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21. Problem with probing and freighters? - in EVE General Discussion [original thread]
This was fixed quite a while ago, we will get it patched in 2-3 weeks. TomB Lead Designer EVE Online .
- by TomB - at 2007.01.13 20:42:00
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22. Hidden deadspace complexes - in EVE General Discussion [original thread]
NIIIIIICE! TomB Lead Designer EVE Online .
- by TomB - at 2006.12.14 11:54:00
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23. The Eastern New regions - a document on findings - in EVE General Discussion [original thread]
Yes, the 8 new regions were released with the intention for player empires to build everything on their own, a lot focused on industrialism. That's also the reason why we made it possible for starbase refineries to reprocess alloys. The rats in t...
- by TomB - at 2006.12.12 14:39:00
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24. Salvaging: some facts after my first 1000 salvaged items - in EVE General Discussion [original thread]
Thanks for the detailed posts on this matter. Salvaging is at the moment in hell but is getting improved, our aimt is to get a fix out to the live server next week. TomB Lead Designer EVE Online .
- by TomB - at 2006.12.06 20:29:00
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25. Are gas cloud missions uncompletable? - in Missions & Complexes [original thread]
The gas cloud harvester comes from exploration sites; what, where, when, w00t and which? TomB Lead Designer EVE Online .
- by TomB - at 2006.12.04 09:17:00
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26. Revelations Expansion Post-Deployment Feedback Thread - in EVE Information Portal [original thread]
Originally by: JeanClaude DuSoir In a small fleet last night, I had the role of squad commander. I was unable to see my wing commander's health info. Per the dev blog... Fleet Commander will only see health bars of the Wing Commanders. ...
- by TomB - at 2006.12.01 15:34:00
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27. Revelations Expansion Post-Deployment Feedback Thread - in EVE Information Portal [original thread]
Wrecks not yellow'ish if you are not allowed to loot them unless getting criminal flag. This is know and getting hotfixed next week, you can still fix this yourself; Go to overview settings Go to appearances Unselect the "Apply to ships on...
- by TomB - at 2006.12.01 15:33:00
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28. Rigs & Salvaging - in Revelations Testing and Development [original thread]
Salvaging When ships explode they will be leaving a wreck behind instead of a container. Wrecks contain the modules/items as the containers did before. Once the wreck has been stripped it can now be salvaged. A new high slot module called Salva...
- by TomB - at 2006.11.24 15:25:00
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29. Contracts - in Revelations Testing and Development [original thread]
New feature in Kali is the Contracts, it will replace the old Escrow and Courier services with lots of new ways to make deals with other people. It will allow people to make auctions (highest bidder but still have a buyout price), courier (this t...
- by TomB - at 2006.11.24 15:10:00
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30. Combat Boosters - in Revelations Testing and Development [original thread]
Combat Boosters are an extention to the combat mechanics, allowing players to boost themselves for a short duration but has the possibility of getting some kind of a negative boost. Injecting A Booster Every booster has a positive effect and a ...
- by TomB - at 2006.11.24 14:52:00
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31. Invention - in Revelations Testing and Development [original thread]
Invention is one of most ground-braking mechanic coming in Revelations which will be expanding the science & industry genre and allow all players to participate in the T2 industry. Inventing To invent a T2 version of an item you will need: ...
- by TomB - at 2006.11.24 14:34:00
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32. Directional Scanning - Tomb - in Revelations Testing and Development [original thread]
The off-grid asteroids are not supposed to be there, we are working on fixing them but until then you can use probe scanning to find rare asteroid belts. ??? IS THAT ARK IN 0.8 ??? TomB Lead Designer EVE Online .
- by TomB - at 2006.11.24 13:11:00
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33. Exploration - in Revelations Testing and Development [original thread]
A new distribution mechanic has been introduced in Kali called Exploration. One of the biggest issues we have been facing in the past of the development for EVE is; there isn't a need to explore the world. This new mechanic will allow people to...
- by TomB - at 2006.11.24 13:01:00
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34. Seamless Map / Zoom - in Revelations Testing and Development [original thread]
A new feature has been introduced with Revelations which combines the world map with the inflight view, and adding a view in between. Zooming in/out This can be done in three different ways; Spyglass +/- next to your ship UI Ctrl + Mousewh...
- by TomB - at 2006.11.24 12:41:00
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35. Directional Scanning - in Revelations Testing and Development [original thread]
Directional Scanning The "allow list" for directional scanning has changed, you can now only scan for the same objects as in probe scanning. How ever additionally you will be capable of finding; Asteroid Belts Planets Moons Stargates ...
- by TomB - at 2006.11.24 10:08:00
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36. Improved Scanning - in Revelations Testing and Development [original thread]
Directional Scanning TomB Lead Designer EVE Online .
- by TomB - at 2006.11.24 09:53:00
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37. Improved Scanning - in Revelations Testing and Development [original thread]
Probe Scanning Probe scanning has changed so that they are capable of scanning as individuals and give results on found objects. This means you wonĘt need three probes to create a pizza-alike triangle to find objects within. They are getting sc...
- by TomB - at 2006.11.24 09:53:00
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38. Gangs of New Eden - in Revelations Testing and Development [original thread]
The Gang The old gang still exists as you know it and is formed in the same way as it always has been. The gang has been changed however so that you can not have more than 50 members in a flat gang and gang bonuses of any kind (skills, modules...
- by TomB - at 2006.11.24 09:06:00
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39. Gangs of New Eden - in Revelations Testing and Development [original thread]
Broadcasts We have created a new system that allows you to quickly send messages to a group of players. This feature had been on our drawing table for quite a while. However we couldn't keep it there anymore, especially with the voice intergra...
- by TomB - at 2006.11.24 09:06:00
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40. Bloggers #41, TomB's new epic, Gangs of New Eden - in EVE General Discussion [original thread]
Originally by: Yatars Sister OK, someone PLEASE clear this up for me.... Does the commander HAVE to be within 500km of the fleet to provide the bonuses, or do the bonuses still work while he's at a safe spot. If you're forcing carriers ...
- by TomB - at 2006.11.15 15:21:00
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