP's past level 1, the portal skill doesn't do anything for bridge BLOP's either as its reduction only applies to titans, my suggestion would be this
Add a reduction in fuel costs for ships taking the bridge per level of BLOP's, this wouldn't buff combat BLOP's but WOULD give bridge pilots a reason to train the skill, i am aware that JFC already does this so it wouldn't have to be a massive bonus but it would atleast be something to reward those who just use BLOP's for force projection rather than actual combat |

Steelrattty
Broski North
63
|
Posted - 2016.03.26 17:10:49 -
[94] - Quote
CCP Fozzie wrote:Hey everyone. We're planning on making a targeted tweak to Black Ops battleships in the Citadel expansion and wanted to start gathering your feedback. This change would improve the Black Ops jump fatigue reduction role bonus to 75%, from the current 50%. This effectively doubles the strength of the bonus.This is obviously not the only change that we could make to Black Ops, and we obviously aren't treating it as a complete re-balance of the class. This is a tweak to one specific bonus that will hopefully improve the strength of Black Ops in a jumping/bridging role and allow us to observe the behavior changes that result. Shout out to the representatives on CSM X, especially Sort Dragon, who brought up this as a topic of discussion at the recent summit. The CSM 11 election is ongoing right now, and if you haven't voted yet I strongly encourage you to go ahead and do so right here.Let us know what you think about this Black Ops change in this thread. Thanks!
too little too late, make blops great again #100% reduction
go back to old 2012 icon pack (you arnt bringing any new subs so itll be a nostalgic event for all of us) there was literally nothing wrong with it, it was more intuitive and way easier on the eyes
just give us veterans one last hoorah before ccp go bankrupt, please. |

Lugh Crow-Slave
1741
|
Posted - 2016.03.29 08:07:29 -
[95] - Quote
Can we also get rid of that ugly jump bridge effect you have them even if it means just going back to the old one at least that looked nice
Citadel worm hole tax
|

Flyinghotpocket
Amarrian Vengeance Team Amarrica
569
|
Posted - 2016.03.30 18:16:47 -
[96] - Quote
if anything instead of improving the reduction the reduction should be reduced even further. nobody wants to fight unwinable blobs.
everybody playing this game. wants GOOD, FUN fights. not fights that are 1 sided. those are not enjoyable and take away from playing.
Amarr Militia Representative - A jar of nitro
|

Praal
Bearded BattleBears I N F A M O U S
41
|
Posted - 2016.03.31 17:09:08 -
[97] - Quote
Bump up the reduction to 90% (like JF/industrials), but balance it out with a nerf to cloaky camping. |

Tengu Grib
Rabble Inc. A Few Brave Men
1476
|
Posted - 2016.03.31 18:52:11 -
[98] - Quote
This should make BLOPS operations both more practical and more fun. Thanks CCP. :D
Special thanks to Carlvagio for being a cool bro and financing fun activities.
Toxic Yaken for CSM!
Tora Bushido for CSM!
CCP Allow for links not chewing up charac
|

FT Diomedes
The Graduates
2371
|
Posted - 2016.03.31 21:33:41 -
[99] - Quote
Flyinghotpocket wrote:if anything instead of improving the reduction the reduction should be reduced even further. nobody wants to fight unwinable blobs.
everybody playing this game. wants GOOD, FUN fights. not fights that are 1 sided. those are not enjoyable and take away from playing.
Speak for yourself. There is no such thing as a good fight, just fights in which one person has no choice not to fight.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
|

Flyinghotpocket
Amarrian Vengeance Team Amarrica
569
|
Posted - 2016.04.01 13:21:50 -
[100] - Quote
FT Diomedes wrote:Flyinghotpocket wrote:if anything instead of improving the reduction the reduction should be reduced even further. nobody wants to fight unwinable blobs.
everybody playing this game. wants GOOD, FUN fights. not fights that are 1 sided. those are not enjoyable and take away from playing. Speak for yourself. There is no such thing as a good fight, just fights in which one person has no choice not to fight. well. things must be hard times in your area of eve. but in our area. people enjoy good old 15v15.
besides if no fight in eve is a "good fight" why does everybody say gf after somebody explodes?
Amarr Militia Representative - A jar of nitro
|

