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81. EW - in Ships and Modules [original thread]
Originally by: Forsch Originally by: TomB ECM At the moment there is little difference between "Sensor Backup Array" (low slot - passive) and "ECM" (med slot - activation). You do mean ECCM here, right? yup .
- by TomB - at 2006.03.07 13:27:00
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82. EW - in Ships and Modules [original thread]
PS: don't look at the stats and say it sucks or is overpowered, it's just to put some colour to these ideas .
- by TomB - at 2006.03.07 09:44:00
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83. EW - in Ships and Modules [original thread]
This is just an official post on current EW game mechanics. I want to do a little research on the current mechanics and see how it can be improved and how we can get a better balance. Here below are a few ideas that I've gathered, these are just i...
- by TomB - at 2006.03.07 09:42:00
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84. Concerns about Lasers vs. Guristas - in Ships and Modules [original thread]
Dire Guristas can be in the form of Assault ships, how ever most Dire NPC's are to be removed from lvl 1-3 agent missions but will still be seen in singletonz (end NPC) or as support in lvl 4 missions. .
- by TomB - at 2006.03.06 07:30:00
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85. My take on the Dominix, E-War and Battleship balance in general - in Ships and Modules [original thread]
Better EW counter-measure are being created by the CCP research lab. .
- by TomB - at 2006.03.06 07:27:00
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86. OMG OMG OMG OMG OMG - in Ships and Modules [original thread]
Originally by: SengH TomB are flagships gonna be t2 BS or BFS? You guys hinted at it being a BFS E-ON but I dont see any mention of advanced leadership skills or the promised upgrade to the leadership functions of T1 BCs, in the new in dev...
- by TomB - at 2006.03.06 07:25:00
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87. OMG OMG OMG OMG OMG - in Ships and Modules [original thread]
Originally by: mamolian Caaammaaaan ccp give us the ability to have player stargates that can take huge chunks off our travel time ;P You already have the Titan .
- by TomB - at 2006.03.06 07:06:00
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88. OMG OMG OMG OMG OMG - in Ships and Modules [original thread]
Originally by: KilROCK As for the scanning part in 3d.. how about they fully remake the probing coding when that comes out -_- That's being done. .
- by TomB - at 2006.03.06 06:58:00
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89. TomB or Tux, i want an explanation. - in Ships and Modules [original thread]
Blasters, Phoon, AF's and more. It has started, once it's in testing you will be notified with a shiny sticky post in this forum channel. .
- by TomB - at 2006.03.04 12:45:00
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90. Carrier Bugs: Plz add to list if you've picked any more up - in Ships and Modules [original thread]
Archon (Amarr Carrier) has a bonus to remote armor repairers - the description is simply wrong. "Can't move drones to drone bay with ship maintenance array" - is getting hotfixed. Corporate Hangar issues - i'll get these issues fixed, thank a lo...
- by TomB - at 2006.03.04 12:39:00
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91. TomB or Tux, i want an explanation. - in Ships and Modules [original thread]
Blasters are getting looked into for next patch, there was not enough time to get them fixed for the Blood patch. Aiming for tests to start on SiSi in the upcoming week, you will see a post from a dev once it's on. .
- by TomB - at 2006.03.04 12:32:00
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92. Carrier Bugs: Plz add to list if you've picked any more up - in Ships and Modules [original thread]
The 50% remote bonus is working, but only for capital sized remote repairers/transferers which are getting seeded during todays downtime. Amarr getting shield transfer range bonus is just a description error which didn't get fixed, so it does wor...
- by TomB - at 2006.03.03 11:07:00
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93. Jag, Vengeance, Hawk + AS 4th bonus! - in Ships and Modules [original thread]
It's being looked at for a post-Blood patch; we will also use this chance to balance them out a little by giving the craps a better bonus than the anti-craps. .
- by TomB - at 2006.03.01 10:29:00
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94. Gang Assist Mods, Your Battlecruiser, and You - in Ships and Modules [original thread]
Originally by: SengH Ok guys... it seems our beloved gang mods got hit by bugs again.... time to sort out again whether their working everyone who can test please retest the mods with and without the fleet command BC to see if their workin...
- by TomB - at 2006.03.01 10:26:00
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95. Typhoon needs a boost, Devs need to keep community updated on changes - in Ships and Modules [original thread]
Typhoon will get his love, it will be done post-Blood and in the next update that is not a bug-fix update only. You have my word on that. .
- by TomB - at 2006.02.27 21:25:00
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96. TurreNts, wheres the N from? - in Ships and Modules [original thread]
they must be getting it from torrent .
- by TomB - at 2006.02.24 08:43:00
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97. A Guide to Missiles - in Ships and Modules [original thread]
All there is to know about missiles: The Missile Guide .
- by TomB - at 2006.02.23 19:14:00
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98. Oveur - I will buy you beer in Vegas, all you want... - in EVE General Discussion [original thread]
not a chance my friend ... you and everyone would have to buy me a beer if im able to attend .
- by TomB - at 2006.02.11 13:35:00
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99. Force Recon Ships = Useless with bugged cloaks! - in Ships and Modules [original thread]
We are aware of this issue, now gimme my cookie! .
- by TomB - at 2006.01.30 08:48:00
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100. Carriers - Bugged to hell. - in Ships and Modules [original thread]
Ship Maintenance Bay will get increased by 10x for the Blood patch. .
- by TomB - at 2006.01.26 15:24:00
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