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181. How do you get to the Jove Empire? - in EVE General Discussion [original thread]
it used to be possible to get there by clone warping, but there was not much there anyways.
- by TimeKeepr - at 2004.05.27 16:40:00
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182. What to Train Now?? 7mil SP Character - in Skill Discussions [original thread]
energy management, shield management and energy systems operations to 5
- by TimeKeepr - at 2004.05.27 16:34:00
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183. Where are the HORNS? - in Player Features and Ideas Discussion [original thread]
In reality sounds cant travel through space because there is no matter for the vibration to propagate through. however, this is a computer game, and it would suck if we had these pretty graphics and there was no sound.
- by TimeKeepr - at 2004.05.27 04:12:00
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184. We need an autopilot option to turn on AB's and MWD's automatically, - in Player Features and Ideas Discussion [original thread]
I have no doubt that i will enjoy this idea if it is ever implemented, but i hope it does not get implemented. this game is already very very afk friendly. i dont want to see it become anymore automated than it is already.
- by TimeKeepr - at 2004.05.27 04:05:00
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185. The new ships. What can we expect? - in EVE General Discussion [original thread]
Edited by: TimeKeepr on 25/05/2004 22:49:41 Originally by: Mandros Aslay "I was wondering, together with some friends what we can expect from the new ships that will be added over time.." Based on previous, ie Interceptors....then ...
- by TimeKeepr - at 2004.05.25 22:46:00
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186. Californian Players? - in Events and Gatherings Archive [original thread]
w00000t Santa Cruz when in college Gilroy otherwise, G-Fest, w00t!
- by TimeKeepr - at 2004.05.25 22:36:00
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187. Character AAA is related to Character to BBB - in Player Features and Ideas Discussion [original thread]
ive heard an idea like this mentioned before, and i think its a great one.
- by TimeKeepr - at 2004.05.25 00:26:00
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188. Energy Emission Systems - in Skill Discussions [original thread]
i was wondering this myself...
- by TimeKeepr - at 2004.05.24 21:30:00
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189. When will we be able to unplug Implants? - in EVE General Discussion [original thread]
i like the way implants work right now, hopefully it will never change. insurance for implants is silly, being able to take them out and reuse them...lame, extracting them from a corpse...hmmm, no.
- by TimeKeepr - at 2004.05.24 21:15:00
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190. 2,000,000 skill points - in EVE General Discussion [original thread]
totally hardcore. nice job.
- by TimeKeepr - at 2004.05.24 20:52:00
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191. my god what's with labs? - in Science and Industry [original thread]
<--- owns one lab slot
- by TimeKeepr - at 2004.05.24 00:26:00
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192. Everyone With Banners Post Here - in EVE General Discussion [original thread]
made with ms paint and ms word...it would be nice if i had photoshop...
- by TimeKeepr - at 2004.05.23 21:15:00
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193. Skill Training on Chaos (or lack there of) and other things - in Test Server Feedback [original thread]
Originally by: Meridius In addition to this, can you guys timeout IDLERS. They are worst then ore theifs as they deny people who actually want to test stuff out from doing so. Ban them from the server if you have to, it's retarded that peo...
- by TimeKeepr - at 2004.05.23 08:21:00
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194. Armageddon? - in Ships and Modules [original thread]
Originally by: DigitalCommunist they used to be very very popular at the beginning due to their 8 low slots.. which meant more damage.. since dmg mods would stack, that 8th one would end up making it outdamage an apoc EXACTLY this is t...
- by TimeKeepr - at 2004.05.23 08:14:00
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195. Set-up's - in Ships and Modules [original thread]
id agree that using lasers is good for agent missions, since you free up some cargo space to pick up the loot, and u dont need to spend isk on ammo, even though its minimal. id go for some medium beams, but those use a lot of pg for a frig, so may...
- by TimeKeepr - at 2004.05.23 05:31:00
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196. Armageddon? - in Ships and Modules [original thread]
Edited by: TimeKeepr on 23/05/2004 05:27:00 i guess youre right, ive been flying an arma for the past several months, and really theres nothing that makes it a choice over an apoc other than having 1000m3 more drone bay, and 1 more low slot......
- by TimeKeepr - at 2004.05.23 05:20:00
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197. 14 Million Skill Points =) - in Skill Discussions [original thread]
Originally by: Drahcir Nasom Originally by: TimeKeepr there has never been a rollback since eve went live. Yes there was, we were rolled back 27 hours less than a month after the game went live, and all players received 200K is...
- by TimeKeepr - at 2004.05.23 03:59:00
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198. Skillpoints in Engineering - in Skill Discussions [original thread]
3.02mil in engineering here skill link
- by TimeKeepr - at 2004.05.22 07:17:00
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199. Tougher missions? - in Missions & Complexes [original thread]
Originally by: Turin Originally by: Camar Hardest would be Zor, without a doubt...at least that one required a battleship... zor was removed from game though i thought? I havent seen him in a very long time. yes zor was ...
- by TimeKeepr - at 2004.05.21 22:01:00
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200. Cap Relays Vs. Power diagnostic units? - in Ships and Modules [original thread]
ok...wait a minute, HOLD UP. a couple of you guys mention a 25% recharge for cap relays. actually the cap power relay 1 has a 20% bonus to recharge rate. the cap FLUX coil has a recharge bonus of 25%, but drops the capacitor by 15%.
- by TimeKeepr - at 2004.05.21 07:40:00
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