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1. Industrial ships & mining - in Ships and Modules [original thread]
Oh and as long as your indy has 5K cargo you can move the indy and miner easilly. Move indy with a shuttle in the hold then fly back for the miner. You can of course buy a new shuttle each time but this method saves that hassle.
- by Shivash - at 2003.08.04 21:48:00
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2. The n00b mining ship... - in Ships and Modules [original thread]
Quote: IF you want a frigate that mines with three lasers, try the Punisher. With engineering 3 and electronics 3 and a coprocessor or 3 you can run three mining laser 1s or CuV. your cargo hold will fill fast so you must Stagger the laser a...
- by Shivash - at 2003.08.02 10:32:00
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3. The n00b mining ship... - in Ships and Modules [original thread]
Yep noob frigates are either :- Probe, Imicus or Tormenter. Tormenter's got the smallest drone bay but if you can't use drones then that's not a problem... and even if you can you can still use 2 size 50sqm drones or a single harvester. You'll lo...
- by Shivash - at 2003.07.29 12:30:00
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4. CCP, Please train your GMs more, please give them tools to track - in EVE General Discussion [original thread]
As someone else said chances are these CTD's are more often than not related to the hardware you are running. I havn't CTD'd yet ( although I haven't PvP'd much - but have fought a bit ) since beta - in beta stability was horrendous due to my Rade...
- by Shivash - at 2003.07.27 23:41:00
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5. Arbitrator - in Ships and Modules [original thread]
I love the arbitrator, I have one and an Omen and TBH prefer the arbitrator. Whilst it's only got two turrets, the ML of course provides an anti-NPC defence when mining and a long range attack option. Personally I fly mine even though I currentl...
- by Shivash - at 2003.07.25 15:59:00
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6. Gallente frigate for NPC hunter - in Ships and Modules [original thread]
Incursus and Tristan are both excellent frigates. Tristan is a tougher ship but for NPC hunting there's not a lot to choose. Tristan has a Missile launcher, Incursus an extra turret. Basically my advice would be go with the one that fits your bu...
- by Shivash - at 2003.07.25 15:56:00
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7. Nothing serious, just been bothering me for awhile - in EVE General Discussion [original thread]
The arbitrator's beautifull lines are also spoiled by the same graphiti :(
- by Shivash - at 2003.07.25 11:47:00
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8. EVE's PvP or Corp War is Woeful. - in Player Features and Ideas Discussion [original thread]
Could I just point out this is the idea lab... What ideas do you have to sort out the situation?
- by Shivash - at 2003.07.22 11:18:00
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9. More organisation types... - in Player Features and Ideas Discussion [original thread]
"Good idea, similar to the different types of nations in shadowbane but if it was implemented one would have to make sure that there is a huge benefit to not making an Any Race corp or everyone will just make those.." Well pirates would be forced...
- by Shivash - at 2003.07.20 22:24:00
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10. launcher shuttles from Ship - in Player Features and Ideas Discussion [original thread]
Erm you can fit (certainly the amarr one ) shuttles in indies. They are 5000sqm in size ( BTW it's size not mass - mass doesn't matter ) and thus fit in many expanded cargo bays.
- by Shivash - at 2003.07.19 23:58:00
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11. Best Caldari Mining ship? - in Ships and Modules [original thread]
Bantam isn't a BAD miner - not the best ( Probe and Imicus pretty much share that honor ) - when it comes to frigates but Bantam isn't shabby. Caldari however are not the best miners, but do have some funky ships for combat etc. Not to mention a ...
- by Shivash - at 2003.07.19 20:05:00
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12. More organisation types... - in Player Features and Ideas Discussion [original thread]
The main idea behind this is to expand Roleplaying, make races have more of a play and probably enhance PvP combat by actually having a reason for it etc.
- by Shivash - at 2003.07.19 19:54:00
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13. system claiming - in Player Features and Ideas Discussion [original thread]
This formed part of my wider idea for extra 'group' types to straight corporations. For factionalist issues is a good idea :).
- by Shivash - at 2003.07.19 19:52:00
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14. Making Races Matter - in Player Features and Ideas Discussion [original thread]
My proposal about extra type of player 'squads' would cover this very well. Unfortunatly no-one seemed to like it as it never got responded too :(.
- by Shivash - at 2003.07.19 12:25:00
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15. Player Rights vs. Arbitrary GM Decisions - in EVE General Discussion [original thread]
Unofrtunatly to log EVERYTHING that happens would make log files too big. No games of this type will log things like every single shot by everyone would just be too impracticle. Deaths and suchlike will be logged and how they died but that's about...
- by Shivash - at 2003.07.18 19:45:00
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16. More organisation types... - in Player Features and Ideas Discussion [original thread]
In a bid to provide expanded Roleplay options and to give squads more choice I think that there should be more than just corporations. Corporations by definaition in real life are there for one reason - to make money. This seems to mean in EvE tha...
- by Shivash - at 2003.07.17 23:57:00
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17. PvP vs Pk, a question of definition - in EVE General Discussion [original thread]
Personally I think a major part of the problem is CCP's decision to create corporations. By definition a corporation in RL is there to make money. You don't find corporations fighting wars between countries ( unless your skymasters in a dale brown...
- by Shivash - at 2003.07.17 21:34:00
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18. Negative Security Status - When do police shoot at me?! - in EVE General Discussion [original thread]
I believe it's something like -2.0 for 1.0 space ( and 0.9 too ) then as it go's down space becomes more dangerous and you have to stay closer to 0.0 space. However I've also see a flat -5.0 or -4.0 quoted either way -0.7 is 'safe' once the immedi...
- by Shivash - at 2003.07.16 14:00:00
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19. Space Invaders - Know the truth - in EVE General Discussion [original thread]
"Don't forget the cost of your modules. Personally I fly a 3 mil ship with about 15 mil worth of rare modules. And don't forget any cargo you might be carrying. " True, although in my case ( bearing in mind the payout from insurance means I might ...
- by Shivash - at 2003.07.16 08:04:00
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20. Space Invaders - Know the truth - in EVE General Discussion [original thread]
"A cruiser costs 10-200 times the price of a frigate, so i don't see why the 'reasonable' price for letting it live should only be double of the one for the frigate..." You missed the point... it's not that value of the ship that's important but ...
- by Shivash - at 2003.07.15 21:48:00
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