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781. Idea: variable warp speed. - in Player Features and Ideas Discussion [original thread]
Thoirdhealbhach wrote: Supercaps can't jump through gates, so you're limited to dreads and carriers, which I believe are quite killable by conventional subcaps. Yes... Supercaps CAN use stargates. Or did you miss how Pandemic Legion rolle...
- by ShahFluffers - at 2015.03.01 03:18:04
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782. Idea: variable warp speed. - in Player Features and Ideas Discussion [original thread]
Thoirdhealbhach wrote: Not everyone is in a rush all the time. Someone who finds it relaxing (!) to mine ore might not see the need to go extra fast... And for PvPers... speed is everything. Going slower puts you at a disadvantage. Hence, why...
- by ShahFluffers - at 2015.03.01 03:11:44
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783. Idea: variable warp speed. - in Player Features and Ideas Discussion [original thread]
Arthur Aihaken wrote: Except who would fly without fuel...? This. Anytime you introduce a tangible advantage into a competitive environment with no substantial tradeoff (cost is not a tradeoff, it's merely an annoyance)... it stops being op...
- by ShahFluffers - at 2015.03.01 02:10:15
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784. T3 Dessies in Small FW plex's - in Player Features and Ideas Discussion [original thread]
I almost killed a Confessor in an Assault Frigate today. True story. Then it got away in 10% structure. Tech 3 Dessies are far from "invincible." Except when people roam around in fleets of them. But then... that is true for any ship in sufficien...
- by ShahFluffers - at 2015.02.28 09:14:43
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785. ship suggestions - in Player Features and Ideas Discussion [original thread]
First... use proper paragraphs, sentence structure, and formatting. Your text is hard to read. Lugburz wrote: well destroyers wont keep up with a frigate gang.... ... Ive yet to see a t1/t2 destroyer break 2k m/s and my raven mwd speed is aro...
- by ShahFluffers - at 2015.02.28 09:08:52
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786. ship suggestions - in Player Features and Ideas Discussion [original thread]
Ewar battleships I am apathetic to. A Tech 2 Destroyer that can use up to two warfare links has been proposed and supported in the past... but most agree that won't happen until Warfare Links are "on-grid" only. A Cruiser that can fit Warfare li...
- by ShahFluffers - at 2015.02.28 07:49:30
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787. Defensive solo ships - in Player Features and Ideas Discussion [original thread]
Scorpionstrike wrote: ShahFluffers wrote: Armor Repair Units (which compete with Speed and Damage Enhancement mods) Shield Boosters (which compete with Electronic Warfare, Utility, and Propulsion modules) Shields also auto-regen... but very...
- by ShahFluffers - at 2015.02.28 03:35:15
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788. Defensive solo ships - in Player Features and Ideas Discussion [original thread]
Armor Repair Units (which compete with Speed and Damage Enhancement mods) Shield Boosters (which compete with Electronic Warfare, Utility, and Propulsion modules) Shields also auto-regen... but very, very slowly. And all of the above compete wit...
- by ShahFluffers - at 2015.02.28 02:36:59
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789. Stealth Upgrades In New Eden! - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: Learn EVE mechanics. Stationary ships have no facings for a start. Quoting because this needs to be emphasized. The server does not see your ship as a ship... it is a sphere (whose size/"colliding box" is based on your...
- by ShahFluffers - at 2015.02.27 07:32:52
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790. Defensive solo ships - in Player Features and Ideas Discussion [original thread]
Two things: 1. The ship you want already exists. They are called Marauders. 2. Whatever a "solo player" can use... a group of players working together can also use... because mechanically speaking, they too are "solo players"... they just happe...
- by ShahFluffers - at 2015.02.27 04:43:55
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791. a mathematical solution to N+1 structure grind on offence - in Player Features and Ideas Discussion [original thread]
You misunderstand... the timers will still be there. And repping something you wish to defend is always an option. In any case... but counter proposal was nothing more than hyperbole meant to illustrate the polar oppose of your proposal... whic...
- by ShahFluffers - at 2015.02.26 06:56:05
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792. a mathematical solution to N+1 structure grind on offence - in Player Features and Ideas Discussion [original thread]
Counter proposal: - Reduce all SOV structure HP and resistances to that of small POS towers (1.5 million hp). - Allow Station Services (except Cloning and Refitting) to be attacked by anyone at anytime... regardless of the status of the system ...
- by ShahFluffers - at 2015.02.26 05:49:15
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793. Ship Crew "modules" idea - in Player Features and Ideas Discussion [original thread]
Bright Noa wrote: Anhenka wrote: Punishing people for frequent PvP other than the drain upon their wallet is bad. As such, rapid decreases in the quality of effectively required crew and resulting loss of ship abilities as a result of repea...
- by ShahFluffers - at 2015.02.26 04:00:20
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794. Increasing Warp Strength - in Player Features and Ideas Discussion [original thread]
Also going to have to say "no" to this idea. Small ships can tackle a ship much larger than them... but that is no guarantee they will succeed in holding them. Large ships have MANY options to effectively swat off smaller ships (drones, neuts, we...
- by ShahFluffers - at 2015.02.26 01:15:20
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795. Missiles for the Caldari T3 - in Player Features and Ideas Discussion [original thread]
Because a thread has been made asking for a Missile-based Caldari destroyer... CCP will now make it a Hybrid-based one. Cheers everyone!
- by ShahFluffers - at 2015.02.25 05:01:08
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796. Sticky:Skill Points remapping/buyingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
There is no "right" or "wrong" answer with regards to skillpoints. Merely what you find relevant now and irrelevant later... good for X situation and bad for Y situation. Either way, the power of the skills you train is always there. You just aren...
- by ShahFluffers - at 2015.02.23 19:39:23
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797. Jump Bridge Fatigue: 5 minutes till you can enjoy this game - in Player Features and Ideas Discussion [original thread]
*sigh* Jump bridges ARE power projection. The same way Titan bridging a fleet is. The same way rapidly moving capitals to and fro is. You say that it is an annoyance that you have to take a few extra jumps (and spend the time necessary to make th...
- by ShahFluffers - at 2015.02.23 07:55:08
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798. Feature Suggestion: Loan Sharking - in Player Features and Ideas Discussion [original thread]
Diarrhea Face wrote: That defeats the purpose, though, since you have to pay for a dec, or pay for the ships you lose in the suicide gank, or pay to hire others to do it for you. As a loan shark, you're trying to make money, not spend even more...
- by ShahFluffers - at 2015.02.23 03:59:36
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799. Feature Suggestion: Loan Sharking - in Player Features and Ideas Discussion [original thread]
This is already a thing. Except we don't involve NPCs. We contract player run suicide gank squads and war-dec corporations.
- by ShahFluffers - at 2015.02.23 01:25:39
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800. use PLEX for SP boost - in Player Features and Ideas Discussion [original thread]
*points at sig* Read it. Compared to other skill systems in other games this one is wonderful. Adding (more) ways that bypass what it is trying to teach players is never a good thing.
- by ShahFluffers - at 2015.02.22 01:02:44
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