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1581. Tractor Beams > Sliced Bread - in Missions & Complexes [original thread]
Tractor beams are great On the subject of tractoring other things, it would be handy to be able to tractor in those drones that won't return to drone bay...
- by Vasiliyan - at 2006.04.18 22:35:00
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1582. Splitting the skills - in Skill Discussions [original thread]
The Industrial skill to level 5 is a prerequisite for both mining barges and the advanced building skills, so it makes sense to do those both on the same character.
- by Vasiliyan - at 2006.04.17 20:56:00
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1583. Missile avoidance skills? - in Skill Discussions [original thread]
Defender missiles don't really work very well and aren't a good use of a missile hardpoint (rare on Amarr ships). Increasing your speed (Navigation skill) will help a little bit. Play to your ship's strengths and fit lots of armour hardeners to a...
- by Vasiliyan - at 2006.04.17 20:53:00
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1584. Minimum skills to support a cruiser? - in Skill Discussions [original thread]
What they said about the learning skills, plus: The single best piece of advice that enabled me to do level 2 missions with no trouble was to get Hull Upgrades 4, and fit active hardeners. Good tanking will keep you alive while you figure out wha...
- by Vasiliyan - at 2006.04.17 20:35:00
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1585. Critique Amarr space L3 Brutix? - in Ships and Modules [original thread]
It sounds like you need to train the cap skills (Energy Systems mgt and the other one), then you could fit something other than cap rechargers . Also, having the right hardeners matters hugely for missions, sometimes you need two of each relevant...
- by Vasiliyan - at 2006.04.13 23:57:00
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1586. What should I see before my trial period ends - in EVE New Citizens Q&A [original thread]
If you've only got 90 minutes, it's tricky; perhaps hang out in Dodixie / Auvergne and ask to tag along with some people running level 4 missions. You should also try to see 0.0 and large scale fleet combat before you go, but that's very hard to a...
- by Vasiliyan - at 2006.04.13 15:22:00
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1587. Compex help and advice please - in Missions & Complexes [original thread]
It's the 3/10 Serpentis complex you want.
- by Vasiliyan - at 2006.04.13 07:17:00
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1588. "per level" ? - in EVE New Citizens Q&A [original thread]
Level of Caldari cruiser skill, so at cruiser 4 you get an extra 80%, the equivalent of another 2.4 mining lasers. Generally if the description is buggy, "per level" refers to the primary skill needed.
- by Vasiliyan - at 2006.04.12 18:58:00
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1589. Can I rat 0.0 in a Cruiser? - in EVE General Discussion [original thread]
Vexor is actually better than the Brutix for this, unless you've got uber BC skills. Find NPCs that don't have good range and don't spam missiles, fit a 1600mm plate and a drone link augmentor, then engage from 50+km where they can't hit you and d...
- by Vasiliyan - at 2006.04.12 15:17:00
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1590. Is Eve fundamentally broken? - in EVE General Discussion [original thread]
Compare with this image of a typical planet's distribution of activity.
- by Vasiliyan - at 2006.04.11 12:44:00
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1591. warfare link modules ? - in EVE New Citizens Q&A [original thread]
http://www.eve-online.com/itemdatabase/shipequipment/gangassistmodules/default.asp They're quite skill-intensive.
- by Vasiliyan - at 2006.04.09 23:01:00
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1592. Tanking a Vexor - in EVE New Citizens Q&A [original thread]
For killing belt rats, fit a sensor booster and a drone link augmentor (or two) along with the above tank. Then you can control your drones from 55km and above; few things can hit you at that range. Works great in low sec as it puts you away from ...
- by Vasiliyan - at 2006.04.09 23:00:00
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1593. Are newbies not allowed to go ratting in <.4 systems? - in EVE General Discussion [original thread]
You can't *guarantee* avoiding destruction in low sec, but if you could it wouldn't be interesting. I've spent a couple of weeks in Syndicate so far and the list of people I've successfully run away from (without stabs!) is now at 25 Watching l...
- by Vasiliyan - at 2006.04.09 03:15:00
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1594. Faction Wars - in EVE General Discussion [original thread]
Perhaps faction warfare should be the PvP alternative to mission running: when you sign up you get a special type of bounty on your head and the ability to collect that from other faction warriors. The bounty might be financial or a form of loyalt...
- by Vasiliyan - at 2006.04.08 16:55:00
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1595. EVE why do you play it pros & cons - in EVE General Discussion [original thread]
Pros: No skill reward for putting more time in the game (play time not subscribe time) PvP is exciting because it's high-stakes and involves a high amout of both thought and luck. Cons: I spend far too much time playing it anyway because it's...
- by Vasiliyan - at 2006.04.07 20:08:00
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1596. Funny math when looking at manufacturing costs. - in Market Discussions [original thread]
As a beginner you're going to want high turnover, so consumables are the way to go (ammo, drones, cap booster charges). Location can be used to your advantage too. Mission runners will pay a bit extra to avoid having to trek over to the trade hub...
- by Vasiliyan - at 2006.04.07 01:02:00
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1597. Are my goals worth pursuing or is there a better way? - in EVE New Citizens Q&A [original thread]
Train (your type of) turret to 4, and frigate to 4 ASAP. Then get a microwarpdrive (I think this requires a couple of other rank 1 skills to level 4). You should then be able to hunt belt NPCs down to 0.3 fairly easily. This is profitable, and ver...
- by Vasiliyan - at 2006.04.07 00:45:00
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1598. Escorting. A new profession - in Ships and Modules [original thread]
It needs to have proportionate fitting requirements, to make it slightly harder to just fill your lowslots with 1600mm plates and soak it up. Perhaps as an alternative the "I'm primary! Shoot me!" module should work more like ECM: you target an e...
- by Vasiliyan - at 2006.04.07 00:05:00
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1599. BPO Research <god or bad idea> Updated to Fat fingering the Enter key - in Market Discussions [original thread]
It would have to work like the courier mission system, only you'd have to arrange the "escrow" manually. Effectively, you give them the value of the blueprint, and later they give you the value of the improved BPO in exchange for having it back. I...
- by Vasiliyan - at 2006.04.05 21:41:00
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1600. Ship Skills - in Ships and Modules [original thread]
You need to buy the skill from the market. However, you should check the required skill for the skill first! Interceptors take quite a lot of training, a battlecruiser will be easier.
- by Vasiliyan - at 2006.04.05 01:22:00
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