FT Diomedes
The Graduates
2385
|
Posted - 2016.04.01 14:36:35 -
[101] - Quote
Flyinghotpocket wrote:FT Diomedes wrote:Flyinghotpocket wrote:if anything instead of improving the reduction the reduction should be reduced even further. nobody wants to fight unwinable blobs.
everybody playing this game. wants GOOD, FUN fights. not fights that are 1 sided. those are not enjoyable and take away from playing. Speak for yourself. There is no such thing as a good fight, just fights in which one person has no choice not to fight. well. things must be hard times in your area of eve. but in our area. people enjoy good old 15v15. besides if no fight in eve is a "good fight" why does everybody say gf after somebody explodes?
For some, it is sarcasm. For others, it is a respectful salute.
I'll say this, I give someone a "gf" whether it was my Sabre killing their exploration frigate inside a relic site, or their Nightmare smoking my cyno alt, or my friends and I undocking to kill the aforementioned Nightmare before he can dock up.
My point is, I don't go looking for perfectly balanced fights. I go looking for fights. If I think I can win, I take the fight. I personally get just as much joy out of hunting and trapping a PVE Tengu trying to run an escalation in my space as I do out of a close 10 versus 10 that my side wins because our pilots work together better, or we had something the other side couldn't counter, or we made less mistakes than they did.
And to get it back on topic - most Black Ops fights are one-sided slaughters. They still take some skill and luck to pull off, so they are fun. And, if you are on defense, and manage to trap and kill said Black Ops hotdroppers, there is no sweeter feeling in all of Eve.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
|

Lugh Crow-Slave
1787
|
Posted - 2016.04.06 06:48:00 -
[102] - Quote
Oxide Ammar wrote:CCP needs to choose from this list, since most requests pours into these : 1- add covert ops cloak. 2- T2 resist. 2- more jump range. 3- less consumed fuel. 4- more fire power. 5- D-scan immunity. 6- hull bonus to EWAR. Mix and match CCP 
Not a single one of these is needed blops a far as their hulls go are one of if not the most balanced ships in eve
They were hit in the cross fire with jump fatigue so with this further reduction they will be fine
Citadel worm hole tax
|

Vic Jefferson
Stimulus Rote Kapelle
973
|
Posted - 2016.04.06 07:44:10 -
[103] - Quote
Oxide Ammar wrote:CCP needs to choose from this list, since most requests pours into these : 1- add covert ops cloak. 2- T2 resist. 2- more jump range. 3- less consumed fuel. 4- more fire power. 5- D-scan immunity. 6- hull bonus to EWAR. Mix and match CCP 
You dont understand much about blops.
1: They don't need it. Do you understand how to use the role bonus so you can align while cloaked? No recalibration penalty too! 2: They absolutely do not need it. If you want a battleship made for toe to toe combat, get a marauder. Maneuverability. Damage. Tank. Pick two. Otherwise its not a balanced ship really. They are specialized ships for a specialized task. Being jump capable really should have big trade offs, definitely not exceeding or just being better than a t1 BS. If they had T2 resists and could jump, and could cloak, they would outclass too much in the size category. 3: It's already pretty trivial. 4: They can push 800 to 1000+ dps easy. 5: They have a cloak.
They are made for ambush tactics. The real things they need to work on are base scan resolution and perhaps a built in MJD. Give them an overheat bonus on jumping for 30s, or anything else that makes them better at ambushing, but still really terrible, or a least a poor choice, for extended brawls
Vote Vic Jefferson for CSM XI
|

Vic Jefferson
Stimulus Rote Kapelle
973
|
Posted - 2016.04.06 07:51:03 -
[104] - Quote
Mario Putzo wrote:Cool deal now give them Dscan Immunity. So they can do work with both Force Recons and Combat Recons.
Yeah, because warp speed wouldn't be a problem here at all.
Whisperen wrote:Fix blops. 1.Add covert cloak and remove speed and mobility bonus. 2.Convert sin, redeemer and panther to ewar battleships like the widow. 3.Remove all Jump fatigue reductions.
Sin can sport an impressive amount of neuts and damage at the same time. Neuts remain one of the best types of EWAR. Other than that, most of the T1 BS designs stray away from EWAR bonuses besides neuts; the only exceptions are the Scorp and the Widow. A game with specialists is interesting, especially when there are tradeoffs. Thank goodness there isn't a damp based battleship!
Vote Vic Jefferson for CSM XI
|

