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1. New pos removal -> nanite Detinator - in Player Features and Ideas Discussion [original thread]
Originally by: Jimmmy Jones Yes in some cases a highsec POS can be intentionally left empty for long periods of time. I know that one of my chars corps maintains a highsec research pos and only turns it on once every few weeks when some BP...
- by Sith LordX - at 2011.01.09 05:53:00
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2. CCP Does Nothing to Reward LONG TERM PLAYERS / UNFAIR! - in Player Features and Ideas Discussion [original thread]
Long term play gives you access to more ships, more powerful skills, more isk. Its all about more choices. We get to be pretty powerful as solo players, depends also how much isk you make.
- by Sith LordX - at 2011.01.04 00:39:00
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3. Armour Plates and Extended Shields - in Player Features and Ideas Discussion [original thread]
Originally by: wizard87 Buffer tanking is too powerful. I propose a maximum of 1 Plate/Extender. So a 1600 + 800 plate is ok, but 2x 1600s are not possible. Same applies to shield - 1x LSE + 1xMSE is ok, but 2x LSE not possible. And......
- by Sith LordX - at 2010.05.28 11:43:00
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4. Minimum of 2 skills in the queue - in Player Features and Ideas Discussion [original thread]
Originally by: Mr Barksdale Originally by: sue AGPlant Edited by: sue AGPlant on 20/05/2010 12:50:55 1 you dont loose any skill training time (this seems to be your main concern) 2 so what it takes longer it gets the job done 3...
- by Sith LordX - at 2010.05.20 14:38:00
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5. Change all NPCs - in Player Features and Ideas Discussion [original thread]
Originally by: Hanneshannes Sleepers aren't like what I imagine atm. I imagine a single NPC to be almost up to par with a player. Drakes can still solo most low class WH sites. Get back to us when you have soloed a class 6... wait eve...
- by Sith LordX - at 2010.05.20 14:28:00
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6. jumpfreighters - in Player Features and Ideas Discussion [original thread]
You can't jump in highsec because highsec is cynojammed by the empires to the point that no pod pilot can jump in highsec space to prevent capital ships from entering highsec space controlled by a pod pilot. Only empire NPC's can do such jumps f...
- by Sith LordX - at 2010.05.16 09:15:00
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7. Stopping suicide Gankers - in Player Features and Ideas Discussion [original thread]
It's you who is crying, and thats the true reason why we do it. To make you cry. And if we made nothing off it then we'd still do it just to make you cry. Also to get a free kill. A loss for a kill. But also for your tears.
- by Sith LordX - at 2010.05.07 08:11:00
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8. Attract People to the game by injection of PLEX-time into skill queue - in Player Features and Ideas Discussion [original thread]
LOL If I could do this I could get one skill to level 5 every day.
- by Sith LordX - at 2010.05.03 21:40:00
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9. stop insurance pay when killed by concord - in Player Features and Ideas Discussion [original thread]
Having no insurance isn't going to stop people like me from ganking you. Infact talking about it right now will prob get people to try to find you and gank you some more. XD Like I say to everybody, maybe eve isn't the right MMO for you if you can...
- by Sith LordX - at 2010.04.21 17:18:00
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10. Nano nerf needed again? - in Player Features and Ideas Discussion [original thread]
Originally by: SilentHunter13 Hi all, just wanted to bring to your attention the new toy of everyman and his dog in eve. The Dramiel. Now if I remember correctly about the infamous days of riding around in a interceptor going 8km/s or fa...
- by Sith LordX - at 2010.04.08 12:27:00
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11. Suicide Gang's Control: Insurence - in Player Features and Ideas Discussion [original thread]
It will never stop them, even if insurance was removed from it all together. Some people are just rich, and like a easy kill thats very big isk for you. Still not much for them. Example hulk about a 180mill kill vs their gank loss 30 or 40mill. St...
- by Sith LordX - at 2010.04.08 12:06:00
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12. Cloaking effects - What ever happened to Trinity's cloak? - in Player Features and Ideas Discussion [original thread]
Edited by: Sith LordX on 08/04/2010 12:00:47 1. It was a outdated graphics effect/animation. 2. It was unrealistic, and it looked like crap.
- by Sith LordX - at 2010.04.08 11:59:00
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13. T3 Ammunition - in Player Features and Ideas Discussion [original thread]
This would be awesome for T3 ships and T3 guns.
- by Sith LordX - at 2010.04.06 08:58:00
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14. Heavy Disruption Ships - Tier 2 T2 - in Player Features and Ideas Discussion [original thread]
Eve is a sandbox, there's no such thing as overpowered then its blobs online as they say. This is a good idea, I like it.
- by Sith LordX - at 2010.04.06 08:36:00
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15. Surgical Bombers - in Player Features and Ideas Discussion [original thread]
Originally by: Big McLarge'Huge Originally by: Duchess Starbuckington Actually I'd rather the devs spent time on actual fixes rather than worthless toys. I'm bigger than you. Size doesn't matter, its how you use it. If you ...
- by Sith LordX - at 2010.03.25 03:16:00
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16. New bonus type: stacking penalty reduction - in Player Features and Ideas Discussion [original thread]
Edited by: Sith LordX on 25/03/2010 03:13:42 Edited by: Sith LordX on 25/03/2010 03:12:04 Originally by: Sphit Ker How about that? Thoughts? Discuss.. Stacking Penalty Reduction (Rank 16) Level 1. Reduces stacking penalty fo...
- by Sith LordX - at 2010.03.25 03:08:00
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17. Avatars - in Player Features and Ideas Discussion [original thread]
This is a game about space ships not about Gundams!
- by Sith LordX - at 2010.03.15 13:19:00
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18. The BlackOps Issue - in Player Features and Ideas Discussion [original thread]
These are T2 ships and should act like them. Their performance is lacking vs other T2 ships. T2 usoualy has double the spec of their T1 counterparts. This is not the case with a black ops. Lets compare a AF to a regular frigate. AF's have massive ...
- by Sith LordX - at 2010.03.10 16:34:00
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19. Overheating balances - in Player Features and Ideas Discussion [original thread]
Edited by: Sith LordX on 15/12/2009 10:19:30 You really want a reply? OK, Replied... Seriously, Armor is fine, shields are fine, ccp thinks so, they must be fine. Overheating can only last for so long and theres a risk to poping the m...
- by Sith LordX - at 2009.12.15 10:15:00
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20. T3 5th Subsystem? - in Player Features and Ideas Discussion [original thread]
When testing of the subs was taking place, there where 5, called subsystem 5, one for each sub category. Yes there are sipose to be 5 for each of the 5 sub categories. And in fanfest it was talked about. Don't know what they are doing atm.
- by Sith LordX - at 2009.12.13 21:53:00
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