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1. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
Little Blackjack wrote: CompleteFailure wrote: elitatwo wrote: 2 light, 300% bonus = 8 effective (remember they already do 100% dmg before bonus :P) +1 Itago Gemulus wrote: 2 drones +300% = 2+6 (2=100% ->300%=6) for a total of ...
- by Striscio - at 2014.02.25 18:00:00
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2. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: [...] and then to give all three "old NOS", that is, Energy Vampires would continue to leech from your target until their cap reaches zero, regardless of your own cap level. [...] Interesting, did you plan to release a modul...
- by Striscio - at 2014.02.25 16:40:00
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3. ORE Battleship - in Player Features and Ideas Discussion [original thread]
James Nikolas Tesla wrote: I like the idea of having it fit links because it adds to how many ways you can fit it. As for your idea to drop the Exhumers skill, I need to think on it. Maybe it could use the skill ORE Industrial instead. My po...
- by Striscio - at 2014.02.07 11:00:00
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4. ORE Battleship - in Player Features and Ideas Discussion [original thread]
The idea is nice (as the OP try to focus on more ships/roles and not on more yield) but it feel like you're trying to blend too many features into a single hull. Remember that ORE are no longer a misplaced bunch of ships placed around, since the ...
- by Striscio - at 2014.02.07 00:06:00
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5. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
Portable Monument, when you need some ego boost. (You can choose its name when anchored) Also faction version, "CCP's Monument to Rage" that cause no flag when attacked and goes into 48h reinforcement, perfect for your last minute riot.
- by Striscio - at 2013.11.13 19:35:00
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6. Make Deep-space Transports Null-viable - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: 25% of the same racial JF capacity. (Since the JF skill specifies 5% bonus per level, that should also be present.) For Caldari, JF 294,375 m3 becomes DST 73,594 Amarr JF 275,625 / DST 68,907 Gallente JF 281,250 / DST 70,...
- by Striscio - at 2013.09.10 17:46:00
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7. Make Deep-space Transports Null-viable - in Player Features and Ideas Discussion [original thread]
3. Would be probably the more spectacular and fun. It would be epic, at least as concept... we know that the iteration is not possible including both "non-overpowered" and "not useless in reality". Pity. 1 and 2. Dunno... i would still make more ...
- by Striscio - at 2013.09.10 17:05:00
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8. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Add visible copious effect to combat boosters. For example Blue pill will temporary enlarge the ship. (INB4 "Enlarge your Thorax")
- by Striscio - at 2013.09.10 16:53:00
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9. CCP: Marauders should "maraud" as in raid, pilliage. fast movers, not ... - in Player Features and Ideas Discussion [original thread]
The name argument make sense as much Industrial Ships build things and Logistic Ships move things around Yeah.. fancy name, way more important than skill plans people are making since Trinity according to their needs .
- by Striscio - at 2013.09.10 15:46:00
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10. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Doddy wrote: Will be epic, but why the bastion module not buff missile damage application? I get velocity maybe but it should have at least one of the other effects (for sig radius or velocity effect) or its pretty useless. Well actually the...
- by Striscio - at 2013.09.10 15:31:00
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11. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: [ Overall this is a rather prickly issue since you have people on the one side who want the Marauders for pure PvP and don't give a flying crap about their PvE usability. On the other you have the people who have actua...
- by Striscio - at 2013.09.10 13:05:00
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12. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Ralph King-Griffin wrote: Afru Tolm wrote: Does this mean the ships are getting new hulls? or are the same hulls being kept and modified for the deployable mode? Obviously this is the most important change happening here. Also if they are ...
- by Striscio - at 2013.09.09 13:19:00
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13. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Ralph King-Griffin wrote: As many,many people have proposed. Far to many for it to go unrepresented ,or at least acknowledged in the next iteration The sad part would be that probably none of the proposers really believe it is a solution as ...
- by Striscio - at 2013.09.08 10:26:00
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14. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
As some other people already proposed, a good solution could be "scripts". Let's call them something like "Deployment Reconfiguration Protocol" (so Sci-fy and people against name dumbing can be happy). A pair of scripts should be enough. As conce...
- by Striscio - at 2013.09.08 09:44:00
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15. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: I would also like to point out that Eve Board is only tracking a small fraction of pilots in the game. We know there are around 500,000 active accounts in the game and looking at data from the last published Quarterly ...
- by Striscio - at 2013.09.08 08:30:00
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16. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Add a new module "Station Decoy" that turns your ship into a "Ruined Station". A new breed of carebears has born, the Carechameleons.
- by Striscio - at 2013.09.07 21:24:00
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17. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Tyberius Franklin wrote: Roime wrote: Baal Zann wrote: honestly without the tank bonus they're just plain going to be too soft, i was excited when i heard about this in the first iteration, now im thinking about selling my vargur, without...
- by Striscio - at 2013.09.07 10:24:00
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18. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
I would like to apologize for my English before the post itself. I'm not a native English speaker, be kind yet feel free to correct me, the faster i learn the lesser i will bother you with bad writing I would like to say that i own and use mara...
- by Striscio - at 2013.09.06 22:00:00
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