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1. Destroyer or Cruiser - in EVE New Citizens Q&A [original thread]
Edited by: Syntomo on 25/05/2005 17:06:56 Kinda depends. I'm not sure about the strait missile frigs, though they are getting a boost in the patch. With any tier3 turret frigs, gal Incursus, gal Tristan, min rifter, amarr punisher, or cal Merl...
- by Syntomo - at 2005.05.25 17:00:00
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2. My proposal to Insta-nerfing - in Player Features and Ideas Discussion [original thread]
Edited by: Syntomo on 25/05/2005 07:13:32 Even if they don't ever nerf sniper setups, I still support the abolition of bookmarks and I'm not among those who've got the gastroenterological fortitude to sit unblinking off a gate all day aligned ...
- by Syntomo - at 2005.05.25 07:13:00
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3. Developers have no contact with the players? - in EVE General Discussion [original thread]
Oh they read these boards all the time. But deep down, they hate you, almost as much as the gods. They are all plotting against you. Right now their fingers are poised over the "screw Akiless over" button that is tied in with these forums, which i...
- by Syntomo - at 2005.05.25 01:56:00
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4. My proposal to Insta-nerfing - in Player Features and Ideas Discussion [original thread]
Edited by: Syntomo on 25/05/2005 01:32:54 1)Expand BS sig radius from the hundreds to the thousands. i.e. Apoc sig 400 -> 4000 Doing something similar to Cruisers, not by 10x obviously, more like 5x. The Maller would be closer to 800. 2)...
- by Syntomo - at 2005.05.25 01:29:00
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5. Weird day in EVE so far - in EVE General Discussion [original thread]
Hemlock, you are very bitter. /obligatory
- by Syntomo - at 2005.05.25 01:01:00
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6. Well if you must nerf insta's, here's the fair way - in EVE General Discussion [original thread]
Edited by: Syntomo on 25/05/2005 00:59:31 Is it really that hard to wrap one's head around the idea that both instas and sniper setups need to simultaneously be erased? Is it that difficult to comprehend that warp bubbles are only geared towa...
- by Syntomo - at 2005.05.25 00:59:00
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7. Weird day in EVE so far - in EVE General Discussion [original thread]
You should not take hits off your own product. Your supplier will eventually catch on, unless he is a party to this activity. At that point you both should be worried about his supplier.
- by Syntomo - at 2005.05.25 00:39:00
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8. Dread BP's - in Ships and Modules [original thread]
I agree. BPOs would make them too common and less dear. Plus BPOs are generally a dumb way to sort things out although scarcity is important. Rare 1 run BPC handouts are the way to go. It can be by lottery or event, it doesn't really matter. Pers...
- by Syntomo - at 2005.05.25 00:23:00
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9. Destroyer or Cruiser - in EVE New Citizens Q&A [original thread]
Edited by: Syntomo on 25/05/2005 00:09:40 There's really just not much space for the destroyer to operate solo in the PvE arena. With a couple key skills to L4, you can take a tier 3 frigate to hunt in any space outside of 0.0 space. Seriously...
- by Syntomo - at 2005.05.25 00:07:00
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10. Is there some way to... - in EVE New Citizens Q&A [original thread]
Industry by itself is a pretty redundant skill. A factory operating at peak capacity for a week is an oddity. It means the factory workers generally aren't being exploited properly in the current model given the low demand. Get this to III. Prod....
- by Syntomo - at 2005.05.23 15:18:00
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11. Well if you must nerf insta's, here's the fair way - in EVE General Discussion [original thread]
I disagree with all of you. Probably. I only read the first page. Some of it. Gate camping only concerns me when they can nab you on the warp out. In a frig. Without webbers/scrams. And then your pod. CCP are lazier than those men who sit to pee....
- by Syntomo - at 2005.05.23 10:36:00
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12. Anaconda Mines - in Ships and Modules [original thread]
Edited by: Syntomo on 22/05/2005 17:32:31 They need to make minefields that require fewer server objects to load. It doesn't really matter what the gfx look like. All the mine field needs to behave like is an npc missile turret even if it look...
- by Syntomo - at 2005.05.22 17:27:00
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13. Death - in Player Features and Ideas Discussion [original thread]
I wouldn't mind permadeath if skills trained very quickly and weren't on a curved training slope. That is, level 1 takes 3 days, level 2 takes 3 days, level 3 takes 3 days, level 4 takes 3 days, and level 5 takes 3 days. SP should be tradable or...
- by Syntomo - at 2005.05.22 16:27:00
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14. Mutual Conflicts - in Player Features and Ideas Discussion [original thread]
Reward is a weak way to encourage and discourage player behavior though. I think the mechanics of combat around gates needs to change fundamentally. Also, other assets in systems besides gates deserve to be of significance. The landscape of the g...
- by Syntomo - at 2005.05.22 16:19:00
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15. The Ore Thief DRAMA (ENHANCED Version due to several requests) - in EVE General Discussion [original thread]
I was expecting the guy to come back for your second can..
- by Syntomo - at 2005.05.22 16:10:00
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16. industrial survivability - in Ships and Modules [original thread]
Or go full EW and fit more mods to targetting time and range. Indies have tons of CPU anc cargo and not much else. You may get at least one chance with a multispec or a turret disruptor. Never forget psych warfare either. If you can trick them in...
- by Syntomo - at 2005.05.22 15:59:00
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17. interception module - in Ships and Modules [original thread]
Plus we could extend the log off timer with such changes.
- by Syntomo - at 2005.05.22 15:54:00
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18. interception module - in Ships and Modules [original thread]
You should be able to follow people into warp. This is much better than to instantly find anyone in the system, although some form of that ability is good too. Considering that gates will lock, this could go on for some time. If we didn't have ...
- by Syntomo - at 2005.05.22 15:53:00
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19. I have a problem. I play too much MMORPGs. - in EVE General Discussion [original thread]
I hear ya Joshua Foiritan. I just got to level 22 (finally) which can be tricky on the permadeath server. I finally got my base skills finished and now I can start training to be a lawyer/shaman in the fall. Also, I think my copy seems to be stuc...
- by Syntomo - at 2005.05.22 15:41:00
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20. We have pirate ship logs, now how about player ship logs - in Ships and Modules [original thread]
I think he means it would be like dogtags or something. Or identifiable wreckage from a particular hull. Maybe with the ship name emblazoned. In many cases, if pods ever become hard to hit again, they may be useful trophies for bounty collectors...
- by Syntomo - at 2005.05.22 14:56:00
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