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41. Reward/Collateral-------- Suggestion????? - in Player Features and Ideas Discussion [original thread]
First off I think your suffering from misinformation HiSec means higher security not absolute safety . Now onto your proposal, courier contracts are just that a contract the terms being set by an individual or organisation and being accepted...
- by Samillian - at 2015.10.02 12:28:37
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42. AT ships in NEX store for AUR as Second Edition ships - in Player Features and Ideas Discussion [original thread]
Not now. Not tomorrow. Not ever.
- by Samillian - at 2015.10.02 12:05:02
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43. Auto-Bookmark Forgotten Drones - in Player Features and Ideas Discussion [original thread]
Your proposal would be stealing the bread from the mouths of the children of drone manufacturers across New Eden. Could you really live with that?
- by Samillian - at 2015.10.01 14:00:53
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44. CSM Little Things - Jayne's List - in Player Features and Ideas Discussion [original thread]
Is there any chance of an option that allows us to reduce the glare from suns at some point, fighting at the sun is an uncomfortable experience.
- by Samillian - at 2015.10.01 12:06:01
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45. [Proposal] Add a 'Jump' button to fleet warp menu... - in Assembly Hall [original thread]
Bumblefck wrote: ...because it is awfully annoying waiting for pilots to manually jump at a gate, after warping there. I have a feeling the game mechanics might not allow it, but I think it would be cool to have! Firstly you really need...
- by Samillian - at 2015.10.01 11:34:16
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46. Jump clone - in Player Features and Ideas Discussion [original thread]
I don't object as such to the OPs proposal but I do have a concern. My friends and I live in a LowSec system with 19 stations, if this proposal were to go live we would potentially not only have a clone for almost any conceivable situation but th...
- by Samillian - at 2015.10.01 09:46:09
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47. How would EVE break if we removed skills altogether? - in Player Features and Ideas Discussion [original thread]
Dror, solid evidence would work a lot better than this type of cheap distortion and logic chopping, Original Samillian wrote: Dror wrote: There's a very obvious lack of information on how SP actually effects sub trends, though. The whole...
- by Samillian - at 2015.09.30 11:40:51
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48. How would EVE break if we removed skills altogether? - in Player Features and Ideas Discussion [original thread]
Dror wrote: There's a very obvious lack of information on how SP actually effects sub trends, though. The whole of every space game is getting bigger ships. It maybe the whole of your space game (and if it is you are missing out on so much) ...
- by Samillian - at 2015.09.30 10:35:12
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49. Rig substitution for additional fitting slots. - in Player Features and Ideas Discussion [original thread]
If this proposal were introduced you can forget about balance. Not supported.
- by Samillian - at 2015.09.30 07:27:30
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50. Fix the Cyclone - in Player Features and Ideas Discussion [original thread]
Something is always going to be or perceived to be worst in class. That said the rebalance isn't even a day old as of time of this post so how about waiting a few days before rushing to judgement.
- by Samillian - at 2015.09.30 07:22:11
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51. Fatique(capitals)(bridges) - in Player Features and Ideas Discussion [original thread]
You had your glory days You used them to the full Now is time for something new So just let it go.
- by Samillian - at 2015.09.30 07:19:30
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52. Please add Tech 3 Jump Freighters - in Player Features and Ideas Discussion [original thread]
Woozlez wrote: How about a tech 3 Deep Space Transport that inherits the interceptor's unique ability? How about no? This game needs less interdiction nullification not more.
- by Samillian - at 2015.09.29 18:52:31
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53. What about Damage mitigation on super capitals/titans? - in Player Features and Ideas Discussion [original thread]
I can see the case for damage mitigation on Citadels after all they can't be repped but I see no good reason why damage mitigation should be applied to ships of any class. Not supported.
- by Samillian - at 2015.09.29 10:49:30
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54. Please add Tech 3 Jump Freighters - in Player Features and Ideas Discussion [original thread]
1. What do you expect from it over the capabilities a standard JF has? 2. What need would it fill? 3. How do you anticipate it affecting game balance / dynamics? Answers to these basic questions should have been in your original post.
- by Samillian - at 2015.09.29 09:03:35
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55. [Suggestion] - [Sensor systems part 1] - Dscan on sensor overlay. - in Player Features and Ideas Discussion [original thread]
Appreciated.
- by Samillian - at 2015.09.28 14:00:51
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56. [Suggestion] - [Sensor systems part 1] - Dscan on sensor overlay. - in Player Features and Ideas Discussion [original thread]
I'm at work and really don't have the time or will to go through all of this any chance of a synopsis?
- by Samillian - at 2015.09.28 13:51:51
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57. Rookie Ship Revamp (Gnosis Style) - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: Val'Dore wrote: Missiles rock in PvP. Really? Then explain why, if missiles are so good in PvP, the major null alliances don't have many missile doctrines. There is a whole world of PvP beyond Null PvP and missiles p...
- by Samillian - at 2015.09.28 07:30:38
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58. Fleet kill tracking - in Player Features and Ideas Discussion [original thread]
While not essential or a priority by any means something like this would be nice to have when resources became available.
- by Samillian - at 2015.09.28 07:26:13
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59. New Plex Feature -- Very Profitable! - in Player Features and Ideas Discussion [original thread]
Not now. Not tomorrow. Not ever.
- by Samillian - at 2015.09.27 20:05:59
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60. Make offgid booster ongrid. - in Player Features and Ideas Discussion [original thread]
There have been a number of threads on this subject CCP has stated in the past that it is their aim to bring boosts on grid and that it is a legacy code issue that prevents it at present. Many PvPers (although there are individuals who would hav...
- by Samillian - at 2015.09.27 16:14:08
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