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1581. When Insurance Fee/Payout will be Fixed? - in Player Features and Ideas Discussion [original thread]
This is because lots of players stockpiled MASSIVE amounts of "low tier" ships before they were rebalanced hoping that they would be able to reprocess or self-destruct them for profit. It might take years before the old stockpiles are depleted.
- by ShahFluffers - at 2014.01.24 01:40:00
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1582. New Profession: Hacking / Infiltrator - in Player Features and Ideas Discussion [original thread]
The idea was fine until you reached POSs... then it became OP (overpowered). "Hey guys! Lets steal everything in this POS!" "But we don't have the ships to take it down!" "Sure we do! Just slap some modules on insured frigates and keep spamming t...
- by ShahFluffers - at 2014.01.23 19:41:00
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1583. Cloaks. - in Player Features and Ideas Discussion [original thread]
Or how about people start working together instead of assuming that they can min/max by themselves with little interference? If people in low-sec can earn an income in their area of choice with multiple hostiles around, so can null-sec people. It ...
- by ShahFluffers - at 2014.01.23 06:08:00
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1584. Game mechanics - in Player Features and Ideas Discussion [original thread]
You don't even need a mechanic to claim anything. Just publicly declare that it is yours and kill whoever enters it.
- by ShahFluffers - at 2014.01.22 16:25:00
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1585. Mass Cap Blob = WH Style Nerf Bat ? - in Player Features and Ideas Discussion [original thread]
Not to nitpick... but you should read the lore a bit more closely (even visit the wiki tech page). There are two types of Titans; the ones we have ("Promethian Class Titans") and the ones that only the Empires have access to (the "moon sized ones"...
- by ShahFluffers - at 2014.01.21 20:47:00
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1586. Empire Currencies - in Player Features and Ideas Discussion [original thread]
Erotica 1 wrote: I agree with everything but the devs intervening in prices part. You just are scared of change so say no. Read my signature. "Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can ...
- by ShahFluffers - at 2014.01.21 06:49:00
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1587. Empire Currencies - in Player Features and Ideas Discussion [original thread]
How will the values of different currencies be calculated? In the real world it is based on the economic output of a country relative to another country. Without certain stabilizing forces (like the IMF, Federal Reserve, Central Banks, etc) to m...
- by ShahFluffers - at 2014.01.21 05:11:00
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1588. Stations have windows. - in Player Features and Ideas Discussion [original thread]
Little Dragon Khamez wrote: Estella Osoka wrote: Dumb player is dumb. You are invulnerable for 20 seconds when you undock, that is your "window". Its 20 seconds or until you send a single command to the server, whichever is the greater. I...
- by ShahFluffers - at 2014.01.21 01:51:00
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1589. Hired help - in Player Features and Ideas Discussion [original thread]
The NPCs in low-sec are just as easy to kill as any NPC in a level 4 mission. The "challenge" is to figure out how to make ISK while other players are trying to shoot you. And yes, it is possible to do solo. I live in low-sec and often work wit...
- by ShahFluffers - at 2014.01.20 20:58:00
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1590. Why does CONCORD pay bounties for rats in sov null? - in Player Features and Ideas Discussion [original thread]
Without bounties there would be no way to make ISK in null-sec. You would instead have to harvest/build things and ship them over to high-sec to earn cash... at which point, why not live in high-sec? Aside from being able to shoot anything without...
- by ShahFluffers - at 2014.01.20 18:57:00
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1591. Stations have windows. - in Player Features and Ideas Discussion [original thread]
Only with the condition that the invulnerability timer be completely removed (but not the redock timer).
- by ShahFluffers - at 2014.01.20 18:42:00
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1592. PLEX for Power - in Player Features and Ideas Discussion [original thread]
Rowells wrote: I (in my completely ignorant opinion) think that the focus for now should be on reducing load by changing how the server works, like with "Brain in a box" and other coding problems. Dude... that's what "Brain in a Box" does . ...
- by ShahFluffers - at 2014.01.20 04:03:00
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1593. PLEX for Power - in Player Features and Ideas Discussion [original thread]
Little Dragon Khamez wrote: Ersahi Kir wrote: Eve is run on some of the most powerful servers in the world. The lag is caused by how the game is coded, which is something you can't fix by throwing money at it. It's getting better, but has a ...
- by ShahFluffers - at 2014.01.19 19:26:00
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1594. Fifth neutral faction! - in Player Features and Ideas Discussion [original thread]
Steve Martien wrote: Danika Princip wrote: You're a nullsec renter, why do you even CARE about standings? It's not like empire standings affect nullsec ISK making. i like to jumpclone back to high to do some missions if possible. the reas...
- by ShahFluffers - at 2014.01.18 20:43:00
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1595. The Schizophrenic Battleship - in Player Features and Ideas Discussion [original thread]
Astroniomix wrote: I think the problem isn't that there isn't "space" between a capital and a battleship, it's just that it's a "space" that doesn't really need to be filled. Pretty much this. The current strength of Battleships is that when...
- by ShahFluffers - at 2014.01.18 09:09:00
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1596. Rorqual improvement idea - in Player Features and Ideas Discussion [original thread]
Rowells wrote: can we just separate the link bonus from the indy core for starters? a few other details might make the rorq a better option for operating out of pos and if we're lucky, out of station systems too. ^^ This. Basically, make it ...
- by ShahFluffers - at 2014.01.18 07:02:00
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1597. [Idea] "Farms and Fields" - in Player Features and Ideas Discussion [original thread]
Do understand that... - few people would set these things up in areas prone to hostile incursions. They would be deep in 0.0 alliance territory running 24/7 - if people do set these up in "hostile areas" it is because they feel they can earn enou...
- by ShahFluffers - at 2014.01.16 22:50:00
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1598. [Idea] "Farms and Fields" - in Player Features and Ideas Discussion [original thread]
With everyone being able to use this and passively collect ore it means that there will be a massive increase in ore/mineral supply, less ore/mineral demand (because again, everyone can do it!) the prices for ores/minerals will fall and people wil...
- by ShahFluffers - at 2014.01.16 20:30:00
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1599. Activity based additional SP - in Player Features and Ideas Discussion [original thread]
I'm going to go out on a limb and assume that by "wait for 3 months" you are actually saying "I won't even attempt something with anything less than near perfect skills." This is a terrible mentality to have. Even if you have terrible skills ju...
- by ShahFluffers - at 2014.01.15 23:35:00
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1600. Skill retraining. - in Player Features and Ideas Discussion [original thread]
Cyndrogen wrote: Eve is an ever changing and evolving sandbox and we should not be forced to keep old skills which are no longer relevant in the latest version. Just because YOU think they are no longer relevant (or no longer relevant to what...
- by ShahFluffers - at 2014.01.14 07:00:00
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