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21. Expanded Orehold - in Player Features and Ideas Discussion [original thread]
Isn't part of the reason why mining barges were balanced the way they were because people felt they had to there were "no choices" between tank, mining yield, and cargobay size? If memory serves me right, before the mining rebalance all mining b...
- by ShahFluffers - at 2017.04.12 04:39:19
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22. Dealing With Warp Disruptor/Scrams - in Player Features and Ideas Discussion [original thread]
This is Dryson thread, so already I cannot take it too seriously. But w/e. I am still waking up and drinking coffee. DrysonBennington wrote: If it is easy to warp scramble someone then why should it be impossible to un-warp scramble them with ...
- by ShahFluffers - at 2017.04.02 17:47:19
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23. Invulnerability timer display when undocking? - in Player Features and Ideas Discussion [original thread]
The timer is ~30 seconds. There is a "session timer" (see: a timer that prevents you from performing certain "major" actions like docking or jumping to allow the server(s) to sync properly) in the upper left hand corner of the screen. It lasts fo...
- by ShahFluffers - at 2017.04.01 05:11:29
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24. Dscan Needs more information related to friendly's in system - in Player Features and Ideas Discussion [original thread]
Ryu Kr'll wrote: i also dont get where people are getting this identify foe from. all i suggested was that it would be a time saver if Dscan showed us a symbol or color to better show who is friendly within Dscan range. If you can identify fr...
- by ShahFluffers - at 2017.03.27 02:27:36
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25. Pirate Faction warfare. - in Player Features and Ideas Discussion [original thread]
Years ago this very question was posed to some DEVs at a roundtable at Fanfest. If I recall correctly, they really liked the idea and wanted to make it a possibility... but they had issues with how "pirate faction space" was spread all throughout...
- by ShahFluffers - at 2017.03.26 23:15:52
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26. If I wanted to submit a new ship idea concept, can I do it? - in Player Features and Ideas Discussion [original thread]
Yeah... people said that hauling and trade and industry would be killed off YEARS ago due to ganking, wars, etc etc. The monthly economic reports that CCP posts every few months shows that trade, hauling, industry and mining are continuing to inc...
- by ShahFluffers - at 2017.03.20 01:19:45
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27. Stealth Jump Freighters - in Player Features and Ideas Discussion [original thread]
Because having a massive capital ship that can undock, jump light-years across the map, and dock again in about a minute isn't already pretty stealthy.
- by ShahFluffers - at 2017.03.16 21:59:55
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28. Jumping through planets, structures, etc. Bug. - in Player Features and Ideas Discussion [original thread]
Ember Niagara wrote: Tuttomenui II wrote: https://youtu.be/KWKiwFjjMg4 Trying to figure out what happened here ... did you do something (hit an invisible barrier?) in particular to trigger the ejection, or do suns just automatically do ...
- by ShahFluffers - at 2017.03.09 03:49:13
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29. High Sec Ganking - CONCORD Balance request - in Player Features and Ideas Discussion [original thread]
Quote: Highsec means keep the damn criminals from taking over. Thats why they live in lowsec as criminals. No. No it doesn't. High-sec is simply a place where things are meant to be REALATIVELY safer than in low-sec... which is RELATIVELY ...
- by ShahFluffers - at 2017.02.28 21:12:00
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30. Could you pls add arena in game - in Player Features and Ideas Discussion [original thread]
You can already create your own areas. - Yes, it requires effort. Just like everything else in the game. - No, you do not get a place where you can fight others without risk of others interference. That goes against one of the core principles of ...
- by ShahFluffers - at 2017.02.27 21:39:20
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31. Dscan Needs more information related to friendly's in system - in Player Features and Ideas Discussion [original thread]
This would be a nerf to PvP because it would take away from of the uncertainty and skill (see: process of elimination, memorization, organization) in hunting targets and avoiding hostiles. Right now, the current system leaves things abiguous enou...
- by ShahFluffers - at 2017.02.26 00:02:04
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32. A harder counter to caps - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: There is no mechanic that is going to let a small entity heroically win against a larger one other than incompetence on the part of the larger entity or extreme competence on the part of the smaller one. Neither of those...
- by ShahFluffers - at 2017.02.25 03:39:26
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33. Blueprint Modification - in Player Features and Ideas Discussion [original thread]
The idea for making totally unique and modifiable products is not a new one. The core of the problem with this idea is this; Some stats and slots are inherently more valuable than others. Even if you try to balance it out, some industry people w...
- by ShahFluffers - at 2017.02.21 04:20:00
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34. Blowing up stargates. - in Player Features and Ideas Discussion [original thread]
Satchel Darkmatter wrote: all I see there is , wahhhh goons are better than me, wahhhh pl has more isk than me. come on you guys can come up with a better argument against this than that. ... says the guy who came up with an idea that allows...
- by ShahFluffers - at 2017.02.19 16:13:33
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35. Suicide Gankers - in Player Features and Ideas Discussion [original thread]
IvanPetrovich Ivanov wrote: Than it's a gamedesign drawback, if kill board can be made green by suicide. It is exchange 1:1, it shouln't change kill ratio. Killboards exist outside of EVE and the DEVs control. How people want to format their...
- by ShahFluffers - at 2017.02.12 21:05:05
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36. Suicide Gankers - in Player Features and Ideas Discussion [original thread]
Quote: no, soem ppl think its unbalanced when ganker can kill 50+ with ship that costs oen and you just cant effectively punish him for that even if you had all time for that ... because one gank can feed ganker with another 20+ ships ... and i...
- by ShahFluffers - at 2017.02.10 16:28:44
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37. Flying into a star - in Player Features and Ideas Discussion [original thread]
Joe Talsend wrote: @mkint Thank you for replying to my post. Now I am curious, being new, what is fleet warp? To fleet warp, a few conditions must be satisfied: - you are in a fleet with everyone you wish to warp with - you have the toggle ...
- by ShahFluffers - at 2017.02.09 03:16:46
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38. Warping to the random point - in Player Features and Ideas Discussion [original thread]
Nonono... what the OP propos de is essentially widen the variance that already exists** when we arrive at our intended destination... by 15km. No bookmark can counter that. ** have you ever noticed that no matter what you do, you are always land...
- by ShahFluffers - at 2017.02.08 20:49:55
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39. Suicide Gankers - in Player Features and Ideas Discussion [original thread]
Quote: Thus when i stay in highsec concord garantees my safety. Since recently i lost my freighter, full set of highgrades and my pod ofcourse.. thanks to 60 or 70 t1 destroyers. Hyperbole aside, Do you honestly expect that a player, who has...
- by ShahFluffers - at 2017.02.08 18:51:34
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40. Suicide Gankers - in Player Features and Ideas Discussion [original thread]
Dude... EVE is a dystopia. As in... everything is "dysfunctional" on some level. And the DEVs made it that way. That is what makes the game interesting! And there are plenty of ways people can protect their assets or screw up a gank attemp...
- by ShahFluffers - at 2017.02.08 05:25:55
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