Oxide Ammar
243
|
Posted - 2016.04.06 08:23:26 -
[105] - Quote
Vic Jefferson wrote:Sin can sport an impressive amount of neuts and damage at the same time. Neuts remain one of the best types of EWAR.
For someone who doesn't understand much about blops, neuts aren't EWAR here a guide it might help you.
And as I stated in previous post, any blop try to do hit and run without neut is dead blop. any Ratting carriers and marauder worth his salt can tank your blop pathetic dps and that is why bridging cheap bombers to rain havoc on target is much feasible than doing in it blops. they can out dps the ratting target with not single neut been done. On the other hand you you can't bring that number in blops to do same. You either work solo or in small gank but you have ALWAYS have to bring neuts. Therefore mandatory neuts is considered a bad design that is why people proposing suggestions.
CCP is trying to make titans usable other than a bridging fleets, that is why they are adding all these cool DDs and new mods, I don't see harm doing same to blops.
Also just for the record the list I made wasn't proposed by me, I was summing community proposals ...idiot...
Lady Areola Fappington: -áSolo PVP isn't dead!-á You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing.
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Vic Jefferson
Stimulus Rote Kapelle
976
|
Posted - 2016.04.06 17:29:59 -
[106] - Quote
Oxide Ammar wrote:Vic Jefferson wrote:Sin can sport an impressive amount of neuts and damage at the same time. Neuts remain one of the best types of EWAR. For someone who doesn't understand much about blops, neuts aren't EWAR here a guide it might help you. And as I stated in previous post, any blop try to do hit and run without neut is dead blop. any Ratting carriers and marauder worth his salt can tank your blop pathetic dps and that is why bridging cheap bombers to rain havoc on target is much feasible than doing in blops. they can outdps the ratting target with not single neut been done. On the other hand you can't bring that number of blops to do same. You either work solo or in small gank but you ALWAYS have to bring neuts. Therefore mandatory neuts is considered a bad design that is why people proposing suggestions. CCP is trying to make titans usable other than bridging fleets, that is why they are adding all these cool DDs and new mods, I don't see harm doing same to blops. Also just for the record the list I made wasn't proposed by me, I was summing community proposals ...idiot...
Please post with your main. I don't think you realize how much I have used blops, it doesn't really look on the surface like you have much at all.
Neuts are defacto, pseudo, or effectively a type of EWAR.
You would not want to waste mids on a Panther to target paint, nor would you want to waste mids on a Sin to sensor dampen. Tracking disrupting Redeemers? Yeah, sorry that is just daffy. One of the biggest issues with the widow is that it has issues trying to be a falcon at the same time as other things.
Blops BS just need a few tweaks to make them functionally less clunky than their smaller cousins. Heck, if you could jump yourself AND your gang like a command destroyer at the same time, it would be helpful too.
Vote Vic Jefferson for CSM XI
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Hemmo Paskiainen
517
|
Posted - 2016.04.10 17:41:47 -
[107] - Quote
Hello Fozzie,
Please check my previous posts from years ago, if you guys are perhaps looking for some good change idea's about black ops.
"Relativity equals time plus momentum: if it can be erased by a single click on a button, would it be worth spending your time?"
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Hemmo Paskiainen
517
|
Posted - 2016.04.10 17:45:12 -
[108] - Quote
Vic Jefferson wrote:Oxide Ammar wrote:Vic Jefferson wrote:Sin can sport an impressive amount of neuts and damage at the same time. Neuts remain one of the best types of EWAR. For someone who doesn't understand much about blops, neuts aren't EWAR here a guide it might help you. And as I stated in previous post, any blop try to do hit and run without neut is dead blop. any Ratting carriers and marauder worth his salt can tank your blop pathetic dps and that is why bridging cheap bombers to rain havoc on target is much feasible than doing in blops. they can outdps the ratting target with not single neut been done. On the other hand you can't bring that number of blops to do same. You either work solo or in small gank but you ALWAYS have to bring neuts. Therefore mandatory neuts is considered a bad design that is why people proposing suggestions. CCP is trying to make titans usable other than bridging fleets, that is why they are adding all these cool DDs and new mods, I don't see harm doing same to blops. Also just for the record the list I made wasn't proposed by me, I was summing community proposals ...idiot... Please post with your main. I don't think you realize how much I have used blops, it doesn't really look on the surface like you have much at all. Neuts are defacto, pseudo, or effectively a type of EWAR. You would not want to waste mids on a Panther to target paint, nor would you want to waste mids on a Sin to sensor dampen. Tracking disrupting Redeemers? Yeah, sorry that is just daffy. One of the biggest issues with the widow is that it has issues trying to be a falcon at the same time as other things. Blops BS just need a few tweaks to make them functionally less clunky than their smaller cousins. Heck, if you could jump yourself AND your gang like a command destroyer at the same time, it would be helpful too. The only real solution is class diversification with a dual split niche coverage. Think like: sb/oracle class, cruiserclass, battleshipclass and anti capitalclass
"Relativity equals time plus momentum: if it can be erased by a single click on a button, would it be worth spending your time?"
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Lugh Crow-Slave
2038
|
Posted - 2016.04.13 10:42:19 -
[109] - Quote
Can we please go back to the old jump portal animation the new one looks at best half finished and it certainly doesn't fit with the lore of it being a ship generated wh
Citadel worm hole tax
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Sessuale
Darkness Consumed The Devils' Rejects
0
|
Posted - 2016.04.14 03:52:16 -
[110] - Quote
Ready for more changes to the blood, side of things. make them great again with less fatigue, immunity to d, and more DPs. They already cost a ton. |

