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1. Sticky:[Focus Group] Capital Ships Signup - in Player Features and Ideas Discussion [original thread]
I'll throw my name into the hat. I currently multibox up to 20 capitals and supercapitals in PVE and PVP and have been multiboxing capitals for several years. I've been involved in cap fights from the smallest to largest scales. At various time...
- by Tiberizzle - at 2015.11.03 23:59:11
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2. Sticky:[AEGIS] Missile Hitpoints - in Player Features and Ideas Discussion [original thread]
Grath Telkin wrote: You NEED to put capital missiles in with this. [19:04]TeensinJeans: Grath Citaldel missiles already have 2k hp right now [19:04] GrathTelkin: they need more unironically agree the phoenix has a small group size (3 mis...
- by Tiberizzle - at 2015.06.22 00:38:38
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3. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
fighter guard on sisi is kind of garbage, guard only guards for one aggressor then they sit there like retards, kind of like their aggressive mode behavior fighters are hitting rock bottom 'not even worth training, 250m lossmail padding in drone ...
- by Tiberizzle - at 2015.03.19 14:31:23
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4. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Kalissis wrote: Querns wrote: Kalissis wrote: Querns wrote: Kalissis wrote: With T1 Indis having only 90% fatigue, power projection is going to be: 1. get into T1 into 2. project your ass over 10 titans (5ly bridges) to BS cache lo...
- by Tiberizzle - at 2014.10.10 06:26:00
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5. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
a bonus to covert jump portal fatigue is stupid bomber siegefleets are one of the most effective tools in the sov null strategic toolbox and nearly everyone has a combat T3 doctrine, which can carry a depot and refit in space to a minimal mass co...
- by Tiberizzle - at 2014.10.10 06:15:00
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6. Sticky:[Oceanus] Interceptor Updates - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: Tiberizzle wrote: when the only response to an interceptor fleet is to Stop Playing or Form Interceptors and Go **** With Their Friends, it doesn't take an elite PL tournament commentator to realize that interceptor fracti...
- by Tiberizzle - at 2014.09.18 15:33:00
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7. Sticky:[Oceanus] Interceptor Updates - in Player Features and Ideas Discussion [original thread]
interceptors can't retain their immunity to forced engagement without eventually snuffing out nearly all organic content outside of highsec / lolsec forced content honor beacons. when the only response to an interceptor fleet is to Stop Playing ...
- by Tiberizzle - at 2014.09.18 15:14:00
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8. Sticky:[Oceanus] Cyno Exclusion Zone around starbases - in Player Features and Ideas Discussion [original thread]
Capqu wrote: Bob FromMarketing wrote: Jalebi wrote: Bob FromMarketing wrote: Capqu wrote: *froths at the mouth* I made a table comparing the previous cyno distance from the POS and the current cyno distance from the POS as it sta...
- by Tiberizzle - at 2014.09.18 00:57:00
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9. Sticky:[Oceanus] Cyno Exclusion Zone around starbases - in Player Features and Ideas Discussion [original thread]
Bob FromMarketing wrote: Capqu wrote: *froths at the mouth* I made a table comparing the previous cyno distance from the POS and the current cyno distance from the POS as it stands Previous Range (m)New Range (m) 50025000 100025000 150025...
- by Tiberizzle - at 2014.09.18 00:35:00
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10. Sticky:[Oceanus] Cyno Exclusion Zone around starbases - in Player Features and Ideas Discussion [original thread]
Bob FromMarketing wrote: Capqu wrote: Bob FromMarketing wrote: tell me more about how you're going to burn a no-tank probing stealth bomber 20km under POS guns to light a cyno while holding tackle on the JF did u even read the op u *...
- by Tiberizzle - at 2014.09.18 00:26:00
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11. [Proposal] Transferable Loyalty Points - in Player Features and Ideas Discussion [original thread]
Tiberizzle wrote: This is a pretty good idea. Pretty much anything that addresses the issue of factoring LP into nullsec income when you can only dispose of it by leaving nullsec would be a good idea though. I thought the goal with nullsec chan...
- by Tiberizzle - at 2014.08.04 12:51:00
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12. [Proposal] Transferable Loyalty Points - in Player Features and Ideas Discussion [original thread]
This is a pretty good idea. Pretty much anything that addresses the issue of factoring LP into nullsec income when you can only dispose of it by leaving nullsec would be a good idea though. I thought the goal with nullsec changes was to be moving ...
- by Tiberizzle - at 2014.07.09 03:30:00
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13. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Tiberizzle wrote: If alpha is gamebreaking, why is it okay for artillery alpha or dread alpha to break the game (bypass remote assist mechanics) and not sentry alpha? How is prefiring F1 and ctrl-clicking the top thing out of...
- by Tiberizzle - at 2014.02.06 20:37:00
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14. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
If alpha is gamebreaking, why is it okay for artillery alpha or dread alpha to break the game (bypass remote assist mechanics) and not sentry alpha? How is prefiring F1 and ctrl-clicking the top thing out of the broadcast window more engrossing t...
- by Tiberizzle - at 2014.02.06 20:25:00
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15. Sticky:[Rubicon 1.1] Omnidirectional Tracking Links - in Player Features and Ideas Discussion [original thread]
Can you guys think of some way to do this that doesn't cement another bias against shield caps into the game? Almost nobody uses shield caps because you guys clearly fukken hate them. There are no viable shield tacklers, 2-3 of the 4 carriers can...
- by Tiberizzle - at 2014.01.16 19:05:00
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16. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
hi guys like drop the laser bonus and make this a blops bs, it doesn't even need to get a covert cloak, just the velocity modifier and jump drive ok nobody's going to use a 1.5B RR BS that can't even covert jump except maybe some niche lowsec and...
- by Tiberizzle - at 2013.12.03 19:57:00
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17. Jita cap & login ***gotry responsible for AIDS, cancer, mediocrity - in Player Features and Ideas Discussion [original thread]
There is no lag that I've noticed. Who knows why they lowered the cap to 1000? Probably has something to do with the PI scaling issue they delayed the patch for. I am, however, a trader primarily and from time to time I must make physical deliver...
- by Tiberizzle - at 2010.05.29 16:06:00
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18. Jita cap & login ***gotry responsible for AIDS, cancer, mediocrity - in Player Features and Ideas Discussion [original thread]
Originally by: Nika Dekaia I hope you won't be able to log in for the next couple of days. You deserve it, really. Why not apply for a job at CCP? As you are a supreme programmer and know-it-all, I'm sure you will be able to fix all issue...
- by Tiberizzle - at 2010.05.28 23:41:00
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19. Jita cap & login ***gotry responsible for AIDS, cancer, mediocrity - in Player Features and Ideas Discussion [original thread]
I just jumped into Jita, my client crashed, I logged back in and now I am being booted out and have to jump back in. Maybe for the next patch you can just mail all of your subscribers sewage collected from your headquarters and instruct them to s...
- by Tiberizzle - at 2010.05.28 20:33:00
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20. T2 Ammo in Faction Launchers - in Player Features and Ideas Discussion [original thread]
Originally by: darius mclever your argumentation still doesnt make sense. :) You can lead a horse to water, but you can't make him drink.
- by Tiberizzle - at 2010.05.21 13:50:00
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