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121. Possible Carrier nerf alternative - in Player Features and Ideas Discussion [original thread]
bump. This idea would mean that Carriers can be stopped by little ships, meaning they will need escorts otherwise a simple interceptor or noob frigate with a scram can stop them.
- by TimMc - at 2007.10.25 13:04:00
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122. Non-capitals to fit Drone Control Unit (DCU) & new Drone bay expander - in Player Features and Ideas Discussion [original thread]
Bandwidth limitations makes lots of little drones a nice idea. And also means that bigger dronebays will not mean biggerr drones. /signed
- by TimMc - at 2007.10.24 15:39:00
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123. Proposal - Additional Bandwidth Module!!! - in Player Features and Ideas Discussion [original thread]
Heavy Drone Bandwidth Augmentation + 10 mbit 200 MW 50 CPU Light Drone Bandwidth Augmentation + 5 mbit 20 MW 30 CPU /signed. I would gladly give up 5 turret slots for use of all 5 ogre IIs on my myrmidon
- by TimMc - at 2007.10.24 15:37:00
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124. Possible Carrier nerf alternative - in Player Features and Ideas Discussion [original thread]
Judging from all the rambling and frankly b*tching on the forums, and CCPs response , I think there needs to be an alternative nerf idea. How about limiting Carriers to only launching Fighters? This would make them only good against battleships ...
- by TimMc - at 2007.10.24 15:33:00
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125. Assault Ships - Without direction? - in Player Features and Ideas Discussion [original thread]
I agreed on the alternate post about this, so /signed.
- by TimMc - at 2007.10.24 09:06:00
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126. Autopilot Tweak - Avoid System - in Player Features and Ideas Discussion [original thread]
Always wanted this feature, always thought it was hidden away somewhere since it was so obvious. /signed
- by TimMc - at 2007.10.22 23:01:00
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127. Logging off & aggression timer - in Player Features and Ideas Discussion [original thread]
Originally by: MegaJ Edited by: MegaJ on 12/10/2007 09:24:15 Originally by: TimMc I don't quite understand the gatecamping problem, as when you log while still cloaked your character still will do an emergency warp then disappe...
- by TimMc - at 2007.10.17 17:30:00
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128. New CONCORD duty ? - in Player Features and Ideas Discussion [original thread]
Edited by: TimMc on 17/10/2007 17:28:18 Concord don't shoot can and wreck looters when your running missions either, get over it.
- by TimMc - at 2007.10.17 17:28:00
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129. Active Agility Modual / charge based speed boost - in Player Features and Ideas Discussion [original thread]
Rofl at the above 2 posts. I don't think my taranis needs to go faster than 20km/s
- by TimMc - at 2007.10.17 17:26:00
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130. Thief? As a profession?!? - in Player Features and Ideas Discussion [original thread]
Edited by: TimMc on 12/10/2007 14:53:46 Originally by: Erim Solfara Originally by: iWILLgetit I sort of disagree with the idea that a covops indy would have too big of an effect. There are tons of this to balance it - make the ...
- by TimMc - at 2007.10.12 14:51:00
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131. Thief? As a profession?!? - in Player Features and Ideas Discussion [original thread]
Edited by: TimMc on 11/10/2007 16:12:13 Sounds incredibly irritating, and utterly hilarious. /signed EDIT: Just a note, I think there should be more than an aggro timer for stealing. Possibly a -0.05 sec status loss, which is easily regainab...
- by TimMc - at 2007.10.11 16:11:00
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132. Logging off & aggression timer - in Player Features and Ideas Discussion [original thread]
I don't quite understand the gatecamping problem, as when you log while still cloaked your character still will do an emergency warp then disappear. In the time about to warp off, you can catch them or the bubble will. However... I do not much exp...
- by TimMc - at 2007.10.11 16:07:00
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133. Drone Improvements - in Player Features and Ideas Discussion [original thread]
Originally by: Aramendel Originally by: General StarScream We need some drone Dam mods, as all whom use gunnery have thees option. like a mid slot mod that gives 10% to drone dam and rof. or maybe it could be in high slot like th...
- by TimMc - at 2007.10.11 07:52:00
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134. Make bounties attached to the loss of the pirate! - in Player Features and Ideas Discussion [original thread]
I like the idea; and could make getting a bounty very, very, very painful and slow. Also means that if your a pirate, you won't lose your whole epeen bounty to one person.
- by TimMc - at 2007.10.08 21:39:00
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135. Why + attribute implants are Bad. and how to FIX it - in Player Features and Ideas Discussion [original thread]
Originally by: Buyerr Originally by: Kerfira Edited by: Kerfira on 08/10/2007 12:35:07 Originally by: Buyerr fact IS! the +attributes makes most casual players NOT pvp. How is that a 'fact'???? Because YOU are too e...
- by TimMc - at 2007.10.08 21:34:00
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136. Taxing loyalty/R&D points - in Player Features and Ideas Discussion [original thread]
Originally I didn't like the idea of being taxed for yet another thing, but the more I think about it the better it sounds. As a corporation it would encourage you to all run for the same NPC corp to gain LPs, getting the huge rewards. I'm not su...
- by TimMc - at 2007.10.07 20:16:00
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137. Stop the Dock-Wars in Empire - in Player Features and Ideas Discussion [original thread]
Originally by: Jason Edwards Just a question. Do you want to be at war or not? Do you want to PVP them? Yes, we declared war on them. Yes we want to PvP, but they do not unless they outnumber us 2 or 3 to one. Originally by: Va...
- by TimMc - at 2007.10.05 10:47:00
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138. War dec and standing with Concord. - in Player Features and Ideas Discussion [original thread]
All this would do is make carebear corps in high sec safer.
- by TimMc - at 2007.10.04 23:19:00
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139. Pirate Raids in Highsec Empire - in Player Features and Ideas Discussion [original thread]
WoW Raids = Eve Complexes
- by TimMc - at 2007.10.04 23:09:00
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140. Stop the Dock-Wars in Empire - in Player Features and Ideas Discussion [original thread]
For the past 2 weeks my corporation has been at war with a "PvP" corp in empire. Whenever we appear in similar numbers (2v2, 4v4) in local, they all dock. They sometimes undock, let us shoot them then dock again. They will then sit in station, p...
- by TimMc - at 2007.10.04 23:07:00
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