Lugh Crow-Slave
2151
|
Posted - 2016.04.16 18:12:37 -
[111] - Quote
Sessuale wrote:Ready for more changes to the blood, side of things. make them great again with less fatigue, immunity to d, and more DPs. They already cost a ton.
I really want to know how you guys are flying these things that you feel they need a buff
They have a job they do it well and they don't step on each others toes
Citadel worm hole tax
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Linus Gorp
Ministry of Propaganda and Morale Black Marker
204
|
Posted - 2016.04.16 18:44:09 -
[112] - Quote
Lugh Crow-Slave wrote:Sessuale wrote:Ready for more changes to the blood, side of things. make them great again with less fatigue, immunity to d, and more DPs. They already cost a ton. I really want to know how you guys are flying these things that you feel they need a buff They have a job they do it well and they don't step on each others toes Just look at the killboards for a good laugh. 99% of the people flying Black Ops are dumb **** terrible at it. A friend of mine joined "Did he say Jump" a while ago and he told me what restrictions they set on Black Ops fittings. I told him to leave that steaming pile of **** right away, all while laughing my ass off so hard that it really hurt.
When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.
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Lugh Crow-Slave
2167
|
Posted - 2016.04.16 19:14:11 -
[113] - Quote
Linus Gorp wrote:Lugh Crow-Slave wrote:Sessuale wrote:Ready for more changes to the blood, side of things. make them great again with less fatigue, immunity to d, and more DPs. They already cost a ton. I really want to know how you guys are flying these things that you feel they need a buff They have a job they do it well and they don't step on each others toes Just look at the killboards for a good laugh. 99% of the people flying Black Ops are dumb **** terrible at it. A friend of mine joined "Did he say Jump" a while ago and he told me what restrictions they set on Black Ops fittings. I told him to leave that steaming pile of **** right away, all while laughing my ass off so hard that it really hurt.
Lol I feel the same way when people a say the sin is worthless
Citadel worm hole tax
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Aliventi
Adversity. Psychotic Tendencies.
938
|
Posted - 2016.04.17 03:38:53 -
[114] - Quote
Lugh Crow-Slave wrote:Sessuale wrote:Ready for more changes to the blood, side of things. make them great again with less fatigue, immunity to d, and more DPs. They already cost a ton. I really want to know how you guys are flying these things that you feel they need a buff They have a job they do it well and they don't step on each others toes The buffs that I proposed are not buffs to BlOps role, but removing the pain points of BlOps. Right now it is VERY difficult to get a solid fit without resorting to faction and deadspace fits. The other changes are for the Widow to become a DPS boat, the Sin to be focused on a single weapon system, and to make the ship bonuses more useful. You're right: they absolutely do their role and do it well. BlOps don't need much. They only need to have their big frustrations and pain points removed/reduced. |

