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201. Sticky:Dev blog: Corp Hangars on ships and You - in EVE Information Portal [original thread]
Cans would not be so bad a way to separate drop only access EXCEPT #1 it would really be nice if you could change labels of cans on ships (and for freighters assemble cans) #2 only pilot can access can contents while in ship if I understand corr...
- by Udonor - at 2012.11.30 16:18:00
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202. Sticky:Dev blog: Corp Hangars on ships and You - in EVE Information Portal [original thread]
IMHO technology should always work. all ships should always be scannable regardless of what "targets" want. Do not get carried away with the abtritary ship roles theme. No magic ships please. That said. The counter ECM technology for defeating...
- by Udonor - at 2012.11.30 16:09:00
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203. Sticky:Dev Blog: More from you and less from the evil nasty NPC - in EVE Information Portal [original thread]
Sedilis wrote: CCP FoxFour wrote: HAHAHAHAHAHA OMG! That is awesome. I now have floating in space a container with 100,000,000 m3 storage and 100,000,000 structure HP. Suffice it to say this needs to change. Will let you know ASAP what we a...
- by Udonor - at 2012.10.24 11:53:00
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204. Sticky:Dev Blog: More from you and less from the evil nasty NPC - in EVE Information Portal [original thread]
Wibla wrote: Will we be able to assemble a station container in a POS CHA for audit logging etc? LOL - sounds like asking for an exploit. Code needs to make sure assembled containers fit in the remaining POS space. Plus of course if the ...
- by Udonor - at 2012.10.24 11:24:00
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205. I'm tanking GF Aggro - in Out of Pod Experience [original thread]
FloppieTheBanjoClown wrote: Akita T wrote: FloppieTheBanjoClown wrote: Am I the only one who found a girl who doesn't produce drama like this?! Give it a few more years. So...10 years of marriage and two kids isn't enough of a test? ...
- by Udonor - at 2012.10.14 05:17:00
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206. Sticky:Dev blog: If you smell smoke, look for fire - in EVE Information Portal [original thread]
Hmm..am I deceived or are the new new Angel Incursions supposed to eventually cover both EVE and DUST 514? I mean the first blog report is all about PLANETARY raids. LOL - great excuse for EVE pilots to orbital bombard without driving early DUST...
- by Udonor - at 2012.10.06 11:23:00
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207. Sticky:Dev blog: Introducing the new and improved Crimewatch - in EVE Information Portal [original thread]
Proddy Scun wrote: Hmmm...my overall impression is that CrimeWatch 2 has very little to do with controlling crime -- and a WHOLE lot to do with FORCING PVP encounters to a decisive conclusion if I understand correctly. What's wrong with ...
- by Udonor - at 2012.10.05 06:47:00
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208. Sticky:Dev blog: Introducing the new and improved Crimewatch - in EVE Information Portal [original thread]
Jarin Arenos wrote: Look, I'm not saying that you can't make highsec missions more challenging or whatever. But like the 20% HML nerf + tracking damped missiles, this is too much at once. All we're asking is at least some sort of consideration ...
- by Udonor - at 2012.10.04 22:32:00
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209. Sticky:Dev blog: Introducing the new and improved Crimewatch - in EVE Information Portal [original thread]
Koghrun Amman wrote: Not sure if this has already come up. Scenario: Player A is in 0.0 with Player B. Player A shoots at B at a gate. B does not return fire. Player B has a PVP timer, but no weapon timer, and can jump freely to safety after...
- by Udonor - at 2012.10.04 21:58:00
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210. Sticky:Dev blog: Introducing the new and improved Crimewatch - in EVE Information Portal [original thread]
Claire Raynor wrote: Tippia wrote: Dinsdale Pirannha wrote: This NPC timer plus the drone killing AI, plus the 20% across the board damage nerf to heavy missiles is just another nail in the coffin for high sec income. Good thing, then, t...
