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1. Sticky:[Citadel] Tweak to Black Ops jump fatigue bonus - in Upcoming Feature and Change Feedback Center [original thread]
Yeah these other suggestions make much more sense: T2 resists. Covert ops cloak. If the change is supposed to be a buff to blops BS then it needs to be targeted to blops BS, which could, in fact, use a buff. Put the Battle back in Black Ops Battl...
- by Reagalan - at 2016.03.20 21:36:06
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2. Sticky:[Citadel] Tweak to Black Ops jump fatigue bonus - in Upcoming Feature and Change Feedback Center [original thread]
Robert Caldera wrote: BoomBoss wrote: +1 However, I am still a bigger fan of removing this fatigue nonsense all together. y u hate localized conflicts? They're not what a game built on epic struggles should be about. The only reason...
- by Reagalan - at 2016.03.20 20:56:24
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3. Sticky:[Citadel] Tweak to Black Ops jump fatigue bonus - in Upcoming Feature and Change Feedback Center [original thread]
Jump Fatigue is dumb. Blops already have a range bonus that defenders cannot realistically counter against. Do you really hate us that much to consider buffing Mordus Angles' bomber gangs when they already kill more ratting carriers than Pandemi...
- by Reagalan - at 2016.03.20 20:11:39
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4. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
Arkady Romanov wrote: Dominion sov was flawed. The investment required to be a player in the Sov game at that time was a massive super fleet ..... This is mostly true, and was a major issue in Dominion, however, multiple exceptions exist. ...
- by Reagalan - at 2015.08.19 02:16:17
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5. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
I'm saying this as nicely as possible. Fozziesov is a broken and fundamentally flawed system . No amount of tweaking will ever make it work as well as either of the two previous sov systems. Fozziesov is not engaging for the average fleet membe...
- by Reagalan - at 2015.08.19 00:31:58
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6. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
Won't do jack **** to a system that is fundamentally and critically flawed and unsalvageable. Until you get off of this "small gang" and "local conflict" soapbox the decline of Eve will continue. We didn't sign up for small gang impermanent bull...
- by Reagalan - at 2015.08.18 23:10:47
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7. Sticky:Dev Blog: Fleet Warp Changes - Coming in August Release - in EVE Information Portal [original thread]
I just realized that this whole can't fleetwarp to mission sites will damage a rare pastime of mine. Every so often I find someone who wants to play this game, give them a key thing, and for their first day I run the newbee missions alongside them...
- by Reagalan - at 2015.06.25 01:46:06
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8. Sticky:Dev Blog: Fleet Warp Changes - Coming in August Release - in EVE Information Portal [original thread]
Crossposting from reddit. This whole blog screams "Let's miss the mark as hard as possible while remaining in the ballpark." Quote: Following the changes, fleet warps will still be possible but will require greater participation by fleet memb...
- by Reagalan - at 2015.06.24 17:19:11
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9. Sticky:[Scylla] Bouncer Sentry Drone Optimal and Falloff - in Player Features and Ideas Discussion [original thread]
This isn't nearly a big enough change.
- by Reagalan - at 2015.02.26 20:25:48
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10. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Speedkermit Damo wrote: Don't get me wrong, I'll abuse the crap out of it, but it's still broken. Any time a game introduces a gamebreaking or imbalanced mechanic, a subset of players will see the change and think to themselves: "I can use t...
- by Reagalan - at 2014.12.23 15:40:35
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11. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
"Let's close the gap between Tech 3s and Recons and make Recons more viable in fleets. We will do this by adding a bonus to D-scans, which won't ever affect fleets. Oh, we're also rolling back the resistances change, which would have made them ...
- by Reagalan - at 2014.12.23 15:07:03
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12. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
The more I ponder this D-scan thing, the more I find it wreckless. There is, again, no reason to make combat recons any more "unique" as they already fill a vital role in fleets and small gangs, and enhancing this role through enhancing survivabil...
- by Reagalan - at 2014.12.18 17:11:02
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13. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Gorgof Intake wrote: I for one applaud the fact that Intel tools are taking a subsequent nerf. One of the biggest factors that has degraded the content in Null Sec warfare in particular has been the advent and growth of these sorts of instant,...
- by Reagalan - at 2014.12.18 16:17:26
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14. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Combat recons are already unique. They give long webs and long points, both of which are critical for fleets to be effective. They're already in extremely high demand and very heavily flown, and often die first in fleets precisely because th...
- by Reagalan - at 2014.12.18 15:36:16
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15. Sticky:[Oceanus] Interceptor Updates - in Player Features and Ideas Discussion [original thread]
The crow change does not go nearly far enough, and by that I mean, it doesn't do what it needs to. The problem with the crow and malediction is their extreme range. Not the dps, not the tank, not the mobility; it's the range that lets them kite a...
- by Reagalan - at 2014.09.18 00:00:00
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16. Sticky:[Odyssey] Navy Battlecruisers - in Player Features and Ideas Discussion [original thread]
Those Navy Brutix bonuses are what the regular T1 Brutix should have instead of the useless Armor Rep bonus.
- by Reagalan - at 2013.04.10 21:12:00
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17. Not back up yet... - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: Headerman Why is the server not back up yet...
- by Reagalan - at 2011.01.29 11:46:00
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