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1. Someone translate this Pilgrim Setup for me. - in Ships and Modules [original thread]
Don't fly a Pilgrim. __________________ Index of my released videos: Here Coming soon: Death Proof
- by Sylek - at 2008.04.20 03:32:00
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2. mara sucks - in Ships and Modules [original thread]
Originally by: Erotic Irony tbh the silenced carbine is totally overused and noob material, the reflex sighted m16 on the other hand is a beast--higher base damage and more reliable in open air maps like Bog and Ambush M16 is just ge...
- by Sylek - at 2007.12.29 08:41:00
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3. Myrmidon PvP Setup - in Ships and Modules [original thread]
This is what I use for piracy. Should work well in fleets too 2x Medium Nosferatu II 4x Heavy Electron Blaster II (not really intended as main damage output, more of a drone/small ship killer. Or killing stuff that can't fight back at gates) 1x ...
- by Sylek - at 2007.08.09 04:16:00
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4. On the Khanid mk II changes - in Ships and Modules [original thread]
Yeah, thanks for this. Due to no dev blog being released I had time to rid myself of all my Khanid ships before everyone noticed it. To be quite honest I'd like to see how you see these ships being used. Close range missiles spammers? Rockets and...
- by Sylek - at 2007.07.29 22:13:00
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5. Idea for a T2/faction Myrmy - in Ships and Modules [original thread]
T2 variants of ships always have slightly modified hulls and redone textures. The huge change you're suggesting is ... too huge. It would be cool I suppose, but take a look at any other T2 ships and you'll see what I mean. Sometimes the differ...
- by Sylek - at 2007.07.29 19:23:00
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6. shall i get away from amarr? - in Ships and Modules [original thread]
Amarr are great for ratting Sansha too. Personally, I find ratting with Mega Pulses and an heavy tank better, having tachyons on is bad for your cap and tank. Although flying a raven is 100x more simple than any amarr ship.
- by Sylek - at 2007.07.29 19:19:00
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7. Lone Player Set-Ups - in Ships and Modules [original thread]
Edited by: Sylek on 29/07/2007 15:14:24 Armageddon for people who think they can go out to a hostile 0.0 solo in a BS. High: 8 Heavy Diminishing Power System Drain Med: 1 Gistii X-Type 100MN MWD 2 Sensor Booster II Low: 2 Inertia Stabilizer...
- by Sylek - at 2007.07.29 15:14:00
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8. Help setting up armarr BC 4 PVP - in Ships and Modules [original thread]
I've pretty much put all my SP into Amarr, so when I fit the Prophecy I can only put T1 ACs or Arties on it. And of course you fit those guns since they are the best and you get no bonus for lasers. Prophecy: High: 6x 425mm Autocannon (possibly n...
- by Sylek - at 2007.07.29 15:05:00
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9. Apoc NPCing setup? - in Ships and Modules [original thread]
You only need 3 active hardeners, so drop one for a heat sink (T2 if you can use it). Also drop a Damage Control for another Heat Sink, not much point in having a DC on a ratting ship. Also, you should have loads of PG spare. Even just with Engin...
- by Sylek - at 2007.07.18 14:04:00
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10. Beams v Pulse on amar ships - in Ships and Modules [original thread]
How to fit an Amarr Battleship for long range combat: Step 1: Lots of Heat Sinks (3) Step 2: 2-4 Tracking Mods Step 3: 2 Sensor Boosters Step 4: Fit as many Tachyons as your grid will allow. If you have less than 7 on a geddon/apoc or 8 on an aba...
- by Sylek - at 2007.07.18 08:56:00
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11. Need advice for crow... - in Ships and Modules [original thread]
First of all, you have no mass-reduction, which is not good. The best combination would be to have 2x T2 overdrive injectors and 2x Polycarbon Engine Housing rigs, but those are expensive as hell. In any case, I'd probably switch out at least 1 ov...
- by Sylek - at 2007.07.18 08:20:00
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12. crusader setup - in Ships and Modules [original thread]
Flying a Crusader and holding cap is damn hard. Don't even think for a moment you'll be able to hold a scramble, MWD and weapons running like the Crow. (in a long range setup obviously) Anyway, I always fit mine for long range, the tracking bonus...
- by Sylek - at 2007.07.04 13:47:00
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13. Dream Ship - in Ships and Modules [original thread]
How strange, a 10-page long thread about everyone's dream ship and only one person has mentioned the Millenium Falcon? For shame. I mean, it's an YT-1300 freighter that's been pimped out so much that it has the combat capabilities of an Assault F...
- by Sylek - at 2007.07.02 16:42:00
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14. The Apocalypse a boost suggestion - in Ships and Modules [original thread]
Originally by: vostok Removing the bonus to cap usage on amarr ships is unlikely to happen as this would require lasers to be completely remodeled, since they have the extra damage already built into them (yes they do do a lot of damage, ...
- by Sylek - at 2007.07.02 10:30:00
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15. The Apocalypse a boost suggestion - in Ships and Modules [original thread]
Step 1: Remove 10% bonus to energy turret cap use bonus. Make lasers use less cap or give "50% to energy turret cap use" to all ships. Step 2a: Give the Apoc a 5% damage/RoF/armor resistance and 10% optimal. Step 2b: Give the 'geddon, uh I don't ...
- by Sylek - at 2007.07.02 09:20:00
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16. Rev 2 and Amarr? 0_o - in Ships and Modules [original thread]
Edited by: Sylek on 25/06/2007 01:44:26 Yeah, I've been keeping myself from ranting on the forums because of Amarr recently but I must admit these changes did nothing really. All my ships feel exactly the same and I still have no interest in g...
- by Sylek - at 2007.06.25 01:43:00
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17. Why use amarr ships??? - in Ships and Modules [original thread]
Edited by: Sylek on 21/06/2007 03:02:44 Edited by: Sylek on 21/06/2007 03:00:31 This is the list of bad ships: Vengeance - ****ty in general, not much better than a punisher Retribution - 1 medslot FTL. I fly the ship, but only in gangs of...
- by Sylek - at 2007.06.21 03:01:00
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18. Why use amarr ships??? - in Ships and Modules [original thread]
Edited by: Sylek on 21/06/2007 02:40:45 They are decent at sniping. Minmatar has better alpha, but amarr still has nice damage when you've got T2 large beams. Also, the Abaddon can fit 8 Tachyon II's and still have a bit of tank. Apocalypse ca...
- by Sylek - at 2007.06.21 02:40:00
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19. Speed Crusader Setup - in Ships and Modules [original thread]
Well, I used to have a good Crusader that could hit stuff well and 1v1 other inties like Crows, but then my skills/modules got better and I got to be faster than 6-7km/s. Now I can't hit ****. Anyway, with decent skills I can still hit stuff at 5k...
- by Sylek - at 2007.06.08 22:52:00
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20. Amarr BS in Revelations 2 - in Ships and Modules [original thread]
Edited by: Sylek on 14/05/2007 18:36:27 The Armageddon is very good I think for a tier 1 BS. It can tank and set up for decent DPS and still tank good. The lack of medslots make it less viable as a solo ship, but what the hell, it's a tier 1 B...
- by Sylek - at 2007.05.14 18:11:00
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