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1. New EVE Chronicle, 'The Greatest Joke' - in EVE General Discussion [original thread]
someone sad: "Technologie behind the borders of understanding and traceability may appear as magic" Something that kind ;) Even today there's technologie with effords and effects ment to appear as magic or mystical ... exspecially the militarys.
- by ShuffCha - at 2006.10.28 09:03:00
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2. Bloggers #30-something, Tuxford on ECM - in EVE General Discussion [original thread]
Implement a module to reset the ship-computer. But do it with high coasts like, lose hole shild, all targets. Or a huge amount of cap or just a real long runtime. Imho the EW problem is that you cant counter it efficiantly.
- by ShuffCha - at 2006.10.24 12:15:00
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3. Sence of Tactic, Tactical Sence? - in Ships and Modules [original thread]
Ave, anytime i read in this board i have the feeling anything will downcalulated to DoT. My question is: Is DoT the ownly attribute whitch decides if you win or loose a battle? As i started playing eve i thought, fine a game where my gamerouti...
- by ShuffCha - at 2005.01.07 11:02:00
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4. Following Ships Into Warp To Defend Borders - in Ships and Modules [original thread]
Edited by: ShuffCha on 23/12/2004 11:58:21 Edited by: ShuffCha on 23/12/2004 11:11:32 Originally by: Liu Kaskakka I reckon there is already a good enough chance of getting to the same spot (if its an object in the system) they are ...
- by ShuffCha - at 2004.12.23 11:06:00
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5. Following Ships Into Warp To Defend Borders - in Ships and Modules [original thread]
Edited by: ShuffCha on 23/12/2004 11:58:21 Edited by: ShuffCha on 23/12/2004 11:11:32 Originally by: Liu Kaskakka I reckon there is already a good enough chance of getting to the same spot (if its an object in the system) they are ...
- by ShuffCha - at 2004.12.23 11:06:00
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6. Following Ships Into Warp To Defend Borders - in Ships and Modules [original thread]
Edited by: ShuffCha on 23/12/2004 10:37:00 Edited by: ShuffCha on 23/12/2004 10:32:25 Edited by: ShuffCha on 23/12/2004 10:30:25 uhhh thats complex in my minor oppinion. Lets take a look to the logical fundametals of solar-warp jumps....
- by ShuffCha - at 2004.12.23 10:27:00
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7. Following Ships Into Warp To Defend Borders - in Ships and Modules [original thread]
Edited by: ShuffCha on 23/12/2004 10:37:00 Edited by: ShuffCha on 23/12/2004 10:32:25 Edited by: ShuffCha on 23/12/2004 10:30:25 uhhh thats complex in my minor oppinion. Lets take a look to the logical fundametals of solar-warp jumps....
- by ShuffCha - at 2004.12.23 10:27:00
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8. How I would fix missiles - missile tracking. - in Ships and Modules [original thread]
Edited by: ShuffCha on 21/12/2004 15:25:37 some good points but the logic lags ... sure turningrate could be a way. but why they dont did it already. I fear this is connected with cpu ressources and connections bandwith. but i donno exactly. ...
- by ShuffCha - at 2004.12.21 15:24:00
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9. How I would fix missiles - missile tracking. - in Ships and Modules [original thread]
Edited by: ShuffCha on 21/12/2004 15:25:37 some good points but the logic lags ... sure turningrate could be a way. but why they dont did it already. I fear this is connected with cpu ressources and connections bandwith. but i donno exactly. ...
- by ShuffCha - at 2004.12.21 15:24:00
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10. Cruisers and Battle Cruisers setup for speed - in Ships and Modules [original thread]
Call me a noob, i am hmm i thought with the exodus changes missels wont miss. So instead of running out flighttime. So fakt is that you have to hold the speed for hole flighttime. But its even more, you have to fly direktly away from projectile. ...
- by ShuffCha - at 2004.12.21 11:26:00
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11. Cruisers and Battle Cruisers setup for speed - in Ships and Modules [original thread]
Call me a noob, i am hmm i thought with the exodus changes missels wont miss. So instead of running out flighttime. So fakt is that you have to hold the speed for hole flighttime. But its even more, you have to fly direktly away from projectile. ...
- by ShuffCha - at 2004.12.21 11:26:00
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12. Missles are too uber.... NOT - in Ships and Modules [original thread]
there should be 3 option to face a missle attack: 1. Defenders 2. Smartbombs 3. Point Defence 4. Flee I havent experience in PvP so forgive me. 1. If you install a seperate small defender luncher you schould be able to fire defs fourth the tim...
- by ShuffCha - at 2004.12.20 11:52:00
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13. Missles are too uber.... NOT - in Ships and Modules [original thread]
there should be 3 option to face a missle attack: 1. Defenders 2. Smartbombs 3. Point Defence 4. Flee I havent experience in PvP so forgive me. 1. If you install a seperate small defender luncher you schould be able to fire defs fourth the tim...
- by ShuffCha - at 2004.12.20 11:52:00
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14. Chance to hit - in Ships and Modules [original thread]
I had something in mind that the scanning resolution in relation to difference speed and ship signature influences this too. But your answer helped me already much. I still training MP und will ^^. so a other question, i heard of point defence. ...
- by ShuffCha - at 2004.12.20 11:15:00
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15. Chance to hit - in Ships and Modules [original thread]
I had something in mind that the scanning resolution in relation to difference speed and ship signature influences this too. But your answer helped me already much. I still training MP und will ^^. so a other question, i heard of point defence. ...
- by ShuffCha - at 2004.12.20 11:15:00
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16. What Do u Name your ship(s)?+ - in EVE General Discussion [original thread]
Hmm, i used to use stone-names: - Lapezlazuli - Obsidian - Ruby etc pp Or task-linked names: - GapHammer = BB - Choise = Ca (hit and run ^^) Or names with emotional contenxt: - Argony (1. hauler) - MoonHouwl - FareFade - Dreamland - LuckyLane -...
- by ShuffCha - at 2004.12.20 10:55:00
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17. What Do u Name your ship(s)?+ - in EVE General Discussion [original thread]
Hmm, i used to use stone-names: - Lapezlazuli - Obsidian - Ruby etc pp Or task-linked names: - GapHammer = BB - Choise = Ca (hit and run ^^) Or names with emotional contenxt: - Argony (1. hauler) - MoonHouwl - FareFade - Dreamland - LuckyLane -...
- by ShuffCha - at 2004.12.20 10:55:00
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18. Noob of the year award goes to....... - in Skill Discussions [original thread]
Originally by: darth solo Originally by: JoeSomebody Originally by: darth solo mining skill giving u 5% more damage to large PRJ guns... u kiddin, right? u trying to say some1s been messing me around?...... thats t...
- by ShuffCha - at 2004.12.20 10:41:00
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19. Noob of the year award goes to....... - in Skill Discussions [original thread]
Originally by: darth solo Originally by: JoeSomebody Originally by: darth solo mining skill giving u 5% more damage to large PRJ guns... u kiddin, right? u trying to say some1s been messing me around?...... thats t...
- by ShuffCha - at 2004.12.20 10:41:00
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20. Tech 2 ships and beyond...Available only thru NPC market?... - in Ships and Modules [original thread]
I think tech 3 isnt realy ment for players on theire own. Look, how long you've to farm with top-skill and equipment to gain 1 billion creds?. In my point of view, tech 2 ships are task forces ... not minder not more. A small gang of tech 2 ship...
- by ShuffCha - at 2004.12.20 10:01:00
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