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1. Hulkageddon made me quit - in Crime and Punishment [original thread]
Wait, what? It took 3 thrashers to kill you? As a miner/industrialist, I'd normally sympathize. However itGÇÖd take 2 or three battleships to kill my hulk. Did you have any kind of tank fit? On a different note, if youGÇÖre that tight on cash, y...
- by Rosenkranz - at 2012.06.22 18:49:00
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2. New alloys for ship hulls and modules for Tech II, III, or beyond - in Science and Industry [original thread]
Technically, this is already being done. For tech 1 items and ships, the factory just needs the base minerals. From those, the factory is producing all the derivative materials on site. It is only for tech 2 and tech 3 items/ships that special co...
- by Rosenkranz - at 2012.06.22 14:39:00
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3. miners and nullsec - in Science and Industry [original thread]
I dunno, but my Orca can tank a double or triple battleship spawn just fine and take them out with medium drones. My Hulk can do likewise (except with light drones but that takes a long time) A Rorq would usually stay at a POS and provide kick'n ...
- by Rosenkranz - at 2011.10.29 15:23:00
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4. PI "Vertical Launch Rockets" - where do they GO? - in Science and Industry [original thread]
Yes, but with the upcoming changes to customs offices, expect to see more being launched.
- by Rosenkranz - at 2011.10.29 15:15:00
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5. Thoughts on Mining as an Industry - in Science and Industry [original thread]
As someone in the mining industry, this also concerns me. To address the mining industry, one has to frame the question. WhatGÇÖs the problem? Is there a problem? Some Problems I see: Mining is too easy to bot. Hulks are too easy to get in...
- by Rosenkranz - at 2011.10.29 15:09:00
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6. Thoughts on Mining as an activity - in Science and Industry [original thread]
Obviously, you fall squarely into that third bullet point and thus I'm not really addressing you. :P However, I do agree with you on the loot thing.
- by Rosenkranz - at 2011.10.29 15:06:00
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7. Thoughts on Mining as an activity - in Science and Industry [original thread]
As a sometimes miner, this concerns me. To address mining, one has to frame the question. WhatGÇÖs the problem with mining? Is there a problem? Some Problems I see: Mining is boring as GǪ well, letGÇÖs just say itGÇÖs relaxing in a mind numb...
- by Rosenkranz - at 2011.10.29 12:00:00
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8. Mining Laser Noise - in EVE General Discussion [original thread]
Draconyx wrote: Actually having the mining laser only make sound when they cycle is great. THe relentless sounds from before actually helped put me to sleep at times. Now they serve as a wake up call. Sorry, but my vote is to please keep them ...
- by Rosenkranz - at 2011.09.24 14:44:00
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9. How to deal with can flippers? - in Science and Industry [original thread]
If you're flying a retriever, you did the right thing. Even a full can of ore is only about 30min lost. Heck, even if you were flying a hulk, you did the right thing as that would only represent a 15min loss. If you wanna snub said flipper, just ...
- by Rosenkranz - at 2011.09.24 14:29:00
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10. T3 mining ships - in Science and Industry [original thread]
The trouble with Exhumers is that they got cheap after invention came out. Then hulks became standard equipment in high sec mining. Prior to that exhumers were too expensive for the typical solo-miner or bot-miner. When something becomes standard...
- by Rosenkranz - at 2011.09.24 14:16:00
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11. Salvager I vs. Salvager II - in Ships and Modules [original thread]
The better your chances the more likely you'll salvage the wreck on the first try. I've got salvaging trained to 5 and use salvager II's with salvage takle rigs on my noctis. I almost never fail to salvage a wreck on the first try. So it speeds ...
- by Rosenkranz - at 2011.09.24 12:10:00
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12. Getting a realy tight pattern. . - in Test Server Feedback [original thread]
They'll probably balance the pwr/cpu requirements for the link. Since you can have only one chain and the planet is pretty big, there is really no reason to limit a setup to just a small area of it. So I imagine they'll loosen up on this to encou...
- by Rosenkranz - at 2010.04.18 22:11:00
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13. My time with the Planetary Interactions - in Test Server Feedback [original thread]
Moving on to mechanics. I've seen resource spawning like this before in Capitalism(tm) and Star Wars Galaxies(tm). Capitalism(tm) being a single player game, this worked fine. Resources lasted for quite a while and seemed well balanced. In SWG (ba...
- by Rosenkranz - at 2010.04.18 18:58:00
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14. My time with the Planetary Interactions - in Test Server Feedback [original thread]
Disclaimer: So far, I've only spent about 12 hours with the system, so bear with me. First off, way cool! Industry love is always appreciated. The setup reminds me of other games (Spore(tm), Capitalism(tm), etc.) and how you interconnected elem...
- by Rosenkranz - at 2010.04.18 17:55:00
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15. New Dev Blog: Serious Security - in EVE Information Portal [original thread]
Originally by: Shinigami Edited by: Shinigami on 06/08/2008 06:12:16 CCP will be introducing trammel pretty soon. STAY TUNED! I like the changes. I see it as making pirating more of a challange. Right now any dweeb can put together...
- by Rosenkranz - at 2008.08.12 11:49:00
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16. Ambulation to Old and Newer players, strange phenomenon to happen? - in EVE General Discussion [original thread]
I think ambulation is a good thing. It may not seem useful to veterans of eve, but it may attract other folks that have trouble getting into games like this. My wife for example would love eve. It has everything and more to offer her than the MM...
- by Rosenkranz - at 2008.05.14 19:45:00
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17. Tuskers or Olthoi... - in EVE General Discussion [original thread]
This so brings back memories. Actually my wife still has 3 open accounts. Leafcul and Wintersebb. ----------------- "Its never just a game when you're winning." - George Carlin
- by Rosenkranz - at 2007.10.12 18:31:00
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18. Why do people hate ambulation? - in EVE General Discussion [original thread]
Since ambulation is coming from resources that would otherwise be developing a different game altogether, i have no problem with the resource taken up by it. I just hope better that Earth & Beyond's attempt at in-station enviroments. Don't know i...
- by Rosenkranz - at 2007.09.15 00:01:00
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19. A stupid temporary solution to huge fleet battles - in EVE General Discussion [original thread]
What about putting a node limit on a system based on alliance population. Say, in the last month, week, or day a node sees pilots from X number of alliances. Have the node limit the number of pilots it allows to the total it can handle divided by...
- by Rosenkranz - at 2007.03.30 17:52:00
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20. The Miners' Cause - in EVE General Discussion [original thread]
To the OP, very well thought out post. The UI suggestions are great, though I'd suggest taking it a bit further. One, make it built into the ships with mining bonuses with a hitch. The hitch being that the smaller ships have simpler mining UI S...
- by Rosenkranz - at 2007.03.22 02:03:00
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