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21. Inferno - a bit gimped? - in EVE General Discussion [original thread]
To be honest, the most exciting thing I have seen so far in that list is the CPU Rigs. So many cool fittings will be possible with these. Rokh with 5 x Mining Upgrades anyone? And a whole lot more...
- by Sunviking - at 2012.05.08 21:41:00
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22. Inferno? Little over 2 weeks away and no info? - in EVE General Discussion [original thread]
Doctor Ungabungas wrote: Sunviking wrote: The lack of information looks suspiciously like there are issues at CCP and perhaps that the Inferno release is about to get delayed. Or maybe they're crunching and trying to see just how many fea...
- by Sunviking - at 2012.05.08 21:34:00
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23. Is it worth coming back and playing eve? - in EVE General Discussion [original thread]
Fabulousli Obvious wrote: Sunviking wrote: Basically, it is only 2 weeks until Inferno is released, and we still have no confirmation on what new ships, if any, we will be getting. Nothing on Sisi yet. The new Tier 3 Battlescruisers were on ...
- by Sunviking - at 2012.05.08 14:34:00
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24. Inferno? Little over 2 weeks away and no info? - in EVE General Discussion [original thread]
The lack of information looks suspiciously like there are issues at CCP and perhaps that the Inferno release is about to get delayed.
- by Sunviking - at 2012.05.08 14:30:00
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25. Is it worth coming back and playing eve? - in EVE General Discussion [original thread]
Basically, it is only 2 weeks until Inferno is released, and we still have no confirmation on what new ships, if any, we will be getting. Nothing on Sisi yet. The new Tier 3 Battlescruisers were on Sisi about a month before Crucible got released (...
- by Sunviking - at 2012.05.08 14:19:00
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26. Is it worth coming back and playing eve? - in EVE General Discussion [original thread]
To be honest I am not really playing at the moment. I have 2 accoutns running, and I only really log in to update the skill-queue etc. It would take CCP to release something pretty fantastic for me to start devoting serious time to this game agai...
- by Sunviking - at 2012.05.08 13:33:00
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27. Sticky:Combat frigate changes for Inferno - in Player Features and Ideas Discussion [original thread]
I just want to say, that all the people out there wanting the Amarr Laser cap bonuses to be ditched, if you do that then Amarr will become useless in PvP, as being already most vulnerable to Neuts and Nos, they will suddenly become fatally weakene...
- by Sunviking - at 2012.05.08 12:50:00
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28. Sticky:Combat frigate changes for Inferno - in Player Features and Ideas Discussion [original thread]
I don't like the idea of removing the spare turret/launcher slots from launcher/turret ships respectively. For example, I want the Merlin to keep its launcher slots on top of its turret slots, it provides for more flexibility in ship fittings, an...
- by Sunviking - at 2012.05.08 12:38:00
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29. does golem (and marauders) need a slight buff?? - in Ships and Modules [original thread]
Jacob Holland wrote: You think Torps have it bad? Try flying a Blaster Kronos Similar paper DPS but you spend 2/3 of a mission flying round trying to apply it... And the alternative is Rails... True, but Blasters are supposed to have the...
- by Sunviking - at 2012.05.07 19:04:00
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30. The Golem - The "Meh" of Marauders - in Missions & Complexes [original thread]
Just Lilly wrote: A 30 mil Manticore can fire standard torps up to 60.8 km With T2 launchers and Javs, it can reach 90.1 km No range rigs A 850 mil Golem can only manage around half that distance, with T2 rigs attached. It's just silly when ...
- by Sunviking - at 2012.05.07 18:53:00
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31. The 4 Races Mission hubs... - in Missions & Complexes [original thread]
Torrinos, Lonetrek, Caldari. It's a 0.5 system with 3 x level 4 agents, with another level 4 agent next door in Ibura, a 0.6 system itself. Plus there is a storyline agent there too. Oh, and lots of security agents for all the other levels in To...
- by Sunviking - at 2012.05.07 18:48:00
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32. New Rigs - in Player Features and Ideas Discussion [original thread]
el Estilete wrote: Golem with 6 launchers!!! Something like that, but you would have fitting issues so we would have to gimp tank and/or DPS, plus you would lose your Torpedo range from using Rig slots for something else. So its all balanced...
- by Sunviking - at 2012.05.05 17:05:00
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33. No more learning implants! - in EVE General Discussion [original thread]
Keep learning implants. I have enough ISK not to care about losing my +5s.
- by Sunviking - at 2012.05.05 17:02:00
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34. New Rigs - in Player Features and Ideas Discussion [original thread]
Hi, I for one would love to see Rigs introduced that give you extra fitting slots, adding a greater level of flexibility in ship fittings. Example 1: Additional Missile Hardpoint Gives +1 additional Missile slot in high slots Only works if yo...
- by Sunviking - at 2012.05.05 11:13:00
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35. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
Javius Rong wrote: Module to improve explosion radius/speed of missiles (tracking enhancer + tracking computer equivalents). Should have mid-slot and low slot version. Adaptive invul field - passive version for shields. (like EANM for armor) ...
- by Sunviking - at 2012.05.04 15:19:00
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36. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
SPACIAL DISTORTION DETECTOR Role: Detects presence of cloaked ships Ongrid. Does not tell you where or how many there are, just that they are there, somewhere. Prerequisites: Cloaking 4 ??? ??? Active module, can be set to auto-repeat, has dura...
- by Sunviking - at 2012.05.04 15:18:00
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37. Counter cloaking, please read before nuking. - in Player Features and Ideas Discussion [original thread]
Here's my idea: A Spacial Distortion detector that is able to detect the presence of any cloaked ships ongrid. It doesn't tell you where they are, just that they are there.
- by Sunviking - at 2012.05.04 15:14:00
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38. Sticky:Combat frigate changes for Inferno - in Player Features and Ideas Discussion [original thread]
Gypsio III wrote: Sunviking wrote: It might work well for the Merlin, but I hope it doesn't get replicated for the Rokh when you come to Battleship balancing, as Rokh is supposed to be a long-range platform which needs its optimal range bonu...
- by Sunviking - at 2012.05.04 15:12:00
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39. Sticky:Armor / shield rig changes for Inferno - in Player Features and Ideas Discussion [original thread]
Istvaan Shogaatsu wrote: Caldari ships are already the slowest around. This would make the buffer variants slower still. I am not sure this is a good thing. I am Caldari too and I have no problem with it. When a ship is already that slow, i...
- by Sunviking - at 2012.05.04 15:03:00
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40. Sticky:Armor / shield rig changes for Inferno - in Player Features and Ideas Discussion [original thread]
CCP Ytterbium wrote: We would like to discuss possible changes to Armor / Shield rigs for Inferno. It would be the first of many steps to rebalance active versus passive tanking, and promote usefulness of active tanking in small, mobile combat...
- by Sunviking - at 2012.05.04 14:55:00
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