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1181. Fix for Market buy order scams - in Player Features and Ideas Discussion [original thread]
Remember kids... When you price-check an item, always cross-check that price before you buy it. If something appears too good to be true, it probably is. Selling stuff to buy orders just makes people smarter than you richer.
- by ShahFluffers - at 2014.09.11 14:42:00
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1182. BPO's for T2 Salvage - in Player Features and Ideas Discussion [original thread]
Edau Skir wrote: So I see that the rules aren't even considered at all on the forums. Well I was warned, no more ideas from me. Maldiro Selkurk was the only person to actually give constructive criticism. The reason is that you are just raisi...
- by ShahFluffers - at 2014.09.10 18:49:00
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1183. Small Ship Only Booster Ship - in Player Features and Ideas Discussion [original thread]
I posted this idea while ago and it got some traction: https://forums.eveonline.com/default.aspx?g=posts&m=3709740#post3709740 I wrote: The basic premise of this idea is simple and narrow: Tech 2 Destroyers that are geared towards fitt...
- by ShahFluffers - at 2014.09.09 18:17:00
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1184. Idea: "Warship" Tech 2 Tier 3 Battleship PvP Brawler - in Player Features and Ideas Discussion [original thread]
Aside from the above post (which I agree with)... it just looks gimmicky... more so than even Marauders.
- by ShahFluffers - at 2014.09.09 08:09:00
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1185. Remove griefing from highsec, but allow PvP - in Player Features and Ideas Discussion [original thread]
Heather Tsukaya wrote: #1: Only allow players who are criminals (-5 sec status or below) to suicide gank. This allows players to defend themselves and each other from suicide ganks. CONCORD should NOT be protecting suicide gankers. To compensa...
- by ShahFluffers - at 2014.09.08 20:02:00
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1186. Idea: "Warship" Tech 2 Tier 3 Battleship PvP Brawler - in Player Features and Ideas Discussion [original thread]
Ewwwwww... no.
- by ShahFluffers - at 2014.09.08 07:08:00
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1187. Astero - Gallente Frigate Bonus? - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: Even the Worm is only getting like half a drones worth of extra damage, as it only puts out 2. Compared to a ships with a 10% per level damage bonus, yes. But with that bonus and 2 drone damage amps you are talking about...
- by ShahFluffers - at 2014.09.08 06:52:00
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1188. Astero - Gallente Frigate Bonus? - in Player Features and Ideas Discussion [original thread]
Leonard Nimoy II wrote: I wasn't aware how deliberate it was - but in that case, what purpose does the drone durability actually serve? Seems out of place for the ship its on. I would like to know what CCP thought it added to the Astero to so d...
- by ShahFluffers - at 2014.09.08 03:19:00
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1189. Rapid Light and Rapid Heavy - in Player Features and Ideas Discussion [original thread]
The reason for the long reload time on RLMLs was because they were were used in almost all ranged/kiting tactics due to their superior damage application to HMLs. And the DEVs felt that HMLs were already "balanced." So what they did was install t...
- by ShahFluffers - at 2014.09.07 22:46:00
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1190. offlined poses - in Player Features and Ideas Discussion [original thread]
Here's a compermise; If a POS runs out of fuel, it ceases to have any shields (currently, a POS that has no fuel simply does not have the protective "bubble"... but the shields are still there). Most of a POS's HP lies in the shields. If a POS ha...
- by ShahFluffers - at 2014.09.07 06:06:00
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1191. T2 Logi Frigates - in Player Features and Ideas Discussion [original thread]
Ewwwwww... no more logi. It just turns fights into a tedious brawl rather than a murderous frenzy.
- by ShahFluffers - at 2014.09.07 03:21:00
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1192. New Class: Explorators (Stealth please more T2-destroyers-thread) - in Player Features and Ideas Discussion [original thread]
I am also going to have to say no to the idea. You basically designed your ship to be an "all-in-one" exploration ship that does not make deep trade-offs as other ships often have to. And no... slightly lower hacking/analyzing/probing/combat bonu...
- by ShahFluffers - at 2014.09.06 22:44:34
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1193. New Class: Explorators (Stealth please more T2-destroyers-thread) - in Player Features and Ideas Discussion [original thread]
I am also going to have to say no to the idea. You basically designed your ship to be an "all-in-one" exploration ship so you do not have to make deep trade-offs as other ships often have to. And no... slightly lower hacking/analyzing/probing/com...
- by ShahFluffers - at 2014.09.06 22:44:00
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1194. Ship and Module Synergy - in Player Features and Ideas Discussion [original thread]
Ship/module voodoo magic for maiximum min/maxing. No.
- by ShahFluffers - at 2014.09.06 17:59:00
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1195. Infomorph Invasion, Burning the Economy, and Enriching Null Sec - in Player Features and Ideas Discussion [original thread]
Arkos Orisos wrote: Trusting isn't quite the word. It's more of a sense of acceptance that in a game like EVE there will always be those forms of emergent player behaviors occurring. If Industrialists and Traders trust the wrong people to prote...
- by ShahFluffers - at 2014.09.05 18:47:00
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1196. Feedback on the current state of EVE and sugestions. - in Player Features and Ideas Discussion [original thread]
I've read most of it. It's basically a huge troll. Many details and "problem mechanics" that are listed are factually incorrect. So many in fact that it would take far too much time and effort to point them out and rebut them. And parts of it do...
- by ShahFluffers - at 2014.09.05 04:59:00
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1197. Feedback on the current state of EVE and sugestions. - in Player Features and Ideas Discussion [original thread]
Elhazzared wrote: (Continued on the next post... I'd really appreciate if everyone refrained to commenting before I finish everything. C-c-combo breaker!
- by ShahFluffers - at 2014.09.05 02:26:00
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1198. need help with a small fitting problems, could become new feature - in Player Features and Ideas Discussion [original thread]
EVE Fitting Tool
- by ShahFluffers - at 2014.09.04 23:56:00
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1199. Ability to lock your ship? - in Player Features and Ideas Discussion [original thread]
Rayzilla Zaraki wrote: I can park my car, lock the door and expect it not to be stolen - at least not easily. Stop right there. It's actually much easier than you realize to steal a car . The only reason it doesn't happen more often is due t...
- by ShahFluffers - at 2014.09.04 02:49:00
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1200. New Ship Classes? - in Player Features and Ideas Discussion [original thread]
Director Blackflame wrote: To both of the posts above why should a role be confined to a ship class? Because some ship roles work best with certain classes and do no work at all on others. And the reason for this is because certain classes ha...
- by ShahFluffers - at 2014.09.04 02:02:00
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