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801. [New Player Experience] - Idea/Suggestion: One-time Skillpoint Remap... - in Player Features and Ideas Discussion [original thread]
Alexhandr Shkarov wrote: Perception is everything. Maybe. But basing design purely on perception is a very dangerous thing. Because more often than not, people have the "wrong perception" and using it to make something "better" will often re...
- by ShahFluffers - at 2015.02.21 23:04:59
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802. [New Player Experience] - Idea/Suggestion: One-time Skillpoint Remap... - in Player Features and Ideas Discussion [original thread]
Personally... - I like how CCP is breaking down the tutorials into small bite-sized sections. Walls of text are never a good way to introduce new players into a game full of massive amounts of information. Though, I would add voice tutorials. - ...
- by ShahFluffers - at 2015.02.21 21:40:55
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803. [New Player Experience] - Idea/Suggestion: One-time Skillpoint Remap... - in Player Features and Ideas Discussion [original thread]
I will add this final point. EVE is more of a "process game" rather than one where success is determined by "results." It is this (IMHO), more than anything, that drives people off. Most people want to be "relevant" right from the start so they ...
- by ShahFluffers - at 2015.02.21 20:55:51
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804. [New Player Experience] - Idea/Suggestion: One-time Skillpoint Remap... - in Player Features and Ideas Discussion [original thread]
Alexhandr Shkarov wrote: ... for people who start playing right now, the prospect of three months of training before you can become somewhat useful is pretty daunting. For a new player with limited amount of experience, those three months mea...
- by ShahFluffers - at 2015.02.21 20:44:44
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805. [New Player Experience] - Idea/Suggestion: One-time Skillpoint Remap... - in Player Features and Ideas Discussion [original thread]
There is no such thing as "wasted skillpoints." Merely skillpoints that you are not utilizing at the moment. Example: when I was young I trained up MINING skills. I was pretty good at it and had a decent skillplan incorporating mining with PvP s...
- by ShahFluffers - at 2015.02.21 18:24:25
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806. [Idea] Impoved Cerebral Accelerator - in Player Features and Ideas Discussion [original thread]
^^ what he said. No.
- by ShahFluffers - at 2015.02.21 07:32:40
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807. Reload rigs - in Player Features and Ideas Discussion [original thread]
Why?
- by ShahFluffers - at 2015.02.20 18:00:30
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808. Crusader and Claw - in Player Features and Ideas Discussion [original thread]
Iyacia Cyric'ai wrote: Crusader should have a low moved to the mids. Not much to say here. Scorch isn't that cool when you don't have any range control to keep things at scorch range. Use the 'Sader like a Slicer. [Crusader, Interceptor-Kite...
- by ShahFluffers - at 2015.02.20 17:46:55
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809. Ship Controls - in Player Features and Ideas Discussion [original thread]
Understand... the server sees your ship as a "sphere." It has no back or front unless it has a trajectory first... and, if standing still, it will move in any direction equally fast regardless of the direction your client thinks the ship is fac...
- by ShahFluffers - at 2015.02.20 17:34:41
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810. Removal of MWD and other senseless modules - in Player Features and Ideas Discussion [original thread]
Guys... check out the OP's name. Remove the "n" from the first one. Look it up in Google (warning: nsfw). This is a clear troll, even to me.
- by ShahFluffers - at 2015.02.20 00:34:16
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811. New Ship Idea for ORE - in Player Features and Ideas Discussion [original thread]
HTC NecoSino wrote: One day, a great mining operation in LowSec was raided by pirates. 17 miners and their orca support were lost that day. Not one to be defeated, they hired a group of mercenaries to wait in the HighSec system next door, and u...
- by ShahFluffers - at 2015.02.19 21:13:59
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812. Medium and large 'small' turrets - in Player Features and Ideas Discussion [original thread]
Nope. Still don't see an issue with that. And if a Daredevil has gotten sub-10 and you don't have someone come to save you (or you have double webs)... you deserve to die. Railguns are long range weapons. Even if you had frigate sized 150s you wo...
- by ShahFluffers - at 2015.02.18 04:40:19
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813. Tournaments in EVE - in Player Features and Ideas Discussion [original thread]
Andy Maque wrote: Everybody knows that eve torunaments is the only place for fair PvP where winning goes to more skillfull teams. Define "fair." Define "skillful." The Alliance Tournament is anything but "fair" in the traditional sense. And...
- by ShahFluffers - at 2015.02.18 00:18:08
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814. Medium and large 'small' turrets - in Player Features and Ideas Discussion [original thread]
elitatwo wrote: That is not what I said. I said at that range the smallest long range turret provide it would be better to use the short range gun instead, which would be blasters and pulse lasers in that case. Except... short range guns can'...
- by ShahFluffers - at 2015.02.18 00:04:01
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815. CONCORD need to start fining gankers - in Player Features and Ideas Discussion [original thread]
How about... no?
- by ShahFluffers - at 2015.02.16 23:20:18
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816. T2 Logistics Frigate Idea (eg; navitas) - in Player Features and Ideas Discussion [original thread]
I don't see a need for this. - the step up from Tech 1 Logi Frigates are Tech 1 Logi Cruisers. Tech 2 Logi Cruisers are actually battleship level reppers. - covert-ops gangs needing RR? I don't buy it. Such ships are basically designed to "shu...
- by ShahFluffers - at 2015.02.16 03:53:41
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817. Variable stats for ships with active ship building game - in Player Features and Ideas Discussion [original thread]
Terraniel Aurelius wrote: Agondray wrote: no, again a database nightmare as every ship with a different stat would be a new item. unless repackaging destroys the stat you wouldn't be able to but a market or a program code for a ship to have ...
- by ShahFluffers - at 2015.02.15 07:39:48
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818. Fixing insurance - in Player Features and Ideas Discussion [original thread]
Insurance is based purely on the prices of the minerals that go into the ship. Nothing more. For Faction ships... industry-wise they are no different than Tech 1 ships. The reason for their prices on the market has to do with their "rarity"... w...
- by ShahFluffers - at 2015.02.15 00:38:48
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819. Please Fix The Omen Hull - in Player Features and Ideas Discussion [original thread]
Ares Desideratus wrote: ShahFluffers wrote: Soooo... basically what you are saying is... "Because I do not like it, it should be changed. To hell with what other people think." While I try to respect others opinions (most of the time) I ...
- by ShahFluffers - at 2015.02.14 19:12:28
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820. Please Fix The Omen Hull - in Player Features and Ideas Discussion [original thread]
Soooo... basically what you are saying is... "Because I do not like it, it should be changed. To hell with what other people think." While I try to respect others opinions (most of the time) I can only respond with this; Get over yourself.
- by ShahFluffers - at 2015.02.14 18:57:03
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