Lugh Crow-Slave
2182
|
Posted - 2016.04.17 11:13:01 -
[115] - Quote
Aliventi wrote:Lugh Crow-Slave wrote:Sessuale wrote:Ready for more changes to the blood, side of things. make them great again with less fatigue, immunity to d, and more DPs. They already cost a ton. I really want to know how you guys are flying these things that you feel they need a buff They have a job they do it well and they don't step on each others toes The buffs that I proposed are not buffs to BlOps role, but removing the pain points of BlOps. Right now it is VERY difficult to get a solid fit without resorting to faction and deadspace fits. The other changes are for the Widow to become a DPS boat, the Sin to be focused on a single weapon system, and to make the ship bonuses more useful. You're right: they absolutely do their role and do it well. BlOps don't need much. They only need to have their big frustrations and pain points removed/reduced.
but there is nothing wrong with the widows ECM bonus and it already gets one of the highest DPS outputs of the blops line. the ecm bonus is best used by not making the widow a full ECM platform but just adding 1-2 ecm mods
the sin having a blaster and drone bonus is also good for balance. It lets the ship immidietly get half of its DPS on targets once it lands w/o needing to lock but to get the rest of it they need to chose between taking a lock penalty do to having a cloak or take advantage of their higher than adv sensors by going w/o one.
as for the fitting i suppose that could be changed but i have never found an issue mostly because i almost always faction and deadspace fit these ships in order to give them the best chance of coming home
the speed bonus of the panther is probbably one of the better ones a blops can have so idk why you want that changed
as for the sins agility it has become very useful now that fatigue is a thing if you don't want to cyno back you will be the first blops home. In a fight it can help you gtfo if you see things are about to go **** up. Now while im not a fan of bonuses designed to help you run it does fit in with the role of blops
Citadel worm hole tax
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Aliventi
Adversity. Psychotic Tendencies.
938
|
Posted - 2016.04.17 13:34:10 -
[116] - Quote
Lugh Crow-Slave wrote:Aliventi wrote:Lugh Crow-Slave wrote:Sessuale wrote:Ready for more changes to the blood, side of things. make them great again with less fatigue, immunity to d, and more DPs. They already cost a ton. I really want to know how you guys are flying these things that you feel they need a buff They have a job they do it well and they don't step on each others toes The buffs that I proposed are not buffs to BlOps role, but removing the pain points of BlOps. Right now it is VERY difficult to get a solid fit without resorting to faction and deadspace fits. The other changes are for the Widow to become a DPS boat, the Sin to be focused on a single weapon system, and to make the ship bonuses more useful. You're right: they absolutely do their role and do it well. BlOps don't need much. They only need to have their big frustrations and pain points removed/reduced. but there is nothing wrong with the widows ECM bonus and it already gets one of the highest DPS outputs of the blops line. the ecm bonus is best used by not making the widow a full ECM platform but just adding 1-2 ecm mods the sin having a blaster and drone bonus is also good for balance. It lets the ship immidietly get half of its DPS on targets once it lands w/o needing to lock but to get the rest of it they need to chose between taking a lock penalty do to having a cloak or take advantage of their higher than adv sensors by going w/o one. as for the fitting i suppose that could be changed but i have never found an issue mostly because i almost always faction and deadspace fit these ships in order to give them the best chance of coming home the speed bonus of the panther is probbably one of the better ones a blops can have so idk why you want that changed as for the sins agility it has become very useful now that fatigue is a thing if you don't want to cyno back you will be the first blops home. In a fight it can help you gtfo if you see things are about to go **** up. Now while im not a fan of bonuses designed to help you run it does fit in with the role of blops Ships should have roles. Those roles should mesh to make an effective fleet. If you have a single ship that can do multiple roles rather well then you negate another ship who's roles has been take. BlOps BS should be the biggest damage dealers, EWAR should come from Recons, and low SP/low cost DPS should come from the bombers/SoE ships. The Widow makes bridging EWAR along pretty useless because the Widow does DPS and EWAR effectively. Getting the roles right and making sure that ships don't overstep their boundaries is important for balancing risk and reward. That's why the Widow should lose the ECM bonus and become a damage boat. If you want EWAR bridge a recon, or a few, along.
Idk how you are getting your drones to agress without the target agressing you... Focusing the Sin would just make it easier to fit, as you only need damage/tracking mods for one weapon system, and easier to use without feeling like a bonus has been wasted. Pain point removed.
While I understand that the agility and velocity bonuses are useful, MJDs > velocity and agility bonus for getting out of a bad situation. When things go south the first thing you do is either warp away if you are aligned or MJD away if you aren't. MJD + cloaked velocity bonus virtually guarantees that you will get away. It's one of the only cases where a ship mod is more useful than a ship bonus.
Essentially every time I suggest removing the agility and velocity bonuses people go "But those bonuses are so useful!" without really considering what else that bonus could be replaced with. Take a minute and think about other potentially useful bonuses that could fill that slot (tracking, MJD cycle time, etc.) I agree that they do add flavor so we could advocate for CCP to roll them into the base stats of the ship, like they did with HACs, and replace the bonus. |

Linus Gorp
Ministry of Propaganda and Morale Black Marker
210
|
Posted - 2016.04.17 13:39:10 -
[117] - Quote
Aliventi wrote:Idk how you are getting your drones to agress without the target agressing you... Assign drones to the HK and have him cycle an aggressive module.
When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.
|

Aliventi
Adversity. Psychotic Tendencies.
938
|
Posted - 2016.04.17 13:41:55 -
[118] - Quote
Linus Gorp wrote:Aliventi wrote:Idk how you are getting your drones to agress without the target agressing you... Assign drones to the HK and have him cycle an aggressive module. Oh the time you save by assigning your drones over locking the target! /s |

