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1. PI Routes Question - Help! - in Science and Industry [original thread]
I have gone through the help and instruction files, but I can not find an answer to this question. Is it possible to set up a single extractor to route materials to 3 different industry facilities at the same time? I know you can link multiple ex...
- by Tseran - at 2010.07.31 22:43:00
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2. Returning to eve, need advice - in EVE New Citizens Q&A [original thread]
Does that respec include racial bonuses? My biggest concern was that I did not get one of the newer races within the caldari faction, and that those bonus attributes would own me.
- by Tseran - at 2009.05.05 15:54:00
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3. Returning to eve, need advice - in EVE New Citizens Q&A [original thread]
Greetings. I have just resubbed to EVE Online after being away for quite a long time (year plus). I currently have a 10 million skill point caldari pilot who was rolled at launch. She has rather pathetic attributes as I rolled her before I knew an...
- by Tseran - at 2009.05.05 15:47:00
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4. Why no love for Caldari gunboats? - in Ships and Modules [original thread]
Bringing up the raptor as an example of Caldari gunboat love makes me cry. Please, please do not refer to the raptor change as anything besides the nerf it was. "Here Mr. Ceptor, have a nice new turret slot. Now I will be taking away 4PG off of yo...
- by Tseran - at 2008.03.21 17:04:00
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5. The infernal sec rating ... and a cure...! - in EVE General Discussion [original thread]
Banannagirl said that she had been playing for four years...but did not know about jumpclones. Please, stop feeding this obvious troll.
- by Tseran - at 2008.03.18 13:20:00
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6. Hidden Resistance Cap? - in Ships and Modules [original thread]
No hidden cap. And no, no ship can ever get 100% resist. This is because when you see a mod that gives 30% resist, what that means is 30% of the difference between your ship's resists and 100%. It is a stacking penalty that makes 100% resist impos...
- by Tseran - at 2008.03.18 12:47:00
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7. Stealth Bombers - in Ships and Modules [original thread]
Remove names from local until they talk. Proof, the problem with afk cloakers is solved instantly.
- by Tseran - at 2008.03.14 01:35:00
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8. Stealth Bombers - in Ships and Modules [original thread]
So, the latest live devblog mentioned that they DO intend on adding the ability to probe out cloaked ships. Since the only way SB can currently get the jump on someone is by laying in wait, would this be a good time for us to get a covops cloak? O...
- by Tseran - at 2008.03.14 01:03:00
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9. Transversal Velocity Question... - in Ships and Modules [original thread]
Sorry Shmekla. I guess I was somewhat unclear on the definition post. I was just trying to stress that when you are talking about an orbitting object, angular and transverse velocity are interchangable and come out to the same thing if you crunch ...
- by Tseran - at 2008.02.19 15:41:00
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10. Transversal Velocity Question... - in Ships and Modules [original thread]
Annowyn, if you want to measure transversal without using the orbit time you can do that as well. Here is how the calculation works. Circumference (distance around) Circle = 2*pi*r = 6.28 * r. r is radius, or just your distance from target. So:...
- by Tseran - at 2008.02.19 15:24:00
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11. Transversal Velocity Question... - in Ships and Modules [original thread]
Oh, and for the people getting confused by the terms angular and transversal velocity in relation to tanking. Basically, they are the same thing. Both measure how fast something spins or goes in a circle and both are measured in radians/second or ...
- by Tseran - at 2008.02.19 15:16:00
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12. Transversal Velocity Question... - in Ships and Modules [original thread]
Because I love you: There are 6.28 radians in a circle. So just drop a can and orbit it at whatever distance you want to test. Then divide 6.28 by the time it takes you to circle the can once (in seconds). Poof, you now have your transversal in r...
- by Tseran - at 2008.02.19 15:09:00
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13. Proper Use for a Stealth Bomber? - in Ships and Modules [original thread]
To answer your questions. 1- No, you can cloak before you payload hits the target. However, the missiles MUST be within a certain range. This range is normally between 30-40km depending on your missile velocity. 2- Stacking scripts does help, bu...
- by Tseran - at 2008.02.08 16:09:00
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14. SB speed - in Ships and Modules [original thread]
Covops 5 means that you will gain a 50% speed boost when cloaked. (compared to your uncloaked speed) Considering how much your base speed is affected by skills and mods, it is somewhat unpossible to answer your question. I recommend getting a fitt...
- by Tseran - at 2008.02.08 16:01:00
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15. Proper Use for a Stealth Bomber? - in Ships and Modules [original thread]
Megan, a SB can 1v1 interceptors quite reliably. If you do something stupid like fly up and lock uncloaked you are going to get spanked. But I have always been successful against interceptors with two builds. 1- Stack 3 sensor boosters (res scrip...
- by Tseran - at 2008.02.07 18:06:00
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16. Proper Use for a Stealth Bomber? - in Ships and Modules [original thread]
SB really do have a good number of uses. I tend to divide them into solo and gang roles. Solo - The SB can be a difficult ship solo, but does have uses. Well fitted, you can instapop or two volley most T1 frigs, interceptors, destroyers. Also, if...
- by Tseran - at 2008.02.07 15:58:00
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17. Flying a SB?! - in Ships and Modules [original thread]
SB can shoot to pretty amazing ranges, especially with missile velocity or flight rigs. However, I would recommend NOT doing this. At max range, it takes around 26 seconds for those cruise missiles to reach a target. In that time, the target is go...
- by Tseran - at 2008.02.06 17:00:00
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18. Flying a SB?! - in Ships and Modules [original thread]
A target painter will not affect the damage of a SB cruise missile against anything bigger than a inty, especially not a cruiser, BC, or BS. The TP just increases sig radius of the target. And since the sig radius of a cruiser is already WAY above...
- by Tseran - at 2008.02.06 15:12:00
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19. Flying a SB?! - in Ships and Modules [original thread]
In regards to target painters. I find that they are generally useless for an SB. Just HAVING the SB (frig 5) brings your cruise missile explosion radius down to 42m. The only thing going to get under this radius is an inty not firing his MWD. (Are...
- by Tseran - at 2008.02.06 13:55:00
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20. my attempt to make a raptor good - in Ships and Modules [original thread]
I agree that +turret +pg would be quite helpful. But I think the current change on SISI is +1 turret, -4 PG. Also, wouldn't switching a low for a mid slot gimp the raptor's speed way to much?
- by Tseran - at 2008.02.05 13:13:00
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