Pages: [1] 2 3 4 |
1. Two Inventory Systems - Implement a choice! - in Player Features and Ideas Discussion [original thread]
mxzf wrote: sabre906 wrote: DitchDigger wrote: CCP is not going to maintain 2 separate inventory programs. You don't "maintain" anything. You leave it alone and not touch it. Is that too much to ask? Roll back Unventory. I'm not su...
- by Valkerias - at 2012.06.18 15:37:00
|
2. How should we improve the inventory UI? - in Player Features and Ideas Discussion [original thread]
Cutter Isaacson wrote: Lots of capslock, lots of stupid, and a staggering amount of whining. And you wonder why CCP doesn't pay attention to threads like this. So it's stupid to point out when someone lies to your face? Suggest you pay more...
- by Valkerias - at 2012.06.18 14:42:00
|
3. How should we improve the inventory UI? - in Player Features and Ideas Discussion [original thread]
Captain' Jack Sparrow wrote: I have been posting this issue in all of the different threads, but no Dev or GM wants to step up and answer it. They just want to point me to "other threads"... Anyway, I really would like an answer to this: The ...
- by Valkerias - at 2012.06.18 14:06:00
|
4. Asteroids as weapons. - in Player Features and Ideas Discussion [original thread]
@Luthair, think "covert ops cloak" and you'll see how. That's just for the most obvious. @Antihrist, constructive comments only, please. @Marcus, hmm. You make a good point about the ship size; however, taking the entire rock was the point of th...
- by Valkerias - at 2010.10.01 18:14:00
|
5. Asteroids as weapons. - in Player Features and Ideas Discussion [original thread]
Edited by: Valkerias on 29/09/2010 12:14:49 Originally by: Luthair StoneDog By one shot, I mean you fire it, and you end up in a pod. As in, this weapon works only once per vessel, period. I think that would be an interesting dynamic...
- by Valkerias - at 2010.09.29 12:14:00
|
6. Asteroids as weapons. - in Player Features and Ideas Discussion [original thread]
Edited by: Valkerias on 28/09/2010 14:03:06 Originally by: Luthair StoneDog I am for some kind of asteroid mass driver vessel if it's a one shot deal... the object velocity is relatively low... it's avoidable (simply by moving out o...
- by Valkerias - at 2010.09.28 14:01:00
|
7. Reward good behavior - in Player Features and Ideas Discussion [original thread]
Originally by: Reaver Glitterstim Originally by: Tippia Counter-proposal: how about a section of space accessible only to those with low security status? Now here's something that makes a bit of sense. @OP: maybe they should m...
- by Valkerias - at 2010.09.25 07:25:00
|
8. Asteroids as weapons. - in Player Features and Ideas Discussion [original thread]
From my Deviant Art "design a starship" submission. (Since it doesn't seem to be getting any replies.) Long ago, before mining lasers were invented, ORE Industries had to move asteroids by ship into gigantic mobile refineries. With the advent of ...
- by Valkerias - at 2010.09.25 07:11:00
|
9. Tech 3 Industrial Cruiser - in Player Features and Ideas Discussion [original thread]
Supported. Miners/ industrialists (of which I am one) either need our own T3 capable ship, or the HULK needs some good loving. Frigate class modules on a Cruiser size hull do NOT work well on low-sec/ w-space ops. I see nothing wrong with the OP'...
- by Valkerias - at 2010.09.20 12:08:00
|
10. last attack suicide drones - in Player Features and Ideas Discussion [original thread]
No, too many code and logistic problems with that. Perhaps a better solution is for when the ship that launched them dies, if they're set to "aggressive" and the "attack and follow" flag is active, they just keep attacking until they're destroyed ...
- by Valkerias - at 2010.09.19 13:21:00
|
11. Training time change - in Player Features and Ideas Discussion [original thread]
I like the idea. Personally, I'd like to que to have a limit of a week as opposed to 24hr. If another "revelations" patch hits, and you don't have a skill training that's 8 days or longer, you lose!
- by Valkerias - at 2010.09.15 02:36:00
|
12. wormhole limbo - in Player Features and Ideas Discussion [original thread]
Same resources as 0.0? I don't think so. 1.) NO ICE. 2.) No Mercoxit. 3.) No ownership/ sovereignty so no TITANS. Sorry, but epic fail on your whole premise.
- by Valkerias - at 2010.09.15 02:18:00
|
13. Block + Mute - in Player Features and Ideas Discussion [original thread]
Too easy to abuse. "MUTE" should be reserved for GMs.
- by Valkerias - at 2010.09.11 23:12:00
|
14. PI and Extractor Clickity Click Click - in Player Features and Ideas Discussion [original thread]
Originally by: Urgg Boolean Originally by: Rocky Deadshot <snip>First off- The current system doesn't encourage macroing as was claimed, cause the difference in lag u experience every day ( i know i do) would totally **** up ...
- by Valkerias - at 2010.09.11 22:59:00
|
15. PI and Extractor Clickity Click Click - in Player Features and Ideas Discussion [original thread]
Edited by: Valkerias on 10/09/2010 13:44:47 Originally by: Tralcon Edited by: Tralcon on 30/06/2010 11:36:02 i'de just like to see some feedback from CCP on this issue. Love PI BTW my kingdom for a select all extractor button! ...
- by Valkerias - at 2010.09.10 13:43:00
|
16. Make a salvage dedicated ship from the Primae ship class - in Player Features and Ideas Discussion [original thread]
Originally by: Mashie Saldana Speaking of tractor beams, any chance to make it so if you point two of them to the same wreck it will be tractored at twice the speed? I also like the tractor sentry drone idea. Quoted for the WIN.
- by Valkerias - at 2010.09.08 12:44:00
|
17. Planterary Interface Extractor Clicking. - in Player Features and Ideas Discussion [original thread]
Edited by: Valkerias on 07/09/2010 13:17:00 How's this? Could an option be added to the command center which would allow players to "engage all inactive extractors 30 min, 5 hour, 23 hour, 4 day?" Just think about it, a player with an accoun...
- by Valkerias - at 2010.09.07 13:11:00
|
18. Ninja Salvaging Fix - in Player Features and Ideas Discussion [original thread]
Originally by: In 1 So here's a run down of the thread so far. Originally by: Kaya Divine please restrain yourself from personal attacks, and be objective as I am. Originally by: Kaya Divine Second darling O...
- by Valkerias - at 2009.11.24 16:08:00
|
19. New Idea: a ôShip Shutdownö. - in Player Features and Ideas Discussion [original thread]
Originally by: Kempeth As for appearing on the whole grid. It would be rather unrealistic if a ship could detect asteroids from 120km but not a ship. Asteroids tend to be considerably LARGER than ships not the reverse. Shutting down po...
- by Valkerias - at 2009.08.21 16:25:00
|
20. lets spaceship have sex - in Player Features and Ideas Discussion [original thread]
Originally by: TRD 2371 for example two dominix make one vexor a megathron taking a nightmare from behind makes a revelation eve could become so much more fun! Someone is seriously lonely and needs much therapy.
- by Valkerias - at 2009.07.17 04:21:00
|
Pages: [1] 2 3 4 |
First page | Previous page | Next page | Last page |