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101. High Sec Player Owned Stations - in Science and Industry [original thread]
Alisarina wrote: Ewar the **** out of your POS to make it as much of a head ache as humanly possible and chances are you will never get war decced, unless someone just wants to try their luck or has 50+ people to do the bash, which in that case...
- by RubyPorto - at 2013.07.18 19:15:00
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102. Thoughts on Tech I and II BPOs - in Science and Industry [original thread]
Zifrian wrote: I suggest posting your idea in Features and Ideas forums. CCP doesn't read this forum regularly so there is really no reason to post it here. A thread like this here will just create the same crap storm and back and forth of the ...
- by RubyPorto - at 2013.07.14 21:50:00
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103. More Factory Slots Please !!!! - in Science and Industry [original thread]
I count 30.
- by RubyPorto - at 2013.07.12 08:51:00
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104. BPO and destruction of POS - in Science and Industry [original thread]
Tau Cabalander wrote: Elena Thiesant wrote: Cancelling a job leaves the lab line in-use for the remainder of the job, not the character's job lines. You can get around this by repackaging the lab. Not if it's been destroyed. But, of co...
- by RubyPorto - at 2013.07.11 18:49:00
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105. Level 5 invention skills - in Science and Industry [original thread]
With all 5s and a +10% decryptor (that gives you a -1/-1 BPC), the probability of success on any given attempt is .416 That means the probability of each set of successes out of 5 attempts are as follows: 0/5: .07 1/5: .24 2/5: .34 3/5: .25 4/5: ...
- by RubyPorto - at 2013.07.10 01:05:00
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106. Wait a second. Are you telling me............ - in Science and Industry [original thread]
Oxide Ammar wrote: Sorry to hijack this thread, but I was wondering when I copy my BPOs in the office hangar the output always become in the lab arrays. Is there anyway to make the BPCs in my office hangar ? Use a station copy slot.
- by RubyPorto - at 2013.07.09 06:14:00
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107. 75% refining arrays? Why couldn't they get to 100%? - in Science and Industry [original thread]
Phoenix Jones wrote: RubyPorto wrote: Tau Cabalander wrote: Wild guess: to encourage pilots to use outposts where they have to pay a tax. compress ore with a Rorqual and refine in High Sec. Sorry couldn't help myself. Seems like a...
- by RubyPorto - at 2013.06.28 14:31:00
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108. 75% refining arrays? Why couldn't they get to 100%? - in Science and Industry [original thread]
Tau Cabalander wrote: Wild guess: to encourage pilots to use outposts where they have to pay a tax. compress ore with a Rorqual and refine in High Sec. Sorry couldn't help myself.
- by RubyPorto - at 2013.06.28 03:37:00
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109. T2 BPO nerf incoming? - in Science and Industry [original thread]
Sabre Rolf wrote: Styth spiting wrote: but the ability for T2 BPO manufacturers to sell items at a price that is unprofitable though invention as well as decreasing the gap in the profitability of T2 BPO's over invention has been decreased...
- by RubyPorto - at 2013.06.28 01:30:00
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110. Keeping BPOs secure - in Science and Industry [original thread]
Milan Nantucket wrote: If your thinking of joining the corp the pos becomes corp property... it's not a player owned station like the name implies. What are corps made of? Players, that's right. You also can't have an anchored POS that is...
- by RubyPorto - at 2013.06.27 05:23:00
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111. Keeping BPOs secure - in Science and Industry [original thread]
CEO/Directors have access to all corp assets. If you put the BPOs in a corp hangar (necessary to use them in a Corp owned POS), they are Corp assets. Do with this information what you will.
- by RubyPorto - at 2013.06.26 04:27:00
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112. Chaining multiple output silos? - in Science and Industry [original thread]
Yep. You can chain 2 or more silos together.
- by RubyPorto - at 2013.06.26 04:25:00
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113. T2 BPO nerf incoming? - in Science and Industry [original thread]
Tau Cabalander wrote: Brewlar? Brewlar Kuvakei? Is that you? I hid his posts (click on the orange triangle next to the avatar name) so long ago. Another alt to add. Doesn't taste like quite the right flavor of bitter for Brewlar. Still id...
- by RubyPorto - at 2013.06.26 00:56:00
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114. Orca Love - in Science and Industry [original thread]
Want a bigger floating jetcan? Grab a Charon. Not worth the extra character slot? Make do with the Orca.
- by RubyPorto - at 2013.06.25 21:53:00
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115. POS Production question - in Science and Industry [original thread]
Tau Cabalander wrote: Do be aware that there is no guarantee about cycle order, so you can lose reactants, or stall the line, when order is essential. Example: what if harvesters cycle before the reactor. For sync issues, a coupling array is ...
- by RubyPorto - at 2013.06.24 02:05:00
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116. How to setup proper role/rights for corp members to us mobile research labs at a... - in Science and Industry [original thread]
You're going to want an office in the same system as your labs or you'll have to put your BPOs in the POS (bad idea). You'll need query (and maybe take) access to the hangar you'll be using.
- by RubyPorto - at 2013.06.22 15:35:00
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117. Skill requirement needed to manufacture a Tech 2 Item - Where is it shown? - in Science and Industry [original thread]
... because you don't manufacture a T2 item from a T1 BPO... (Check out a T2 BPC/BPO show info, and you'll find the requirements.)
- by RubyPorto - at 2013.06.21 18:25:00
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118. invention nerfed? - in Science and Industry [original thread]
rng=r
- by RubyPorto - at 2013.06.21 15:35:00
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119. Invention - in Science and Industry [original thread]
Haulie Berry wrote: Oh, I forgot: UNLESS! It's a blue moon month, in which case you should wait until the exact moment the second full moon is at mid-sky. Don't forget to cross your fingers before hitting the deliver button, and avoid any b...
- by RubyPorto - at 2013.06.21 06:04:00
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120. Corp pos for Alliance use, as non corp member what can I do? - in Science and Industry [original thread]
Refit (I think) with SMAs. Do any research that doesn't require input materials. Enter the Force Field. That's it. No CHA (or any other hangar) access.
- by RubyPorto - at 2013.06.19 16:05:00
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