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81. The last straw! Eve vs OS X ? - in EVE General Discussion [original thread]
Originally by: Derisor Edited by: Derisor on 24/09/2005 22:16:53 ...and now whenever I boot my windows machine I have to point a desk fan at it to keep it from bloody melting. I have had the same problems with intel CPUs... lol you ...
- by TimeKeepr - at 2005.09.25 10:30:00
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82. Spawn dreads on the test server please - in Test Server Feedback [original thread]
i would like to see some dreadnoughts and their appropriate mods spawned on the test server, in fight club, for players to use. many people, like myself, can fly one now, if not very soon. it would be nice to be able to test these in battle on th...
- by TimeKeepr - at 2005.09.24 10:29:00
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83. Energy Systems Operation - in Skill Discussions [original thread]
it reduces the recharge rate of your ship's capacitor anytime. train to level 4 or 5 asap...this is a very important skill.
- by TimeKeepr - at 2005.09.24 09:54:00
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84. jump drive question - in Ships and Modules [original thread]
Originally by: Arabian Goggle I have another question in-line with this topic.... Does anyone know what fuel each dreadnought uses to jump? Is it the same or is it racial? I know all the dread's need Strontium clathrates to operate in sie...
- by TimeKeepr - at 2005.09.21 19:48:00
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85. Named ships - in Ships and Modules [original thread]
and... 4) loot a bpc from an officer spawn. such as...dread guristas...true sanchas...shadow serpentis...
- by TimeKeepr - at 2005.09.20 20:13:00
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86. Where do you put your SP - in Skill Discussions [original thread]
spaceship command 26.94% gunnery 26.22% engineering 9.61% drones 7.04% electronics 6.36% learning 5.53% missle launcher operation 5.52% navigation 4.73% mechanic 3.03% science 2.47% industry 1.93% social 0.59% trade 0.014% corp management 0.003%
- by TimeKeepr - at 2005.09.19 20:37:00
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87. Keeping repairers running - in Skill Discussions [original thread]
load up some of your lows with capacitor power relays. those should be able to handle an armor repairer's cap drain.
- by TimeKeepr - at 2005.09.19 20:24:00
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88. An argument for eliminating insurance. - in EVE General Discussion [original thread]
OP, you do know CCP is trying to get people to move out to 00 space right? your idea would force people into ships that are easier to afford - ships that cannot handle to difficulty of 00 space! some people like flying battleships. if they were to...
- by TimeKeepr - at 2005.09.17 07:07:00
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89. Freighters - in Ships and Modules [original thread]
STARGATES 4TW \O/
- by TimeKeepr - at 2005.09.16 21:48:00
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90. E-ON, the EVE Online Magazine, the Official Web Page - in EVE General Discussion [original thread]
sweet i ordered the first issue. no problems ordering. i cant wait to see it
- by TimeKeepr - at 2005.08.23 04:53:00
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91. Sniperlot? - in Ships and Modules [original thread]
looks like a sweet setup. ill have to try this out since i just got medium beam spec up a while ago.
- by TimeKeepr - at 2005.08.19 18:15:00
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92. What two ship types do you fly? - in Ships and Modules [original thread]
Edited by: TimeKeepr on 15/08/2005 06:55:46 Amarr/Caldari im caldari, but i primarily fly amarr, like the geddon and zealot. even tho i have 30M+ skill points i cant fly everything. i cant fly anything past a probe for minmatar, or past an ex...
- by TimeKeepr - at 2005.08.15 06:55:00
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93. Are EvE Players Retarded? - in Ships and Modules [original thread]
rawr! i use lots of TURRENTS on my geddon!
- by TimeKeepr - at 2005.08.11 20:13:00
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94. Getting into 0.0 (without clone jumping) - in EVE General Discussion [original thread]
its also a good idea to fly into 0.0 during slow times, in the hours before downtime. youll be much more likely to enounter trouble if you go into 0.0 during peak hours (~10k logged in).
- by TimeKeepr - at 2005.08.09 22:25:00
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95. For those saying freighters WOULDN'T ruin the economy. You were wrong - in EVE General Discussion [original thread]
Originally by: Bobby Wilson The issue here is not freighters, it is the NPC tradegoods market. And that is what needs the nerf. Freighters have an important place in the player economy of all levels of security. Taking them out of high-se...
- by TimeKeepr - at 2005.08.09 21:52:00
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96. Jump Drives - How do you measure distance in Eve? - in Ships and Modules [original thread]
Originally by: Sangxianc Originally by: Blind Man Originally by: Sangxianc Can you even build them in 0.5+ systems? yeah but you cant fly them :P Hahaha. That must be disappointing. dreads can be flown in 0.5 sy...
- by TimeKeepr - at 2005.08.09 09:58:00
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97. Vote against freighters in Empire today! - in EVE General Discussion [original thread]
this thread is pathetic. its based on something that hasnt even happened. its all just speculation. pointless!
- by TimeKeepr - at 2005.08.09 09:50:00
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98. After all these crashes ????? - in EVE General Discussion [original thread]
ccp has given everyone a couple more days due to long downtimes from server upgrades...i doubt theyll do it now. giving everyone 1 day longer on their subscription costs ccp something like $10,000 i heard. it was posted by a dev once...or someone ...
- by TimeKeepr - at 2005.07.26 23:33:00
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99. Skills - Information for new players. - in EVE General Discussion [original thread]
ah another skill "catch-up" related discussion...well i just said this in another thread, and ill say it again here. some other posters have said things similar to my argument, so ill give my interpretation... NEW PLAYERS CAN CATCH UP i have 3...
- by TimeKeepr - at 2005.07.24 21:48:00
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100. 5mill sp vs 30mill sp - in Skill Discussions [original thread]
well, let me just say this... NEW PLAYERS CAN CATCH UP as other people have said, you should specialize. i have 31M sp, but when i fly a sacrilege, im hardly making use of all 31M sp. if i was to engage someone in battle with a sacrilege, woul...
- by TimeKeepr - at 2005.07.24 21:24:00
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