Lugh Crow-Slave
2196
|
Posted - 2016.04.17 18:48:40 -
[119] - Quote
Aliventi wrote:Lugh Crow-Slave wrote:Aliventi wrote:Lugh Crow-Slave wrote:Sessuale wrote:Ready for more changes to the blood, side of things. make them great again with less fatigue, immunity to d, and more DPs. They already cost a ton. I really want to know how you guys are flying these things that you feel they need a buff They have a job they do it well and they don't step on each others toes The buffs that I proposed are not buffs to BlOps role, but removing the pain points of BlOps. Right now it is VERY difficult to get a solid fit without resorting to faction and deadspace fits. The other changes are for the Widow to become a DPS boat, the Sin to be focused on a single weapon system, and to make the ship bonuses more useful. You're right: they absolutely do their role and do it well. BlOps don't need much. They only need to have their big frustrations and pain points removed/reduced. but there is nothing wrong with the widows ECM bonus and it already gets one of the highest DPS outputs of the blops line. the ecm bonus is best used by not making the widow a full ECM platform but just adding 1-2 ecm mods. the sin having a blaster and drone bonus is also good for balance. It lets the ship immidietly get half of its DPS on targets once it lands w/o needing to lock but to get the rest of it they need to chose between taking a lock penalty do to having a cloak or take advantage of their higher than adv sensors by going w/o one. as for the fitting i suppose that could be changed but i have never found an issue mostly because i almost always faction and deadspace fit these ships in order to give them the best chance of coming home the speed bonus of the panther is probbably one of the better ones a blops can have so idk why you want that changed as for the sins agility it has become very useful now that fatigue is a thing if you don't want to cyno back you will be the first blops home. In a fight it can help you gtfo if you see things are about to go **** up. Now while im not a fan of bonuses designed to help you run it does fit in with the role of blops Ships should have roles. Those roles should mesh to make an effective fleet. If you have a single ship that can do multiple roles rather well then you negate another ship who's roles has been take. BlOps BS should be the biggest damage dealers, EWAR should come from Recons, and low SP/low cost DPS should come from the bombers/SoE ships. The Widow makes bridging EWAR along pretty useless because the Widow does DPS and EWAR effectively. Getting the roles right and making sure that ships don't overstep their boundaries is important for balancing risk and reward. That's why the Widow should lose the ECM bonus and become a damage boat. If you want EWAR bridge a recon, or a few, along. Idk how you are getting your drones to agress without the target agressing you... Focusing the Sin would just make it easier to fit, as you only need damage/tracking mods for one weapon system, and easier to use without feeling like a bonus has been wasted. Pain point removed. While I understand that the agility and velocity bonuses are useful, MJDs > velocity and agility bonus for getting out of a bad situation. When things go south the first thing you do is either warp away if you are aligned or MJD away if you aren't. MJD + cloaked velocity bonus virtually guarantees that you will get away. It's one of the only cases where a ship mod is more useful than a ship bonus. Essentially every time I suggest removing the agility and velocity bonuses people go "But those bonuses are so useful!" without really considering what else that bonus could be replaced with. Take a minute and think about other potentially useful bonuses that could fill that slot (tracking, MJD cycle time, etc.) I agree that they do add flavor so we could advocate for CCP to roll them into the base stats of the ship, like they did with HACs, and replace the bonus.
The widows ecm does not make a falcons any less useful because the falcon dies it far better and cheaper. Just because ships have the same bonuses does not mean they use them effectively in the same way.
Like a widow going full ecm is viable but you're asking to lose it if you are in a situation that really needed the ecm but a single multispec can be effective (no where near as effective as a dedicated falcon) or am ecm burst something out uses much better than a falcon
The speed bonus on the panther is used for far more than getting away
It's not that there are not better bonuses is that these are already extremely balanced ones.
Also the fact that you didn't know about assigning drones with the sin makes me wonder how well you know how to fly it and comment on the usefulness of its agi bonuse. (Spoke to my friend who is an avid sin pilot turns out that agi does come in handy during the fight on mwd fits)
EDIT:
The part about you not understanding how to best fly it was not a dig at you personally but rather to point out how most ppl that want to change the blops are normally the ones who don't know how best to use the current ones
Citadel worm hole tax
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Vailen Sere
Ixian Machines TOG - The Older Gamers Alliance
18
|
Posted - 2016.04.21 20:03:27 -
[120] - Quote
Chance Ravinne wrote:I'm sure this will make a lot of Black Ops pilots happy even if they're among the least impeded jump capable ships as-is.
Not sure why so many want covops on a black ops ship. I mean it would be cool, but also potentially ridiculously broken. If you really must feel sneaky in a blops, why not ask for d-scan immunity?
This would make more sense.. |

Lugh Crow-Slave
2281
|
Posted - 2016.04.21 23:55:33 -
[121] - Quote
Vailen Sere wrote:Chance Ravinne wrote:I'm sure this will make a lot of Black Ops pilots happy even if they're among the least impeded jump capable ships as-is.
Not sure why so many want covops on a black ops ship. I mean it would be cool, but also potentially ridiculously broken. If you really must feel sneaky in a blops, why not ask for d-scan immunity? This would make more sense..
this would be the same level of broken if not more... no defiantly more broken
blops are fine as is
Citadel worm hole tax
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Lugh Crow-Slave
2281
|
Posted - 2016.04.24 14:34:44 -
[122] - Quote
So one of the main strategic targets of blops will be removed in the summer bring them to a point where they are not useful for much more than a quick meaningless brawl. Thanks ccp
Citadel worm hole tax
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Olmeca Gold
Pleonexium
8
|
Posted - 2016.04.25 15:07:33 -
[123] - Quote
Are we still getting this change with the citadel patch? Couldnt find it in the patch notes. |