- by Udonor - at 2012.10.04 21:51:00
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211. Sticky:Dev blog: Introducing the new and improved Crimewatch - in EVE Information Portal [original thread]
I have real problems with WARP DISABLE for Criminal flag. I know its rooted in reducing CONCORD CPU use but at this point.... WHY does CONCORD even SHOW UP??? Just BLOW ME UP REMOTELY instead of turning my warp off!!!! Front-end loading of crim...
- by Udonor - at 2012.10.04 21:23:00
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212. Announcement:Singularity open for initial interaction between EVE and Dust - in Test Server Feedback [original thread]
Gilbaron wrote: about voice comms : battle comms (team and squad chat) are free, custom channels require an universal voice transmitter. they all cost one (1) aurum right now to allow testing of the system. typing is always free there is a l...
- by Udonor - at 2012.08.27 22:44:00
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213. Announcement:Singularity open for initial interaction between EVE and Dust - in Test Server Feedback [original thread]
Vincent Athena wrote: Ive heard rumors that, eventually when implemented, if you place your PI command center in a district controlled by dust mercs friendly to you, you get a production boost. But nothing about seizing assets, or destroying as...
- by Udonor - at 2012.08.27 22:35:00
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214. Announcement:Singularity open for initial interaction between EVE and Dust - in Test Server Feedback [original thread]
Udonor wrote: Benny Ohu wrote: The initial release of DUST is going to be faction warfare, not PI or sov Gogela wrote: I wonder what the little multi-color jars of stuff are... combat boosters of some kind? Read the label. "I is inve...
- by Udonor - at 2012.08.27 22:20:00
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215. Announcement:Singularity open for initial interaction between EVE and Dust - in Test Server Feedback [original thread]
Benny Ohu wrote: The initial release of DUST is going to be faction warfare, not PI or sov Gogela wrote: I wonder what the little multi-color jars of stuff are... combat boosters of some kind? Read the label. "I is inventing a car that ...
- by Udonor - at 2012.08.27 22:12:00
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216. Announcement:Singularity open for initial interaction between EVE and Dust - in Test Server Feedback [original thread]
Gaia Ma'chello wrote: Udonor wrote: Test server ALWAYS removes POS, custom offices, sovereignty structures and any other player owned "customization of space environment" details that could go undefended against spies using the test server ...
- by Udonor - at 2012.08.27 21:41:00
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217. Announcement:Singularity open for initial interaction between EVE and Dust - in Test Server Feedback [original thread]
Gaia Ma'chello wrote: CCP Nullarbor wrote: Gaia Ma'chello wrote: Lets see: If I target a belt rat, wreck, or ship the targeted item icon shows as an exclamation point. CCP said they could reproduce (Mac only bug). No Customs offices. Many...
- by Udonor - at 2012.08.27 21:20:00
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218. Announcement:Singularity open for initial interaction between EVE and Dust - in Test Server Feedback [original thread]
Gaia Ma'chello wrote: Lets see: If I target a belt rat, wreck, or ship the targeted item icon shows as an exclamation point. CCP said they could reproduce (Mac only bug). No Customs offices. Many dust items on the market have no description, an...
- by Udonor - at 2012.08.27 21:13:00
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219. Announcement:Singularity open for initial interaction between EVE and Dust - in Test Server Feedback [original thread]
Michael Kristiansen wrote: Wouldnt it be more fesible for integration test to create one additional channel where all would be logged on by default ? Of course that crutch would defeat the purpose of locating obstacles to DUST-EVE communi...
- by Udonor - at 2012.08.27 21:05:00
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220. Announcement:Singularity open for initial interaction between EVE and Dust - in Test Server Feedback [original thread]
Gilbaron wrote: with isk transfer currently not working, does that mean that it will work soon(tm)? there was some talk in the csm minutes about game design not being sure if they want to allow it. Obviously EVE players would have issues ...
- by Udonor - at 2012.08.27 20:52:00
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