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1. Blood Patch: Freight Containers In, but no Ice Harvestor II? - in Ships and Modules [original thread]
IIRC, there were supposed to be Ice Harvestor IIs released in RMR. They have been available in the test server for quite awhile (when it was up and running). Did I miss them on the list of things coming in the Blood Patch? Or, have they been put...
- by Tobius Moon - at 2006.02.23 12:50:00
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2. Mining Foreman Links - in Ships and Modules [original thread]
Ice Ores The Ice with better concentrations of isotopes, heavy water and liquid oxygen can be found in lower security systems. The lower the system, the tougher the belt rats. Sooner or later, the barge will need a guard dog - oh, like, a T2 B...
- by Tobius Moon - at 2006.02.08 04:06:00
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3. Gang Modules (Mining Foreman) - 5,000 tf. What Ships do These Fit? - in Ships and Modules [original thread]
Yep, you're right, Battlecruisers also get a reduction bonus for WARFARE LINK modules. Does this bonus apply to non-WARFARE LINK modules? Like the Mining Foreman Link?
- by Tobius Moon - at 2006.01.20 13:32:00
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4. Gang Modules (Mining Foreman) - 5,000 tf. What Ships do These Fit? - in Ships and Modules [original thread]
The Mining Foreman Links take 5,000 tf (CPU) to mount, and a high slot at that. I can't find a reduction bonus in any of the descriptions of the new Exhumer Class ships. I looked at the all of the Command Ships, and it looks like they all get a r...
- by Tobius Moon - at 2006.01.20 13:26:00
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5. T2 Barges? - in Ships and Modules [original thread]
Originally by: Aseoph when are they going to be available? Now. Hulk sold for 300 mil on escrow. There's a Skiff BPO for sale in the "Sell Orders" forum. Originally by: Aseoph Also, I am still clueless to the skill reqs, s...
- by Tobius Moon - at 2005.12.23 18:09:00
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6. cov or t2 barge? - in Ships and Modules [original thread]
Good discussion on Barges here - Linkage
- by Tobius Moon - at 2005.12.18 14:24:00
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7. Exhumers, that is all "Mining Addition" ? - in Ships and Modules [original thread]
The Dev team add patches to the Test Server (Sisi or Singularity) every couple of days, sometimes three or four times a day. There's new stuff added for testing all the time. When the mining skills and modules get coded and debugged, it'll show ...
- by Tobius Moon - at 2005.12.10 21:00:00
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8. Hulk - bar none, the most efficient mining vessel in the world today - in Ships and Modules [original thread]
Edited by: Tobius Moon on 10/12/2005 16:11:10 New in Red Moon Rising Hulk The Hulk is the largest craft in the second generation of mining vessels created by the ORE Syndicate. Exhumers, like their mining barge cousins, are equipped with ...
- by Tobius Moon - at 2005.12.10 16:11:00
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9. Tractor Beam - New RMR Item - in Ships and Modules [original thread]
This one is a "small" and tech 1. I wonder if we'll see mediums and larges, and tech 2. Small Tractor Beam By manipulating gravity field this modules can pull cargo containers towards the ship. Capacity - 0.8 Volume - 100 m3 Mass - 50.0 kg Act...
- by Tobius Moon - at 2005.12.07 12:05:00
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10. New containers are needed for freigthers. - in Ships and Modules [original thread]
Originally by: Garric Vor'g Except that I don't think you can put assembled cargoes into a freighter at this time. I don't have a freighter (yet?), and I was unaware of that.
- by Tobius Moon - at 2005.09.20 22:45:00
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11. New containers are needed for freigthers. - in Ships and Modules [original thread]
Good Idea. Until the Devs do it, though, remember that Giant Secures can be named (like, with the name of the individual who's stuff you're carrying). It's a lot of cans, but it's easier than listing each individual thing.
- by Tobius Moon - at 2005.09.20 17:41:00
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12. Freighters in he next Patch? Did Oveur Really Mean to Say That? - in Ships and Modules [original thread]
Quote: Well, actually, we just need to enable this opportunity fully, and thats in the next patch, with freighters for logistics . Not only that, we're working on getting markets into conquerable stations. (Bold added by me) Many resp...
- by Tobius Moon - at 2005.05.06 16:00:00
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13. Transport ships round the corner? - in Ships and Modules [original thread]
Originally by: Keva Not sure why everyone keeps posting that the ships will require racial indy lvl5. They won't. All the ships require the same racxial indy skill as their tech1 versions pluss transport skill. I have Test Server up ...
- by Tobius Moon - at 2005.01.28 14:49:00
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