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1. Armageddon v Abaddon, cap tank and dps discussion. - in Ships and Modules [original thread]
Originally by: kessah qft, conflag is stupid imho, 1.4m a piece for Amarr Navy MF, gotta be brain dead to use conflag over that. listen to teh girl :D --- Don¦t panic
- by Serge - at 2007.10.09 08:53:00
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2. Kessie vs BB - in Ships and Modules [original thread]
Use an Interceptor with MWD *********************************************** ... "we suddenly have a good 2 dozen Chicken Littles running about proclaiming tha
- by Serge - at 2005.01.20 09:55:00
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3. This is a post about projectiles. - in Ships and Modules [original thread]
Another gun-comparison: 1400mm: ROF: 23,625 sec damage mod = 5 x (5,75 x) DPS: 0,21 TS: 0,009 (0,01035) Values in brackets = post patch 425mm ROF: 9,563 sec damage mod: 2.75 x DPS: 0,29 TS: 0,0096 Megabeam: ROF: 9 sec damage mod: 3 x DPS: 0,3...
- by Serge - at 2005.01.18 15:47:00
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4. Turret Balance and the new Accuracy - in Ships and Modules [original thread]
Some testings: Ship = Tempest with 5x 1400s (EMP, phased), 1x Megabeam (gamma) Attacking NPC cruiser; My Tempest is NOT moving! Cruiser target was within optimal range + half falloff (chance to hit due to CCP = 80-100% for not moving attacker) -...
- by Serge - at 2004.06.22 23:52:00
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5. Turret Balance and the new Accuracy - in Ships and Modules [original thread]
Ordrade - we was talking about the 1400s mainly and not about beeing able to combat in frigs and cruisers or about diversity in fleet battles. BS and BS wepons are the problem here! Guns like the 1400s are rendered worthless now. And to build 2 ...
- by Serge - at 2004.06.22 14:39:00
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6. Turret Balance and the new Accuracy - in Ships and Modules [original thread]
Some conclusions and findings: No more orbiting other ships with these new formulae! .. Unless you use missiles! MWD for combat interesting for Ravens only now? Fit MWD, spit mls, move away from enemy ... or fly circles no matter for you wil...
- by Serge - at 2004.06.22 11:24:00
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7. Death of Projectiles? - in Ships and Modules [original thread]
Projectiles = DEAD! Thx! Fitted 800s on Tempest and tried to shoot a webbified NPC cruiser at 7,5k range. I tellya i had to get my drones out to kill the bastard! 90% misses, rest hit for like 30 damage ... and i have all relevant skills at lvl...
- by Serge - at 2004.06.17 12:52:00
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8. Race Ships/Fighting Style & General Balance - in Ships and Modules [original thread]
Maybe its only me but if i compare an Apoc vs any other tier2 BS (on chaos) the Apoc always looses! Could be me who finds NO cool setup though but with the other BS I¦m kinda ok :) Since the 425¦s got an enormous boost now esp the mega rocks in l...
- by Serge - at 2004.01.14 14:49:00
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9. FoF missiles & drones: In need of a change? - in Ships and Modules [original thread]
Well - you dont need to shoot at someone to trigger FoFs ... its enough to warpscramble, sensor dampen, tracking disrupt or target jamm the opponent to "attack" you and enable them to use FoFs against you. Because all these EW-attacks are "ATTACKS...
- by Serge - at 2003.12.02 12:30:00
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10. PVP fitting on scorp - in Ships and Modules [original thread]
... Or tank setup with a handfull of shield hardeners, shield boost amp and X-L booster :) let your mates try shooting you and fill your cargo with FoFs *********************************************** ... "we suddenly have a good 2 dozen Chicken ...
- by Serge - at 2003.11.21 11:21:00
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11. Equiping Apoc for anti-EW - in Ships and Modules [original thread]
Lith ... go read again - he wasnt talkin about HIGH slots Btw I can only support this Scorp setup. On the other hand it was known be4 the patch that reduced effectiveness of shield hardeners that a Scorp can play tank if he so likes! 8 med slots ...
- by Serge - at 2003.10.24 10:25:00
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12. -:- The Blackbird -:- - in Ships and Modules [original thread]
Ice - the tracking enhancer makes no sense in a mls launcher setup *********************************************** ... "we suddenly have a good 2 dozen Chicken Littles running about proclaiming tha
- by Serge - at 2003.10.24 10:16:00
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13. Fix Amarr ships! - in Ships and Modules [original thread]
Amarr ships are Tanks - not much shield but strong armor, not many med slots but all that a laser platform needs. Thats it! An amarr ship therefore is a cool "destroyer" IF it¦s able to get a target lock! With the current typical "target-jamming ...
- by Serge - at 2003.10.13 10:23:00
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14. Chaos Module Update + New Module - in Ships and Modules [original thread]
Stacking - jep, its one topic! But the other still is the size! Modules that are supposed to be cruiser-sized (like the shield hardeners atm are) should not be able to be fitted on a BS without serious penalty! this is only another step towards B...
- by Serge - at 2003.09.05 17:56:00
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15. Chaos Module Update + New Module - in Ships and Modules [original thread]
I strongly favor the implementation of ship-class tac shields! its a bit ridiculous to allwo them BS users the use of these great items that cost them NO cap compared to the cap/recharge they have. Suggestion : Bring in 2 types of wards: medium...
- by Serge - at 2003.09.05 08:24:00
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16. Chaos Module Update + New Module - in Ships and Modules [original thread]
Edited by: Serge on 04/09/2003 08:17:02 I¦d like to point out again, that the use of armor hardeners and repair units is a cool idea, and gives Amarr ships a viable defense option - so it seems. Due to damage sweeping through armor and damagi...
- by Serge - at 2003.09.04 08:16:00
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17. Chaos Module Update + New Module - in Ships and Modules [original thread]
LOL crazy sig, TomB Concerning structural damage: is it planned to introduce a structure repairer? Or will hull repair-units be able to repair system damage, too? *********************************************** ... "we suddenly have a good 2 doz...
- by Serge - at 2003.09.03 10:19:00
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18. Best Medium Laser - in Ships and Modules [original thread]
You sure the Heavy Modulated Pulse Energy Beam I is better than the Heavy Afocal Pulse Laser I ?? *********************************************** ... "we suddenly have a good 2 dozen Chicken Littles running about proclaiming tha
- by Serge - at 2003.09.02 09:23:00
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19. Chaos Module Update + New Module - in Ships and Modules [original thread]
Cool - thats a great step into the right direction imo. Now armour has a meaning again! And the use of armor boosters (energized) will probably be worth it ;) though it will be a prob with CPU usage now ... these armor boosts need hell a lot of C...
- by Serge - at 2003.09.02 09:20:00
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20. Turret Balancing on Test Server (Chaos) - in Ships and Modules [original thread]
One question to reduction of ROF and CAP need of laser-wepons: You currently reduce i.e. the ROF of the heavy beam laser from 7 to 6 sec (build 1165 vs 1181). The horrid cap-need for the heavy beam (and the heavy pulse laser as well) remains. Cap...
- by Serge - at 2003.08.26 14:10:00
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