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41. Interdictor Invention - in Science and Industry [original thread]
I've heard about similar things with Tactical Shield Manipulation, where, when trained to level 5, it acts as though you had level 0.
- by Sigos - at 2007.07.27 18:30:00
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42. Ingame Browser User Agent changed with rev 2.1 patch - in EVE Technology Lab [original thread]
Originally by: Jojo Yohan It appears that they might have fixed it due to patch notes set for tomorrow. Even so, the method I suggested works well even if they do change the browser name. This means lesss work changing things later on.
- by Sigos - at 2007.07.25 04:37:00
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43. Ingame Browser User Agent changed with rev 2.1 patch - in EVE Technology Lab [original thread]
For now, you can just check to see if the 'eve.trusted' header is set. Even if you are not set as trusted, this header will have a value of 'no', so if you just use a function like PHP's isset, you can tell if the igb is being used.
- by Sigos - at 2007.07.25 04:00:00
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44. Dual Head Question.. - in EVE Technology Lab [original thread]
Run as windowed with the resolution set to that of the monitor and position it to fill up the whole screen (just have to move it up and center it a few pixels, probably). I believe that there are a few programs that will do this automatically (EVE...
- by Sigos - at 2007.07.15 04:40:00
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45. EVE API request: allianceID given corporationID - in EVE Technology Lab [original thread]
Originally by: Takashi Kurosawa Yeah OK, makes sense, but then I would like it if it was just possible to add the fields allianceID and allianceName to the charactersheet XML file which is really all I need. Garthagk? I imagine the reas...
- by Sigos - at 2007.07.13 17:50:00
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46. Buttons, HTML and frames - in EVE Technology Lab [original thread]
The only way I can think of doing this is by using clientside scripts (ie: javascript), but it may be possible without this. It might be possible using headers or something, but I have not tried.
- by Sigos - at 2007.07.12 06:03:00
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47. EVE API request: allianceID given corporationID - in EVE Technology Lab [original thread]
Due to the extremely large number of corporations in EVE, we will not recieve the ability to get information on any given corporation. Garthagk may give the ability to get the general information on corporations given an allianceid. Additionally, ...
- by Sigos - at 2007.07.12 06:01:00
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48. API Request - in EVE Technology Lab [original thread]
Hrm...so 3 is available... Where can I find the extras that aren't documented on the main API page?
- by Sigos - at 2007.07.08 18:20:00
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49. API Request - in EVE Technology Lab [original thread]
Would it be possible to get the following information provided through the API? 1.) XML file of all the alliances in the game with ids and names 2.) XML file of all the corporations in the game with ids and names (or at least from a certain allia...
- by Sigos - at 2007.07.07 03:45:00
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50. 2 minor issues, Heat / lvl 5 - in Test Server Feedback [original thread]
XE-021 is equivalent to X*10^-21. 10^21 is a positive number, so assuming that X isn't negative, it will be a positive number. The fact that it is a negative exponent simply means that it's the inverse of the number to the absolute value of the ex...
- by Sigos - at 2007.05.17 02:34:00
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51. Best bait ship for tankage? - in Ships and Modules [original thread]
Edited by: Sigos on 15/05/2007 23:53:11 (Navy) Megathron (7) 6 Reinforced Bulkhead IIs 1 Damage Control II Active Shield Hardeners (probably a couple invulnerability fields) Large Shield Extenders The Navythron can almost undoubtedly tank a...
- by Sigos - at 2007.05.15 23:54:00
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52. Drone Aggro - in Missions & Complexes [original thread]
Originally by: Shatain And before ppl really start flaming, for all you missile jockeys out there, liken this to have all but a few of your missiles shot out of the air by NPC's over 100km away. Haven't flown a Raven have you? That actu...
- by Sigos - at 2007.05.15 20:45:00
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53. lag? get rid of drones! - in EVE General Discussion [original thread]
Originally by: Ethan Hunte Anyway, since this game has over 150K, with so much in alliances in 0.0, how can you say remove 200 + ship battles? A lot of people want to kill alot of other people. Split up the fleets? If you attack multipl...
- by Sigos - at 2007.05.13 15:09:00
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54. Hawk - All missile fitting - in Ships and Modules [original thread]
A decent T2 active tank can handle over 1.5x the dps of a passive tank. A good active tank sporting a gistii a-type booster can tank almost 3x the dps of a passive tank. The setup I would suggest for a hawk is: 4x Standard Missile Launcher II Em...
- by Sigos - at 2007.05.09 17:27:00
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55. Request: DOominix Setup for 0.0 ratting - in Ships and Modules [original thread]
Originally by: Tarazed Aquilae Three CCC rigs. Lows: LAR II; 2x TII Active Kinetic Hardener; 2x TII Active Thermal Hardener; Damage Control II; Whatever, maybe a TII explosive hardener in case you get jumped in 0.0 Mids: 3x Cap recharger...
- by Sigos - at 2007.05.08 22:01:00
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56. Myrm Command Ships? - in Ships and Modules [original thread]
Originally by: Liang Nuren Hopefully the T2 Tier 2 BC's would be useful for something other than uber tanks and crazy damage. Maybe ewar or another support ship. Heavy recon ships...yum, myrmidon with 4 highs, 8 mids, 6 lows, a sensor d...
- by Sigos - at 2007.05.08 21:58:00
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57. Nice stuff I'd like to see in EVE soon(tm) - in EVE General Discussion [original thread]
Originally by: Mooogie 10. . . . I, for one, was seriously disappointed when I took myself to see the black hole landmark in Minmatar space... only to find that there was no black hole to be seen. . . Well...it is a black hole...
- by Sigos - at 2007.05.08 15:35:00
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58. missiles or turrets - in Skill Discussions [original thread]
Originally by: vostok caldari - both You know, if you like flying more than a handful of ships. It should also be noted that drones will help you in most any of the larger ships, not just gallente.
- by Sigos - at 2007.05.08 14:33:00
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59. Basilisk Setup Question. - in Ships and Modules [original thread]
A dominix can potentially remote boost more per second than a basilisk, but at reduced range. If you can keep the dominix on top of the other ship, it will be better. I believe I had a fitting that had 6 (or it may have been 5) large shield transp...
- by Sigos - at 2007.05.07 19:57:00
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60. The Assault lvl 4 - in Missions & Complexes [original thread]
Well, my agent loves to give me the Serpentis version of this mission, and I love it. The best tip I can give you is to use the most effective drones you can against the dire ships, have them attack before the jam, and watch them kill them. If it'...
- by Sigos - at 2007.05.05 14:43:00
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