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81. Ship Hardpoints - in Player Features and Ideas Discussion [original thread]
Originally by: Dave PSI I like it how it is, atm you could see which turrets are fittet (long / short / T2) you would loose option if they are integrated in the ship model. Also its problematic if ships get a balancing change (like the Kha...
- by Solant - at 2007.10.09 02:37:00
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82. 25mill skillpoint gallente - great with blasters - in Timecode Bazaar [original thread]
4.5b
- by Solant - at 2007.10.07 19:02:00
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83. IGN Graphics video - in Test Server Feedback [original thread]
Originally by: Valandril Am i only one to like old prophercy a lot more ? (only proph is loading for me :P), new models are all shiny and toyish, while old one looks like made from steel. if by shiny you mean "use proper shaders" I gue...
- by Solant - at 2007.10.07 13:06:00
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84. Battle-Recorder & Battle-Player Eve Online's fight record tool - in Player Features and Ideas Discussion [original thread]
Originally by: ninjaholic Exactly, just recording the state of each item on a timeframe, which you could then play-back, and make an amazing user-created video out of! PLEASE CCP!! I'd love to take some of the fleet ops I've seen and mak...
- by Solant - at 2007.10.07 12:58:00
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85. NPC space traffic between Planet and Station - in Player Features and Ideas Discussion [original thread]
if they coded this to not actually represent the convoys as "ships" like they do for npcs and stuff it wouldnt have to lag the server at all.. just dont allow interaction with said ships (scenery only) and have it all client-side... not a bad ide...
- by Solant - at 2007.10.07 12:52:00
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86. EVE 2 - in Player Features and Ideas Discussion [original thread]
drugs are bad, mmkay?
- by Solant - at 2007.10.07 12:50:00
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87. Concord hire privateers! - in Player Features and Ideas Discussion [original thread]
Edited by: Solant on 07/10/2007 12:47:49 A few flaws in your grand plan. Unless 'pirates' can shoot ANYONE operating under one of these "privateer licenses" on sight, this is ridiculous and would never make it to the drawing board. If they co...
- by Solant - at 2007.10.07 12:47:00
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88. Ship Hardpoints - in Player Features and Ideas Discussion [original thread]
Okay, there is one aspect of EVE that really bothers me, and that is the rather weak representation of turrets and moreso missile launchers on ones ship. This obviously excludes capital-class weapons, because they look uber cool (aside of course ...
- by Solant - at 2007.10.07 12:40:00
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89. Player Concord Operatives? - in EVE General Discussion [original thread]
Originally by: MotherMoon is a magic beam of bull**** stopping my weapons?? I don't think so, CCP is smart, and they won't turn this into WoW in space. you are never safe in eve. QFT, and made my day. /lawl
- by Solant - at 2007.10.07 12:28:00
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90. Fixing this game - blob, trade and risk vs reward. - in EVE General Discussion [original thread]
There is no way you can incorporate an SP based "experience" grind to EVE without fundamentally breaking the game. On paper it seems like a creative idea, and I will give it that, but in practise it will be exploited to the mass detriment of the g...
- by Solant - at 2007.10.06 06:31:00
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91. Dont drink - in EVE General Discussion [original thread]
I've had a few alcohol-assisted losses over the years... The first Gistii A-Type SSB I ever bought ( and last, coinidentally) had just been equipped on my first shiny Hawk, but I had to travel to Osmon for the T2 rails for it. I had a -4 sec stat...
- by Solant - at 2007.10.06 05:41:00
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92. ECM Drones - in Skill Discussions [original thread]
Originally by: Shaddam V I'm a little confused about the myrm setup. If you are using dampeners on the ship, then they will have little effect when you are as close as you will need to be to use anything other than long range guns (which g...
- by Solant - at 2007.10.04 12:35:00
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93. Passive tanking is still to overpowered - Here's why - in Ships and Modules [original thread]
Originally by: Ziya Zihi Looks like we have a passive shield tanker here, seems lots of them are replying to this thread actually. The point is the best ship and setup to use against that eagle was being used without going up a class size...
- by Solant - at 2007.10.04 08:53:00
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94. Polycarbon Engine housing rigs overpowered? - in Ships and Modules [original thread]
You know, I won't even get started on the base arguiment here- I personally think that there are certain speed setups in this game that are simply overpowered, but there are a lot of factors that need to be looked at for that. However, people, st...
- by Solant - at 2007.10.03 11:52:00
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95. CCCP Please Take Measures to Stop Metagaming!!! - in EVE General Discussion [original thread]
Originally by: TDRC Holding blah blah metagaming, blah blah play the game for what it is, blah blah me and my corpmates died /end sobstory Your post is a perfect example of the useless whiners on these forums, who come to complain abo...
- by Solant - at 2007.10.03 11:33:00
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96. "Specialization" skill ENORMOUS disparity. - in EVE General Discussion [original thread]
Originally by: Kaze Deoulle Originally by: Shikaku you also get the core gunnery that affects all thre different turret types wich means fast crosstraining they also get core missile stuff whats your point. you're missing t...
- by Solant - at 2007.10.03 11:22:00
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97. Train more than 1 skill at once, for +$2/month for every extra skill - in Player Features and Ideas Discussion [original thread]
Originally by: Kanarue Shinohara Edited by: Kanarue Shinohara on 30/09/2007 01:40:10 On my in-game Notepad, the title is " Game Suggestion VIII " Suggestion: Train more than one skill simultaneously, for an extra $2/month for every...
- by Solant - at 2007.09.30 11:14:00
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98. PC 16m and 21m sp characters - in Price Checks [original thread]
The second char looks like he is combat based, so the fact youre training freighters to 5 kinda blows me away. For a 21m sp char, and a gallente char, the amount of drone skills you have is very weak.
- by Solant - at 2007.09.29 13:00:00
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99. Buying new Eve Computer - Suggestions welcome - in EVE General Discussion [original thread]
Edited by: Solant on 29/09/2007 12:30:48 You guys are all nuts... There is no freaking way that EVE requires anything more than an FX quality card, 1.5ghz cpu, and 1 gig of ram to be played normally. The people in this thread suggesting for ...
- by Solant - at 2007.09.29 12:29:00
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100. Calling all monster tankers - in Ships and Modules [original thread]
Originally by: Gor Kraon Originally by: Solant Thats exactly what I was pointing out. I use active hardeners on my drake. To get the most out of a pure passive tank your lows will all be SPR IIs. As such there is no way you can...
- by Solant - at 2007.09.29 11:03:00
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