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101. Missile Rebalancing in Inferno? - in EVE General Discussion [original thread]
Gypsio III wrote: The problem with threads like this is that they get polluted by idiot carebears. The real problem with Threads like this, is that people like You try and hijack them and/or Troll them with comments like that. Can we keep t...
- by Sunviking - at 2012.04.19 07:48:00
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102. Missile Rebalancing in Inferno? - in EVE General Discussion [original thread]
Kattshiro wrote: Hmm most everyone uses tracking comps or enhancers with turret boats...It's a given that you fit them. But people dont seem to do this as much with missiles boats. (TP) why not? That or add rigs that aid in explosion...rather t...
- by Sunviking - at 2012.04.18 18:00:00
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103. Missile Rebalancing in Inferno? - in EVE General Discussion [original thread]
Gypsio III wrote: Sunviking wrote: Explosion Radius also needs to be looked at, as does Explosion Velocity. I would say that raw damage is good enough already As for the 'do stealth bombers need more range' question you ask, do you see Batt...
- by Sunviking - at 2012.04.18 17:43:00
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104. Missile Rebalancing in Inferno? - in EVE General Discussion [original thread]
Gypsio III wrote: Sunviking wrote: The problem is their usability in just about any scenario. Torpedoes are currently very ineffective in both PvE and PvP. The only ship that can use Torpedoes effectively in PvE is the Golem. And there is...
- by Sunviking - at 2012.04.18 16:46:00
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105. Missile Rebalancing in Inferno? - in EVE General Discussion [original thread]
Gypsio III wrote: Sunviking wrote: I am talking about overall range of Torpedoes, I do not subscribe in any way to the 'pretty patterns of numbers fallacy' that you talk about. There is plenty of room for flexibility in how Torpedoes' range ...
- by Sunviking - at 2012.04.18 16:24:00
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106. Missile Rebalancing in Inferno? - in EVE General Discussion [original thread]
Gypsio III wrote: Oh, one more thing about the "pretty patterns of numbers" fallacy. Guided missiles all travel at the same speed, 5625 m/s. However, one of the many reasons why Cruise is useless is because of flight time. So we could make Crui...
- by Sunviking - at 2012.04.18 15:53:00
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107. Missile Rebalancing in Inferno? - in EVE General Discussion [original thread]
Cearain wrote: Sunviking wrote: Gypsio III wrote: Sunviking wrote: The reason long-range version of short-range gun ammo (Scorch, etc) has a greater range bonus than long-range version of short-range Launcher ammo (Javelin) is because ...
- by Sunviking - at 2012.04.18 14:56:00
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108. Missile Rebalancing in Inferno? - in EVE General Discussion [original thread]
Cipher Jones wrote: While we are fixing things that aren't broken can I please get a tummy rub? Thanks. No, you can't get a tummy rub. I'm not suggesting Missiles need a boost in the way Hybrids or Projectiles did, but they definitely need...
- by Sunviking - at 2012.04.18 14:42:00
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109. Missile Rebalancing in Inferno? - in EVE General Discussion [original thread]
Ioci wrote: Ager Agemo wrote: a drake for example just by fitting t2 launchers, without any other module, not even shields, gets a signature of 450m while its normal signature is 285, thats almost twice the original signature, we are talking...
- by Sunviking - at 2012.04.18 13:48:00
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110. Missile Rebalancing in Inferno? - in EVE General Discussion [original thread]
Gypsio III wrote: Sunviking wrote: The reason long-range version of short-range gun ammo (Scorch, etc) has a greater range bonus than long-range version of short-range Launcher ammo (Javelin) is because Gunnery range support skills (Trajecto...
- by Sunviking - at 2012.04.18 13:33:00
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111. Missile Rebalancing in Inferno? - in EVE General Discussion [original thread]
Gypsio III wrote: 4. Jav DPS is okay, but its range isn't. 50% extra isn't enough, it only gives 5 km more on rockets and 10 km more on HAMs and torps, neither is enough to be really useful. Guns get a much greater range increase between high...
- by Sunviking - at 2012.04.17 18:41:00
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112. Missile Rebalancing in Inferno? - in EVE General Discussion [original thread]
Malcanis wrote: Sunviking wrote: Malcanis wrote: Tippia wrote: Sunviking wrote: As the title suggests, have you got around to looking at the issues with Missiles in time for Inferno? What issues? Cruise missiles are particularly...
- by Sunviking - at 2012.04.17 11:26:00
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113. Missile Rebalancing in Inferno? - in EVE General Discussion [original thread]
Tozmeister wrote: Yes Roime, please provide a link to this quote from CCP. Also add to the list, T2 precision ammo. Worked fine when first introduced but got whined about by nano pilots and subsequently got over-nerfed to the point where norma...
- by Sunviking - at 2012.04.17 11:15:00
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114. Missile Rebalancing in Inferno? - in EVE General Discussion [original thread]
Malcanis wrote: Sunviking wrote: Roime wrote: Devs have responded that missiles will be brought in line with other weapon systems, meaning that missile range and damage will be nerfed across the board. They simply do too much damage wit...
- by Sunviking - at 2012.04.17 11:06:00
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115. Missile Rebalancing in Inferno? - in EVE General Discussion [original thread]
Malcanis wrote: Tippia wrote: Sunviking wrote: As the title suggests, have you got around to looking at the issues with Missiles in time for Inferno? What issues? Cruise missiles are particularly sucky, for one thing. To be honest,...
- by Sunviking - at 2012.04.17 11:04:00
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116. Missile Rebalancing in Inferno? - in EVE General Discussion [original thread]
Arkady Vachon wrote: Ranger 1 wrote: The ability to switch targets in mid flight by highlighting a different targeted ship would help long range missiles (especially) become much more effective in PVP. Hmm or at least let them choose the...
- by Sunviking - at 2012.04.17 10:56:00
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117. Missile Rebalancing in Inferno? - in EVE General Discussion [original thread]
Vaal Erit wrote: HAMs don't have enough DPS to justify the short range compared to HMLs Torpedoes need a boost, they should be able to hit web'd non-AB'ing battleships for near full damage, but they don't 6th launcher for the cerb/sac? Remove d...
- by Sunviking - at 2012.04.17 10:52:00
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118. Missile Rebalancing in Inferno? - in EVE General Discussion [original thread]
Bump Would love to see a dev answer on this please.
- by Sunviking - at 2012.04.17 09:39:00
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119. Another bots ban wave \o/ - in EVE General Discussion [original thread]
There has always been alot of mission-Bots in Torrinos. I reported one during the week, I must login today to check if he is still around. On the whole, I love this Bot-destruction.
- by Sunviking - at 2012.04.15 15:30:00
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120. Sticky:New dev blog: Rebalancing EVE, one ship at a time - in EVE Information Portal [original thread]
Dear CCP, Can you take a look at why some ships have more slots than their counterparts in other races please? i.e. A lot of Minmater ships have more total slots than Caldari ships. Thank you
- by Sunviking - at 2012.04.11 09:35:00
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