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1. Speed reduction thingie - in Ships and Modules [original thread]
Originally by: Nyxus All speed mods need a 12% sig penalty in addition to the stacking penalty coming on tuesday 2 Istab and a aux thrust rig on your Crow? Np, now it's sig is 28.5 instead of 21. Got the same thing on your Vaga? Np,...
- by Selim - at 2007.03.18 00:42:00
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2. Speed reduction thingie - in Ships and Modules [original thread]
Edited by: Selim on 17/03/2007 16:16:31 Edited by: Selim on 17/03/2007 16:15:05 Originally by: Venkhar Krard Nanobses nerfed : checked Now nerf passive recharge rigs and shield power relays t2's. Passive shield tanks after kali ar...
- by Selim - at 2007.03.17 16:18:00
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3. Speed reduction thingie - in Ships and Modules [original thread]
Edited by: Selim on 16/03/2007 17:01:11 Tux... what about smaller ships? Do you think its bad that they can go fast as well? I mean things like cruiser-sized stuff. Because I don't think so. I think that this nerf, by making the different effe...
- by Selim - at 2007.03.16 16:59:00
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4. What ship is this? - in Ships and Modules [original thread]
Сво templar, трутень используемый американцам
...
- by Selim - at 2007.03.07 02:55:00
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5. Some Minor changes - in Ships and Modules [original thread]
Yay! More stuff to fix, though, like the autocannon tempest.
- by Selim - at 2006.10.11 16:53:00
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6. Please remove POS's and Carriers. - in Ships and Modules [original thread]
Originally by: Jane Vladmir Edited by: Jane Vladmir on 18/09/2006 01:01:34 Thanks in advance guys. Feel free to comment. No disagreeing. QFT
- by Selim - at 2006.09.18 01:47:00
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7. T2 Ammos - What they should have been and game balancing? - in Ships and Modules [original thread]
I think I'll just throw some suggestions in, rather than trying to convince people that t2 ammo atm is ridiculous: ammo that increases tracking and reduces scan res of weapons, but as a consequence uses more capacitor ammo that neutralizes cap p...
- by Selim - at 2006.07.09 21:31:00
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8. Sooo, how does one actually kill an interceptor in a bomber? - in Ships and Modules [original thread]
Originally by: Jim Raynor i do think stealth bombers should be improved as well, imo they should fire torpedoes (having the better than inty but less than assault resists would be nice too for them) o_O I agree with this. Tbh bombe...
- by Selim - at 2006.05.29 19:06:00
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9. Amarr - in Ships and Modules [original thread]
I actually think its pretty cool that some amarr ships can fit projectiles and actually do pretty well. Sometimes I get sick of being only able to fit hybrids on gallente due to damage, or proj on minmatar, for example. Using other race guns is fu...
- by Selim - at 2006.05.29 14:09:00
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10. Signature ship - in Ships and Modules [original thread]
Falcon, tbh.
- by Selim - at 2006.05.28 23:57:00
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11. Typhoon Description, do something about it. - in Ships and Modules [original thread]
lol.
- by Selim - at 2006.05.07 22:32:00
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12. How about we just double the sensor strength of every ship? - in Ships and Modules [original thread]
Quote: Jammers prevent you from activating modules on enemies (ed - and friendlies?), NOT locking them. Jammers have 10 second cycle time. No relock reqired. One of the better ideas tbh, the worst part about jamming is that by the time y...
- by Selim - at 2006.05.06 15:04:00
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13. Please Reduce Caldari Mass - in Ships and Modules [original thread]
Caldari ships are supposed to be slow because they are long range.
- by Selim - at 2006.04.30 14:38:00
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14. Ugliest Ship in the Eveverse - in Ships and Modules [original thread]
I can't really choose between the dominix, celestis, griffin or maller. ____________ Originally by: hired goon Imagine if you were having sex but the girl turned into Margaret Thatcher just as you were approaching climax. That's why we hat...
- by Selim - at 2006.03.27 00:09:00
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15. Vulture/Nighthawk Targeting Range Question - in Ships and Modules [original thread]
Edited by: Selim on 26/03/2006 17:12:41 Nighthawk sucks. Cerberus does more damage and shoots farther. Medium torpedos dont need to be added as heavy missiles are fine dps wise, its just that the nighthawk needs at least a ROF bonus and ano...
- by Selim - at 2006.03.26 17:12:00
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16. Autocannon Issues - in Ships and Modules [original thread]
I like the 5 second reload thing. Would also help when you want to change ammotypes mid-fight. Which is rare, I'll admit, but it should be an option. ____________ Originally by: hired goon Imagine if you were having sex but the girl turned...
- by Selim - at 2006.03.19 23:15:00
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17. Tux's Typhoon - in Ships and Modules [original thread]
Originally by: KilROCK If you think they'll turn the typhoon into a EW based ship with more meds, and a tracking disruptor bonus, well... ouch. Won't happen. I thought I was done but then I saw this. You can say whatever you want,...
- by Selim - at 2006.03.19 16:13:00
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18. Tux's Typhoon - in Ships and Modules [original thread]
Originally by: KilROCK Edited by: KilROCK on 19/03/2006 15:36:23 Tracking disruptor is an amarr thing. And stop trying to make the typhoon a drone boat in your suggestions lol Drone bonus maybe, but drone bay? pfft. No slot change for...
- by Selim - at 2006.03.19 15:45:00
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19. Tux's Typhoon - in Ships and Modules [original thread]
While the missile bonus is welcomed, its really not enough to lift the phoon up from crappiness. Some additional changes that others have proposed would be great: - switch shield for armor - add a missile hardpoint and a turret hardpoint, to incr...
- by Selim - at 2006.03.19 15:31:00
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20. mystery ship. - in Ships and Modules [original thread]
m0o did it, iirc. ____________ Originally by: hired goon Imagine if you were having sex but the girl turned into Margaret Thatcher just as you were approaching climax. That's why we hate WCS.
- by Selim - at 2006.03.12 04:04:00
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