Delt0r Garsk
Shits N Giggles
487
|
Posted - 2016.04.25 22:33:48 -
[124] - Quote
It in the patch note i read.
AKA the scientist.
Death and Glory!
Well fun is also good.
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Tipa Riot
Federal Navy Academy Gallente Federation
2415
|
Posted - 2016.04.26 20:59:36 -
[125] - Quote
Lugh Crow-Slave wrote:So one of the main strategic targets of blops will be removed in the summer bring them to a point where they are not useful for much more than a quick meaningless brawl. Thanks ccp Can you elaborate?
I'm my own NPC alt.
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Rowells
ANZAC ALLIANCE Mercenary Coalition
3020
|
Posted - 2016.04.26 21:13:20 -
[126] - Quote
Tipa Riot wrote:Lugh Crow-Slave wrote:So one of the main strategic targets of blops will be removed in the summer bring them to a point where they are not useful for much more than a quick meaningless brawl. Thanks ccp Can you elaborate? Ratting carriers? |

Lugh Crow-Slave
2319
|
Posted - 2016.04.27 06:38:29 -
[127] - Quote
Rowells wrote:Tipa Riot wrote:Lugh Crow-Slave wrote:So one of the main strategic targets of blops will be removed in the summer bring them to a point where they are not useful for much more than a quick meaningless brawl. Thanks ccp Can you elaborate? Ratting carriers?
At least us during wars we would use them to hit miners or at least scare them back to hs with the new Rorqual you won't be able to do this any more. Sure you can hit the odd miner from a random corp. But using it to disrupt enemy industry is going to be a no go of you're not a big group
Citadel worm hole tax
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Zich Masor
Flames Of Chaos Mordus Angels
0
|
Posted - 2016.04.28 13:00:43 -
[128] - Quote
Okay so the pros to this so far:
-Blops are now as manoeuvrable and rapid at deploying as they should be, they can out travel larger ships and Jumpbridge networks, which makes sense for them being clandestine ships that prey on the weak.
-Blops pilots who like to wait out their blue timer (such as myself) now have much less time to wait and this has aided in planning jump paths and travel times.
-New 'tripple' jumps are now possible along we emergency exit jumps, both open up new options to highly experienced pilots
Cons~
-My main concern for the future of blops is that 'some' future ideas for them revolve around using them to disrupt services and sov (I will state now that i vehemently oppose this due to the current amazing tactics and changes to battle you can make with just one experienced blops)
-As Time goes on and more smaller and more resilient ships are deployed its becoming more obvious that blops (with exception to the SIn) lack a great deal of capability of engaging on battles that are more than a few seconds long (excluding one or two ultra-exceptional cases). The main reference im making here is Carriers.....Since the change no blops can actually stand up to a carriers fighters, now whilst it is true that you can jam a carrier.....Trying to find more than 30 people to jam, neut and DPS ONE person in a carrier and still getting slaughtered is a bit ridiculous. Theres no good reason why carriers should still be a a great ratting boat, whilst also being able to fend off all but the largest of groups.
-Potential changes to blops to help counter new emergent ships
- (MODULE) Wave-Form Destabiliser (Neuting/Damage/ECM varients)
A fittable module that turns the 'shockwave' produced on jumping in into a hostile action, this module upon completing a successful jump will drain the capacitor from nearby ships, npcs and drones in an attempt to Super-re-charge its capacitor. Other blackops ships fitted with this module are immune to this effect.
The idea of this is to focus on blops advantage of short and controlled fights, without making them over-powered in normal combat situations.
so for instance, a well placed covert cyno and a group of say 5 blops bbattleships, could severly damage several squadrons of fighters, making it easier for the blops to actually fight carriers and even the playing ground a little.
-Potential change to blops on the front of 'SOV'
~not sure about this yet, but im brainstorming ideas
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Hemmo Paskiainen
518
|
Posted - 2016.05.12 13:44:44 -
[129] - Quote
CCP Fozzie wrote:
This is obviously not the only change that we could make to Black Ops, and we obviously aren't treating it as a complete re-balance of the class.
Let us know what you think about this Black Ops change in this thread. Thanks!
Maybe this is not the right topic for my thoughts, or maybe it is. My english isnt that great ether, but my idea's are still quit solid.
This is a awesome change! However the entire class it selve, is still at a point where the hull itselve + slot layout + standard power/CPU spec's is too versatile and that it get set back too much by consequently by the limiting on the power and/or CPU spec's. Whitch translates directly in the fitting options and thereby limiting the entire sandbox black op reconnaissance/stealth idea/abilities. In my opinion, the OP' factor should be controled by role, and not by fitting spec's. Like with the T3's. It should shine in their specific fitted niches only, which should be versitile.
Perhaps by aplying class separation (as with the recons), and module fitting restrictions (as with the T3's) and maybe changing the hull class to cruiser + , rebalance the manufacturing cost (to 2-3B) and redefine a certain sets of niche roles to redesign them on (drop, hunt, plex, anti-cap, logistic chaining ect) a lot of improvement would perhaps take place.
"Relativity equals time plus momentum: if it can be erased by a single click on a button, would it be worth spending your time?"
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Lugh Crow-Slave
2538
|
Posted - 2016.05.15 07:29:48 -
[130] - Quote
the different blops already fill very different niche roles m8 you don't use a redeemer for a sins job
Citadel worm hole tax
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Khan Wrenth
Ore Oppression Prevention and Salvation
591
|
Posted - 2016.05.15 16:02:34 -
[131] - Quote
Lugh Crow-Slave wrote:the different blops already fill very different niche roles m8 you don't use a redeemer for a sins job I'm curious now. Other than the Widow, I thought BLOPS had the same role of "get behind enemy lines, apply DPS, get out"?
Let's discuss overhauling the way we get intel in EvE.
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Lugh Crow-Slave
2540
|
Posted - 2016.05.16 02:04:41 -
[132] - Quote
Khan Wrenth wrote:Lugh Crow-Slave wrote:the different blops already fill very different niche roles m8 you don't use a redeemer for a sins job I'm curious now. Other than the Widow, I thought BLOPS had the same role of "get behind enemy lines, apply DPS, get out"?
that is the role of all blops but it is not their individual role in a fleet
each one handles a fight differently and each one is better suited to deal with things better
like if the enemy fleet is a bunch of small ships the sin shines here
do they have a lot of DPS? then the redeemer handles that the best
want to take on a cruiser fleet widow is your man
alpha and GTFO from range? go panther
while these are not the only niches they fill and there is also areas of overlap once you get to know the ships you will find they all have plenty of advantages and disadvantages that make each one a viable ship depending on what the fleet needs. BLOPS are probably the only ship class in the game where there is no clear winner or useless black sheep. CCP did a great job with the balance of these ships both within their class and in their role within the game itself. Could there be a few tweaks? sure nothing is perfect maybe a bit of cpu here a few extra m3 in a drone bay there but nothing that warrants a balance of the class as a hole or anything that is worth the risk of CCP going in and breaking something.
Citadel worm hole tax
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Guillame Herschel
Buffalo Soldiers
74
|
Posted - 2016.06.20 16:56:44 -
[133] - Quote
Reagalan wrote:Jump Fatigue is dumb. It really is. There is nothing else like it in the entire corpus of space exploration sci-fi. That certain ships have features that ameliorate its effects makes even less sense. Just make the rest of your empire's jump-drive capable ships using the same technology. It's not like a Titan has space constraints. |

