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141. CCP complicates things too much. The fix to nano-nerf & balance return - in Player Features and Ideas Discussion [original thread]
I like the idea of AB and MWD functioning differently. Your proposal however lacks some. Speed and acceleration both affect the time it takes to travel a distance. Acceleration does not really mean manouverability. Heres a proposal kinda like you...
- by Tykkis - at 2008.10.08 11:38:00
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142. record space battle - analyze combat - create movie later - in Player Features and Ideas Discussion [original thread]
Originally by: Archiaron Maybe we should remember that in an FPS you just save everything thats happening on the entire map, this would not be possible with EVE. Incorrect, actions are recorded only if the client knows about it ...
- by Tykkis - at 2008.10.05 23:32:00
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143. Totally non-instanced Eve sugestion,, possible for EvE 2?? - in Player Features and Ideas Discussion [original thread]
You would have problems seeing players atall with no gates so eve would need new shiny updated imba ship scanner. This could open up new possibilities as to where the pvp mostly happens. instead of around crappy tiny gate, fighting could be mostl...
- by Tykkis - at 2008.10.02 19:26:00
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144. Totally non-instanced Eve sugestion,, possible for EvE 2?? - in Player Features and Ideas Discussion [original thread]
Edited by: Tykkis on 02/10/2008 19:13:55 Originally by: Mark Interiis The gates are there for many gameplay critical reason Which EVE 2 gameplay reasons specifically? Seen topics about this previously and seems u get the same ans...
- by Tykkis - at 2008.10.02 19:08:00
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145. ECM Change Ideas - in Ships and Modules [original thread]
Originally by: Liang Nuren At any rate, my basic belief is that ECM in general isn't overpowered so much as it is frustrating . ECM has a psychological impact that makes you feel impotent despite it's many counters - because a target loc...
- by Tykkis - at 2008.10.02 18:13:00
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146. Interesting missile idea - in Player Features and Ideas Discussion [original thread]
Missiles could have some turret like interesting twitch to make them interesting and more challenging. Keep launchers as they are currently. Remove missile flight time and explosion velocity. Double max velocities. so for example cruise missile...
- by Tykkis - at 2008.10.02 14:22:00
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147. Xaen's List of UI Improvements - in Player Features and Ideas Discussion [original thread]
Dunno if this has been suggested yet as i didn't bother read everything. Add Transversal, angular and radial speeds to target info. it could help reduce lag and cpu load as you wouldn't necessarily need to add these to overview to show every sh...
- by Tykkis - at 2008.10.02 13:25:00
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148. Shortcut keys and UI feedback - in Player Features and Ideas Discussion [original thread]
/signed Useability and bugfixes before new features
- by Tykkis - at 2008.10.02 13:13:00
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149. A reasonable fix to projectile turret problems - in Ships and Modules [original thread]
Originally by: Lili Lu Let's say 7.5% or 10% per level on Minmatar ships, and 12.5% per level cap reduction on Amarr. I think you're bit off from the topic. Don't think ship bonuses are the right way fixing the guns. 12.5% per lvl wou...
- by Tykkis - at 2008.10.01 16:18:00
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150. A reasonable fix to projectile turret problems - in Ships and Modules [original thread]
It just seems overall projectile weapons are very messed up and have quite little support from ship modules along with ships having dual weapon systems to add to insult. Minmatar ship speed + artillery bad tracking with low optimal range is pretty...
- by Tykkis - at 2008.10.01 14:59:00
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151. Your most wanted features - in Player Features and Ideas Discussion [original thread]
nice topic. throwing things around. -3d target window to see which direction relative to you target is moving without having to "look at" it (3d or some other way....for transversal) -better combat messages. bigger font/colors, change position o...
- by Tykkis - at 2008.09.29 20:26:00
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152. Hardpoint modifier - in Player Features and Ideas Discussion [original thread]
Thx for the input, renamed the topic and removed the 3rd option. 1st option wouldn't be that overpowered in my opinion if i'm not missing something. Could even be balanced with being relatively cheap and without drawbacks. 2nd option, i don't kn...
- by Tykkis - at 2008.09.29 15:13:00
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153. Player Bounties - in Player Features and Ideas Discussion [original thread]
if bounties were tied to the clone instead of the charracter... would work but seems bit weird. Could also make option when you put bounty on someone to not exceed clone implants 20 day average prize.
- by Tykkis - at 2008.09.29 14:52:00
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154. Hardpoint modifier - in Player Features and Ideas Discussion [original thread]
Hardpoint modifier that goes either into rig slot or weapon hardpoint(below a gun). Would add turret or launcher hardpoint to the ship. If it would be too powerful without penalties, you could add increased cpu and grid usage to weapons like most ...
- by Tykkis - at 2008.09.29 12:21:00
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