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121. Dreadnought possible skill req? - in Skill Discussions [original thread]
i do not think they will require bs 5. since they are tech 1, i assume: race bs 4 dreadnaught 1, or maybe 2 i think the skill reqs will be similar to when destroyers and battlecruisers were introduced. id say bs 5 will most definitely be require...
- by TimeKeepr - at 2005.01.09 23:03:00
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122. buy orders payed in advance - in EVE General Discussion [original thread]
petition? why? you get the money back when you cancel the buy order. nothing is wrong here.
- by TimeKeepr - at 2005.01.09 22:43:00
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123. Rapid Firing Nerf?? - in Skill Discussions [original thread]
Originally by: Stormking I think it's possible CCP wants to reduce ROF across the board. This has been mentioned as one of the contributing factors to lag in large engagements. If weapons fired less often overall, there would be less lag....
- by TimeKeepr - at 2005.01.07 01:44:00
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124. Turret Specialization - in Skill Discussions [original thread]
training up the turret spec skills will allow you to use the tech 2 guns, which will also be able to use tech 2 ammo - making those guns even more powerful. just look at the info on the t2 guns, and they mention being able to be used with some adv...
- by TimeKeepr - at 2005.01.04 03:02:00
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125. CCP Nerf Something For Someone! What We Nerf Next - in EVE General Discussion [original thread]
Originally by: Oveur - Missile Overhaul - EW Overhaul - Fix some of the projectile turrets - Tech Level 2 Missiles , Launchers, Drones and EW. - Increased Hitpoints on all ships - Tech Level 2 ships and tweaks to them so, t2 missles....
- by TimeKeepr - at 2004.12.25 20:51:00
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126. CCP Nerf Something For Someone! What We Nerf Next - in EVE General Discussion [original thread]
Originally by: Oveur - Missile Overhaul - EW Overhaul - Fix some of the projectile turrets - Tech Level 2 Missiles , Launchers, Drones and EW. - Increased Hitpoints on all ships - Tech Level 2 ships and tweaks to them so, t2 missles....
- by TimeKeepr - at 2004.12.25 20:51:00
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127. Once again... level 5 skills - in Skill Discussions [original thread]
21.4 Mil skill points @lvl 5: 1) Drones 2) Electronics 3) Long Range Targeting 4) Signature Analysis 5) Electronics Upgrades 6) Engineering 7) Energy Systems Operation 8) Energy Management 9) Shield Management 10) Tactical Shield Manipulation 11)...
- by TimeKeepr - at 2004.12.17 00:11:00
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128. Once again... level 5 skills - in Skill Discussions [original thread]
21.4 Mil skill points @lvl 5: 1) Drones 2) Electronics 3) Long Range Targeting 4) Signature Analysis 5) Electronics Upgrades 6) Engineering 7) Energy Systems Operation 8) Energy Management 9) Shield Management 10) Tactical Shield Manipulation 11)...
- by TimeKeepr - at 2004.12.17 00:11:00
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129. Skill training time calculation - in Skill Discussions [original thread]
the reason your calculation doesnt come out exactly it because the values shown in the char sheet are actually truncated decimal values. what you see in the char sheet is not exact. this is due to the learning skill, which multiplies with each att...
- by TimeKeepr - at 2004.12.12 20:37:00
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130. Skill training time calculation - in Skill Discussions [original thread]
the reason your calculation doesnt come out exactly it because the values shown in the char sheet are actually truncated decimal values. what you see in the char sheet is not exact. this is due to the learning skill, which multiplies with each att...
- by TimeKeepr - at 2004.12.12 20:37:00
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131. Another 'Geddon' post - in Ships and Modules [original thread]
Edited by: TimeKeepr on 09/12/2004 08:46:02 ok, first off ill tell you my setup for 0.0 hunting. but there are a couple things to keep in mind... 1) i have a lot of skill points, maybe my setup wont work as well for you...i dont know 2) i have...
- by TimeKeepr - at 2004.12.09 08:41:00
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132. Another 'Geddon' post - in Ships and Modules [original thread]
Edited by: TimeKeepr on 09/12/2004 08:46:02 ok, first off ill tell you my setup for 0.0 hunting. but there are a couple things to keep in mind... 1) i have a lot of skill points, maybe my setup wont work as well for you...i dont know 2) i have...
- by TimeKeepr - at 2004.12.09 08:41:00
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133. Pettion for Player Created/More Ship Models - in EVE General Discussion [original thread]
Edited by: TimeKeepr on 08/12/2004 23:09:56 bad idea. as one person has already stated, its hard enough to differentiate between between some t1 and t2 versions of ships at a glance.
- by TimeKeepr - at 2004.12.08 23:07:00
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134. Pettion for Player Created/More Ship Models - in EVE General Discussion [original thread]
Edited by: TimeKeepr on 08/12/2004 23:09:56 bad idea. as one person has already stated, its hard enough to differentiate between between some t1 and t2 versions of ships at a glance.
- by TimeKeepr - at 2004.12.08 23:07:00
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135. DEVS - Why does the Camera reset instantly after a kill? - in EVE General Discussion [original thread]
ya this camera reset thing is really annoying, it needs to stay on the ship, or position of it for some time after it pops.
- by TimeKeepr - at 2004.12.08 22:50:00
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136. DEVS - Why does the Camera reset instantly after a kill? - in EVE General Discussion [original thread]
ya this camera reset thing is really annoying, it needs to stay on the ship, or position of it for some time after it pops.
- by TimeKeepr - at 2004.12.08 22:50:00
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137. WTB Jove Main Char Xerox Machine - in EVE General Discussion [original thread]
Alts suck, so...no.
- by TimeKeepr - at 2004.12.06 08:01:00
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138. WTB Jove Main Char Xerox Machine - in EVE General Discussion [original thread]
Alts suck, so...no.
- by TimeKeepr - at 2004.12.06 08:01:00
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139. Refusing Deadspace missions - in Missions & Complexes [original thread]
Originally by: Clythe Do we get an agent hit for this? I'm thoroughly annoyed with these missions and wish for another option. I wish that you can get no hits if you refuse a deadspace mission, but get a hit if you refuse a nondeadspace ...
- by TimeKeepr - at 2004.12.06 07:40:00
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140. Refusing Deadspace missions - in Missions & Complexes [original thread]
Originally by: Clythe Do we get an agent hit for this? I'm thoroughly annoyed with these missions and wish for another option. I wish that you can get no hits if you refuse a deadspace mission, but get a hit if you refuse a nondeadspace ...
- by TimeKeepr - at 2004.12.06 07:40:00
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