Gauis Aldent
Concordiat Spaceship Samurai
12
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Posted - 2016.06.23 13:06:06 -
[134] - Quote
Guillame Herschel wrote:Reagalan wrote:Jump Fatigue is dumb. It really is. There is nothing else like it in the entire corpus of space exploration sci-fi. That certain ships have features that ameliorate its effects makes even less sense. Just make the rest of your empire's jump-drive capable ships using the same technology. It's not like a Titan has space constraints.
I spent a few minutes trying to show how easy this is to patch over but, tbh you are right on these points.
However there is a second issue, wasn't capital power projection nerfed for good reason? How else do you accomplish it?
Just a thought here... what if you give the jump drive itself on the ship hp and heat. Each jump damages the drive and heats it.
Letting the drive cool down prevents damage multipliers. Then have repair rate curves, heat damage multipliers, and damage thresholds to balance on. Why do big titans have worst cooldown times? All that damned high tech shielding on the drives that is why, you should see the spec sheets those pencil pushers come up with....****, that lore practically writes itself.
The "workaround" then is to switch hulls and jump again, but, I am skeptical that ends up being so broken. |

Persephone IX
Symbolic.
6
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Posted - 2016.07.10 18:00:57 -
[135] - Quote
Widow's Blackops bonus needs to change. Redeemer doesn't earn its bonus from the Geddon, rather from the "old" Geddon which was a turret boat. Give it a missile explosion radius. DPS wise, a shield widow can dish out 1k dps. It will still be the weakest of the 4 and the only pure shield tank, making it more susceptible to nrg war. For fleet ops, usually 4 mids go for tank, rest is for dual prop , point and cap. Commit 5 for tank and you are on par with the others, before slaves.
CCP, Can I Haz My Stuff?
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