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121. Target windows idea - in Player Features and Ideas Discussion [original thread]
Any opinions? Ideas to make it better? Or did all those ghost training and speed nerf topics steal the replies.
- by Tykkis - at 2008.10.14 19:29:00
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122. Making the hatred of disabled ghost training more visible - in EVE General Discussion [original thread]
Edited by: Tykkis on 14/10/2008 19:24:38 EVE player base won't be affected much but the peeps owning 2 or more accounts will probably cancel many of them. I can understand some may feel cheated, but you really can't ask to be playing/progress...
- by Tykkis - at 2008.10.14 19:24:00
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123. Idea: ghost training at a reduced rate - in Player Features and Ideas Discussion [original thread]
5 years has really turned this into a feature in peoples minds. If u wanna play, u gotta pay...
- by Tykkis - at 2008.10.14 17:55:00
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124. Time to change the log-off mechanics too? - in Player Features and Ideas Discussion [original thread]
I'd do it like this When you logoff, your ship and your pod will be visible for a minute. Timer will reset everytime you are affected by hostile action. If you login back during this timer you are able to continue as usual. When you login to sp...
- by Tykkis - at 2008.10.14 17:50:00
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125. Target windows idea - in Player Features and Ideas Discussion [original thread]
Things i'd like to see in target window 3D zoomed view of the ship . Or/and 3d arrow option for low end computers -Would help players actually see the target not wasting the fancy graphics and would add atleast some graphics to the dull UI and s...
- by Tykkis - at 2008.10.14 11:48:00
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126. Weapon Groups on the test server - in EVE General Discussion [original thread]
nice CCP. Simple change, but one mofo huge step for playability.
- by Tykkis - at 2008.10.14 11:19:00
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127. T2 Pods??? - in Player Features and Ideas Discussion [original thread]
Originally by: Kel Nissa Personally i would like to see some additional life supporting systems like an expresso machine. Well, that would require it had medium or low slots in it. I'd like a freezer for my beer and chips
- by Tykkis - at 2008.10.13 16:03:00
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128. Clone Vat Bay should use Corpses as "fuel" - in Player Features and Ideas Discussion [original thread]
Edited by: Tykkis on 13/10/2008 15:59:01 Originally by: Heikki Ooh, potential for new free advertising campaign :) We'll also need (illegal) POS module that can process those tourists / slaves / dancers etc (uses Atmospheric Gases as ...
- by Tykkis - at 2008.10.13 15:55:00
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129. A Proper Carrier - in Player Features and Ideas Discussion [original thread]
Carriers should be something more. -Ability to dock into carriers -Ability to refit ship when docked -Ability to use carriers cargo hold (get more ammo, booster charges, modules) -Ability to take another ship when your tackler frig gets destroyed...
- by Tykkis - at 2008.10.13 15:48:00
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130. Clone Vat Bay should use Corpses as "fuel" - in Player Features and Ideas Discussion [original thread]
lol nice orginal new fun idea for a change. Ooh the adjectives
- by Tykkis - at 2008.10.13 12:57:00
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131. New kind of module/drone/fighter - in Player Features and Ideas Discussion [original thread]
Edited by: Tykkis on 13/10/2008 12:50:25 Doupt CCP changes the way drones work. Although if the drones were pilotaple and you could dock into carrier it would be quite interesting. Low SP corp mate flying your fighter pops and fly pod to the ...
- by Tykkis - at 2008.10.13 12:49:00
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132. New kind of module/drone/fighter - in Player Features and Ideas Discussion [original thread]
heh. rethink what you ask for... Give smaller ships ability to dock into capitals and carriers. Let us refit ships while docked into them. Better?
- by Tykkis - at 2008.10.12 19:46:00
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133. Moon/planet killer. - in Player Features and Ideas Discussion [original thread]
Moon/Planet/Star killer. Maybe at the last EVE expansion so we could make a good final ending to the EVE story. "Pilots became too powerful and insane destroying whole galaxy."
- by Tykkis - at 2008.10.12 00:36:00
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134. Sovereignty and starbases, the future! - in Player Features and Ideas Discussion [original thread]
Various RTS(real time strategy games) have had a good balanced system for years. Why not use the analogy allready invented. Games like Command and Conquer, Warcraft and many more. 1 home base with strong defence that you'd have to blob if you wan...
- by Tykkis - at 2008.10.11 12:34:00
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135. Assault Frigs - in Ships and Modules [original thread]
Originally by: Alexander Nexus Why not make AFs similar to Marauders. Give them a 100% damage bonus and adjust their base stats to favor PvE. It's already been stated that CCP doesn't like that AFs can be used to tank whole plexs so why no...
- by Tykkis - at 2008.10.10 13:31:00
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136. A reason for Rats (NPC) to exsist? - in Player Features and Ideas Discussion [original thread]
eh. it's grinding. it's mandatory timesink every MMO must have. CCP could make it easier for themselves if they just made everyone press a button every sec for an hour and get the mission rewards. less bugs, less coding, less server load... being...
- by Tykkis - at 2008.10.10 12:47:00
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137. Jita Fix ,Once and for All. - in Player Features and Ideas Discussion [original thread]
dynamic market/clone/hq/reprocess taxes. more population higher taxes.
- by Tykkis - at 2008.10.10 12:17:00
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138. CCP: Please expand space... - in Player Features and Ideas Discussion [original thread]
you could add feeling of space instead of 5000 new systems(which would fill again in a year). Things like remove local chat, remove solarsystem population from map, allow choosing of destination when jumping(any planet in the system), remove highw...
- by Tykkis - at 2008.10.10 12:04:00
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139. Future ships,modules and drones of Eve - in Ships and Modules [original thread]
can't think of new roles. I'd like to see more options for existing ship types. another T1 and T2 destroyer, 1 more interceptor, stealth bomber with turrets, 1 recon(s)... basically atleast 2 options for each ship class. Would give some more nerf ...
- by Tykkis - at 2008.10.10 10:44:00
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140. yet another obvious nanonerf idea - now with extra creamy filling - in Player Features and Ideas Discussion [original thread]
Very good idea. Breaks and bends a bit the ~12km fight range standard
- by Tykkis - at 2008.10.08 12:15:00
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