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1. Jump Fatigue Reductions were Not Enough - in Player Features and Ideas Discussion [original thread]
Because its sov,it should have some bonuses,otherwise is like any other NPC nullsec space.
- by TrickyBlackSteel - at 2015.11.05 12:45:14
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2. Jump Fatigue Reductions were Not Enough - in Player Features and Ideas Discussion [original thread]
I own sov systems,why i dont have any bonuses to my bridges?(like reduction to fatique or something around that idea)
- by TrickyBlackSteel - at 2015.11.05 12:36:22
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3. Sticky:[New structures] Observatory Arrays and Gates - in Player Features and Ideas Discussion [original thread]
7 months of Discussion,any news about implementing them ingame?
- by TrickyBlackSteel - at 2015.10.03 15:13:45
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4. Fatique(capitals)(bridges) - in Player Features and Ideas Discussion [original thread]
I look at your corps guys ,and i realize that all people are living in highsec i guess:)not even one corp frum nullsec ,so those who are not living null space,dont even say a word here:)
- by TrickyBlackSteel - at 2015.09.30 15:39:13
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5. Fatique(capitals)(bridges) - in Player Features and Ideas Discussion [original thread]
As we all know we need an improve on capital fatique or and increase the jump range for them as they are limited to jump in the same systems and get caught due to limited jump range, it should be done something .As for the jumpbridges in my vision...
- by TrickyBlackSteel - at 2015.09.30 05:34:41
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6. Allow Crystal set on Capitals Boosters - in Player Features and Ideas Discussion [original thread]
my purpose was from the first post,that i`d like too see dreads/carrier shield ,supers dont need this because they need maximum resistts and then cap chain/reps,as much resists ,but dreads and carrier in triage,you cant rep them,thats why they nee...
- by TrickyBlackSteel - at 2015.09.23 14:29:19
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7. Allow Crystal set on Capitals Boosters - in Player Features and Ideas Discussion [original thread]
Anneka Rice wrote: Reaver Glitterstim wrote: Crystal set does say it improves shield boosters, and Capital Shield Booster is a shield booster. I don't see why the crystal set shouldn't boost capital shield boosters. Because Why.... Shield...
- by TrickyBlackSteel - at 2015.09.22 07:13:04
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8. Sticky:Jump Fatigue Feedback - in Player Features and Ideas Discussion [original thread]
allow lower fatique when jumping trough your alliance bridge,like 15/25min,my space,i should have some bonuses from it...
- by TrickyBlackSteel - at 2015.09.22 06:47:59
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9. Allow Crystal set on Capitals Boosters - in Player Features and Ideas Discussion [original thread]
Ye probably you right (Yin and Yang)
- by TrickyBlackSteel - at 2015.09.17 11:20:42
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10. Allow Crystal set on Capitals Boosters - in Player Features and Ideas Discussion [original thread]
But what about slave?the armor position have their tank,what about the shield one?nothing!Lets make the crystals still available for shield reppers but with penalty or smth like that
- by TrickyBlackSteel - at 2015.09.17 10:59:41
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11. Allow Crystal set on Capitals Boosters - in Player Features and Ideas Discussion [original thread]
Hello ,we all know that capital armor ships have their set of tank(slave set),usually the Shield one have to choose to agility +5 % shield. Why wouldnt we allow Crystal set to work on capital boosters?we would see more content,more interesting fit...
- by TrickyBlackSteel - at 2015.09.17 10:42:34
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12. Redesign stars - in Player Features and Ideas Discussion [original thread]
Sentamon wrote: +1 to sun size based on distance +1 to heat effects when close to the sun, especially if we could fit modules to counter it i approve this!
- by TrickyBlackSteel - at 2015.09.14 16:15:05
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13. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
lets change a few numbers from 10 o 4 and we make a new patch guys ),yeaaaa lets gooo
- by TrickyBlackSteel - at 2015.08.19 13:50:16
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14. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
ccp mode troll online
- by TrickyBlackSteel - at 2015.08.19 05:58:57
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15. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
**** you all and your patch!
- by TrickyBlackSteel - at 2015.08.19 05:51:48
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16. ADD ICON PREFERENCES - in Player Features and Ideas Discussion [original thread]
give me the right to choose wich icons to use,please!!!!!!!!!!!!! CCP!
- by TrickyBlackSteel - at 2015.06.05 06:51:40
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17. Implants[Jump Fatique] - in Player Features and Ideas Discussion [original thread]
Hello,as you see in the subject,its obvius,why if we make implants that reduced jump fatique!?
- by TrickyBlackSteel - at 2015.04.09 06:00:36
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18. JumpFreighter and his Drones - in Player Features and Ideas Discussion [original thread]
I am saying in general,null sec or low sec tacklers,(i understand thatt in highsec is kinda hard because of suiciders gangs,but anyway such a big ship and no secure...
- by TrickyBlackSteel - at 2015.03.10 10:54:19
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19. JumpFreighter and his Drones - in Player Features and Ideas Discussion [original thread]
Hello. You all know jumpfreighters and how much they cost(7kkk),maybe we can add some drones for defending such a big ship,(in like star trek movies),lets take a case,a jf jumping trough gate and an interceptor tackle him,he can` do nothing,just w...
- by TrickyBlackSteel - at 2015.03.10 10:03:37
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20. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
Why taking off fighter assign ,they are creating content ,like days ago ,the revenant that got killed,we not gonna see any super around anymore,fu** ,why we gonna need supers if we take an importantt think off
- by TrickyBlackSteel - at 2015.03.01 09:41:29
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